Jump to content
daedrick

Vehicles shouldn't be rare. Let the experiment continu.

Recommended Posts

Who's attention at you attracting? I've been shot at once with a vehicle on a populated server. They do not get blown up easy, they're almost all pretty resilient save for the ATV, ours have been stolen ONCE and we recovered them 30 minutes later, the parts are easy to find, driving through towns is not difficult, and oh no, you have to stop to fill up for gas! Whatever will you do when you have to raid for ammo in the next update? Cry about guns being too high maintenance?

Not get blown easy? 20 hits of LMG or 1-2 rounds AS50 is what it takes if I'm not mistaken. Hell, 1 shot with almost everything if aimed right will blow your wheels and already fuck up your life.

Ours get stolen all the damn time no matter where our camp is or which server we choose, guess we are unlucky as hell then. Steering cars through town is very difficult, you can't even drive through the garbage piles. I'll think about what I'll do when the next update comes.

Share this post


Link to post
Share on other sites

As it is, if a player want to use a car, he wont go look in a city, in a village, in a garage or even a barn. He will go look into the far edge of the map, in the north and the north west in the least plausible location for a vehicule to be. He wont wont have to repair it nor refuel it, it will be there, lying around some tents fully repaired and ready to go. That's in most case.

Rocket want a good mix between reality and gameplay. From a realistic stand point, cars should be plentiful, thus making cars less precious and thus promoting player to use them. From a gameplay stand point, cars should be used instead of hidden and cars should be looked for in the revelant areas.

In my scenario, players wouldn't mind losing the car, they would mind losing the fuel and their gear. The only reason they would go back into their hidding spot in the north with their vehicule is to go drop their gear into their tents. But you wouldn't care about their vehicule(of course you would care, but not about the vehicule itself, more about the gear lying around and in it) because you can find them all over the place, what you would care for, is the fuel, because that's what is hard to find. You would still get the same feeling when a car goes by you, you would still be in awe, because these guys driving that car actually managed to fully repair it and find enough fuel for it which would be pretty hard to do, unlike now.

Why would you want to go hike in the woods for hours to find that one UAZ when there is one right there in the same city as you, and you have one full jerry can with you?

I drove almost every vehicules in DAYZ, I dont have difficulty finding them, and thats completly irrevelant. What revelant is where I find them, and going into the deep wilderness to find a vehicule is just as dumb as hunting a deer in a city(this is not ''Im legend''). It doesn't make any sense, its counter intuitive, it transform an item that should be used as something that must be hidden. Instead, we get many cars but fewer replacement parts and rare fuel. If you want a vehicule, both the lonewolf and the organised group will actually hunt in the right places, for the right thing, and eventually achieve their goal.

(For the record, me and my group drove; the ATV, bicycle, bus, gaz, van, skoda, tractor, UAZ, ural, V3S, huey, fishing boat, small boat, PBX.)

As a bonus suggestion; Cars should NEVER explode, this is not a Michel Bay movie. I have no idea why BIS decided it was realistic for cars to explode because it is completly retarded and unrealistic. Cars could be broken beyond repair yes, but explode, never. Of course, if players use explosive on them thats completly different, but otherwise they should NEVER EVER explode for any reasons. That on guy with an anti-material rifle shouldn't blow up a car by shooting at the engine, it would simply stop working and slow down.

Share this post


Link to post
Share on other sites

Currently player A's life is worth less than the vehicle you'd risk to save him.

This.

I don't think vehicles should be less rare, but they should be more resilient and some of them should make less sound. I also think that a vehicle doesn't need as much storage space as it has now. Just some places for a jerry can or two and wheels(and only that kind of items), else it's a riding tent.

Edited by Papie

Share this post


Link to post
Share on other sites

I think that more common vehicles makes sense, because vehicles are common, but seeing as this is post apocalyptic, there shouldn't be a working car on the map, because working cars would've already been stolen, instead it should be easy to find a vehicle and then the focus should be on finding the parts; going to industrial areas to find engine parts, searching through the shacks on the outskirts of towns for the windscreen glass, running up to a barn for a jerry can, filling it up on the way back, and then, only then driving off. It'd make people stop hiding their vehicles if it'd be a better use of them to drive around for spare parts and it'd provide a different gameplay aspect when fixing cars. Do you leave the car to find the parts? do you try and team up with someone? Do you lie in wait for some poor soul to fix up the car, shoot them and then drive off? plus it'd stop the KoS in larger towns if the person running past you could be the friend you need to help patch up a car and get the hell out of there.

Share this post


Link to post
Share on other sites

I'd also like to see more vehicles, I have driven a tractor and quad bike in game, they don't last long anyway, my tractor ran out of fuel and i flipped my quad bike

Share this post


Link to post
Share on other sites

No, Im not trying to turn DAYZ into madmax, far from it

Actually, what's wrong with that? DayZ madmax style would be amazing.

THUNDERDOME anyone? :D

Share this post


Link to post
Share on other sites

Would definitely like to see vehicles being used regularly instead of hoarded, and this would be a great way of achieving it. The most exciting firefights I've been in involved vehicles, and it's a shame players don't often tend to come across them without the tedious work of scouring the map for camps. If this involved the ability to siphon fuel, I could certainly see groups being confronted with some interesting decisions to make when caught up in combat with a fuelled vehicle nearby. Providing cover for a squad mate while they recover your precious fuel would be fun. Also should be good for providing additional important locations on the map beyond the usual player hotspots.

Removing persistent storage from vehicles (or at least drastically reducing it) would also go a long way towards removing the incentive to hide them, as well as introducing more difficult decisions on how to make use of backpack space. More food, more ammo, or more fuel?

Share this post


Link to post
Share on other sites

Would love to see the map filled with vehicles but fuel being so rare that driving one almost never happens.

Good suggestion OP.

Share this post


Link to post
Share on other sites

I updated the OP with all the suggestion that improve that idea. 28 beans so far supporting that idea, keep them coming, we need this change.

Thanks everybody for the support.

Share this post


Link to post
Share on other sites

vehicles arent rare at all lol.

ive found 4 atv's, 1 motorcycles, 3 buses, 2 GAZ's in the past 3 days...

you just have to spend some time exploring.

- No, it doesn't work like that, and I'm positive you're lying or running your own server.

i think you guys are just to noob to find them lol.

- How can you be too "noob" to find a vehicle? You look it up on the map, it's there or it's not. There's no margin of error for finding a vehicle influenced by skill. It's there, or it isn't. You're lucky, or you're not.

Grand Theft Auto with zombies? The zombies will quickly become irrelevant in this situation.

- Irrelevant? Grand Theft Auto? This is a post-apocalyptic zombie-ridden environment. There's going to be empty vehicles EVERYWHERE. And being in a vehicle does not make you invulnerable either. They're loud, attract other players, easily broken. I think more people just want more variety in the mod. Not this constant running by foot / get hacked / sniped / DM'ed / killed / broken leg.
  • Like 1

Share this post


Link to post
Share on other sites

The problem is not that vehicles are to rare, because they are not. There are plenty of vehicles, but most groups hoard them off map. When you can just have one account to save your off map stash every 24h, it's not any problem to keep them there. That's why most players never get to use a vehicle in DayZ.

I stash anything I find in the debug zone. It's pointless to spend hours repairing a vehicle only to have it stolen when I'm sleeping or at work by another group that will just stash it in the debug zone.

Share this post


Link to post
Share on other sites

The problem is not that vehicles are to rare, because they are not. There are plenty of vehicles, but most groups hoard them off map. When you can just have one account to save your off map stash every 24h, it's not any problem to keep them there. That's why most players never get to use a vehicle in DayZ.

I stash anything I find in the debug zone. It's pointless to spend hours repairing a vehicle only to have it stolen when I'm sleeping or at work by another group that will just stash it in the debug zone.

Why do you think they stash them?

Because they are rare indeed. How can you say that the civilian ural is not rare, when there is only one on the entire map? How can you say that atvs aren't rare when they are at most 6 of them on the whole map at any time? The most helicopter I have seen at any given time on a single server is 2.

Of course people hide them, they have tons of inventory space and they are not many of them. If cars were all over the place, people would still hid their car, but other people without car wouldn't have to go look in the wilderness to look for them, it is completly counter-intuitive.

Now, those people who hid their car, they would still use others cars that are all over the place for transportation, as long as they have fuel, people will use them, they wont be scared of losing them, because they will be plentiful, unlike now.

As of now, my group hide their vehicules in trees deep in the wilderness, we only take them out when we have enough people to watch over them or return fire incase we get attacked. How is that productive? Hell, today I found a civilian ural(guess where?) and after carefully hidding it, I just blew up all of his six tires and the engine after emptying the fuel tank. Now its one big container and nobody else will get to drive it, super fun, isn't it? (answer is no)

Same reason why people steal your vehicule, because they are rare, and you use them as container.

Share this post


Link to post
Share on other sites

Personally id love to see vehicles FAR less rare.

Mostly because they wouldn't be.

Share this post


Link to post
Share on other sites

I was thinking the same. Vehicles should be more common but much harder to fix up.

So people instead of killing, stealing for the vehicle, they'll fight over fuel and parts.

The chopper, especially, should be much harder to fix, I managed to find and fix one, alone lol

I also want deeper, more complex "repair" mechanics. Like someone could be "skilled" at fixing vehicles.

I'm no way talking about mmo skill crap or so, but something like RedPower/IndustrialCraft mod from Minecraft.

Instead of the dull mouse wheel/repair the vehicle, you should actually know what the fuck you're doing in some kind of complex egineering puzzle game lol

Not sure people will see what I mean though.

Share this post


Link to post
Share on other sites

Vehicles aren't rare at all. I like the idea of making fuel stations being "campable" though, might take some emphasis off Cherno/Elektro so snipers can take some pot shots at organized player instead of hatchet wielding new players.

Share this post


Link to post
Share on other sites

Why do you think they stash them?

Because they are rare indeed. How can you say that the civilian ural is not rare, when there is only one on the entire map? How can you say that atvs aren't rare when they are at most 6 of them on the whole map at any time? The most helicopter I have seen at any given time on a single server is 2.

Individual vehicles are rare, but the 20+ vehicles on each DayZ server is not a very low amount for the size of Chernarus in my opinion. If off map hoarding was fixed, it would be a common occurance for the average player to find vehicles once in a while, considering the majority of the viable hiding spots are limited to the woods on the western and northern parts of the map..

I do not oppose the idea of adding more vehicles (in fact, I think that it would probably make the mod more fun), but it would not solve the problem. At the moment a clan with enough members and time on their hands can hoard the vehicles on several servers and spend 5-10 minutes/day to save them (you just need to save an off map vehicle once every 24h to keep it off the map).

Share this post


Link to post
Share on other sites

What about some of you dont just read the original post but the rest as well? thank you.

Share this post


Link to post
Share on other sites

There were very few vehicles in Chernarus in the ARMA campaign too. There aren't parking lots, there aren't driveways... this is meant to be a small rural country. The few vehicles that people did own would have been used to get the hell out of dodge in the early days of the outbreak. Tractors could be more common though. To me it just makes sense that they're as rare as they are.

Share this post


Link to post
Share on other sites

Valid point, but its completly subjective.

From a role play point of view we could find many reasons as to why cars are that rare and vice versa. Just look at the amount of wrecks for exemple.

But anyway, concerning gameplay, I believe it would improve it and change the bad rhythm that we have right now. The game is getting stale. The experiment is not going foward, rocket add trivial stuff that doesn't change much or doesn't bring much to the game.

I know cheaters are ramptant, and that need fixing, but the game itself needs something more.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×