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Skurkanas

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About Skurkanas

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    Woodland Warrior
  1. I see lots of love for new weapons etc., but we are so far neglecting one of the prime elements of every zombie survival: Fortifications! Give us the ability to build makeshift bases to keep out the zombies, gather loot, tend to our wounds, contact & wait for friendly survivors, trade etc. etc. I'm not talking huge Wasteland style compounds (which however proves that basebuilding can be easily implemented), but there should be a way to fortify existing buildings. Here are a few easy ways to implement it with what we have now, plus optional improvements for the future - Make interior objects moveable. (Bookshelves, tables, random pieces of wood, you name it) - Give us a way to lock them in place - The easiest to implement but would already offer a lot of basebuilding possibilities depending on the variety of objects used (for instance tables could be shot over, while a bookshelve would block a whole door, or you could combine the two) -> Optional: Add fancy physics so they topple over or can be piled on each other, require a certain force to be pushed etc - Add basic building materials and tools (wooden planks, scrap metal, nails...) - They could be used to craft predefined types of Items (e.g. "Wooden window block", requires 3 planks of wood, a hammer and 1pile of nails") - Those would always look the same and be placed over an adjacent unblocked window or door. They would have fixed properties of Devs choice, ranging from simply blocking view to fending off attacks -> Optional: Give different items different properties (e.g. "can be broken by melee weapons & zombies yes/no", "can be penetrated by bullets yes/no" depending on the material) - Locks - Give us the ability to lock doors the usual way. And to pick those locks (that's an idea I've seen here already) - Following on that, there could be safes with valuable loot in them Those are from the top of my head, I'm sure there are more. It would add a wealth of depth to the game experience
  2. Skurkanas

    Thermal problem

    I understand that on Namalsk, this is due to the environment being cold as crap, hence why there are no heat signatures safe for players. Same can't be said for Chernarus
  3. Skurkanas

    Who is loving the new update for Namalsk?

    DayZ is a Zombie Survival Game, Stalker is about fighting Mutants. Shouldn't mix the two I can see a Virus outbreak happening, I can see a nuclear catastrophe happen as well, but both at once (plus aliens) is just way over the top. There would have been many many ways to make zombies and survival in general harder, but making them invisible and adding an event that punishes you for travelling in the open simply feels gamey
  4. Skurkanas

    DayZ "Endgame"

    I vote "endgame" for negative buzzword of 2005-2012. This game is about the journey, not the destination. Every game is, heck, life is. So why do people keep expecting a glorious mountain of fun at the very end of something.. Anyway, enough of the rant. If you havent even found a vehicle yet, there's still plenty to do. Explore the fringes of the map, looking for camps (that's where the vehicles are hidden). Alternatively, keep an overwatch over Airfields and high industrial zones (where Helis tend to come to refuel). You can also try Counter-Sniping in Cherno and Elektro, killing wanna be Pro-Snipers sitting there, waiting for freshly spawned players. Or you could try one of the half dozen different maps out there, offering fresh takes on the game (like Namalsk being about staying warm, while also having a lot more vehicles) Or you could just do some epic stuff that sounds fun to you, die in a glorious blast and experience the thrill of first-day survival all over again.
  5. Skurkanas

    Remove hide body option

    Sure, but it should require some effort. It's silly that they simply *poof* away on touch atm. Plus it would stop people from denying loot to others. Killing people to take their gear is one thing. But to magically delete it with the push of a button is an unrealistic dick move
  6. Skurkanas

    POLL: Graphic Glitches & 1.7.2.5

    I figured out how to fix them pre-patch (switching to windowed mode and back got rid of artifacts filling the entire screen, don't ask me why ;)) Post patch they are back and unfixable, although they don't fill out the whole screen anymore. Not sure wether this counts as better or worse than before ;) Seeing as I can't get rid of them anymore I'd say it's worse
  7. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    Well, supposedly Lingor doesn't have quite as many bugs in 1.7.2.5 as does Chernarus. This is useful in telling us that some of the problems (e.g. spawning at the coast with no gear) are hive related Edit: Reverted back to 1.7.2.4 yesterday. Oddly enough I still spawned at the coast in 1 out of 2 tries, luckily with all my gear on me. It took some time for the gear to load up though ( My gun didn't appear for a while until I opened my backpack to see if it was still there) The fact that these bugs are creeping into 1.7.2.4 on 1.7.2.4 servers is further evidence that it might be a hive problem entirely. Did the whole hive got updated to 1.7.2.5, regardless of the server you play on?
  8. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    Enlighten me on how testing for a mod is different from testing for a game. Why is inhouse testing for huge problems and public testing for rare bugs possible in a game but not a mod? Really, please tell me. Again, they are both intertwined. Of course, It's a hell of a lot of work to reverse engineer all the terrible coding of Arma II, but it can be done, and it can be applied to the mod. What's happening at the moment, is that the mod is left boiling in a state that's unplayable for many. Unplayable means untestable, unless you consider "Can't log in" useful feedback. Now we can either keep saying "Lol Alpha!", or actually do something about it (e.g. revert back to a stable version and introduce the new features one by one, to single out the issue)
  9. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    I'm getting a little tired of the "This is alpha so everything HAS to suck balls" argument. Sure, this game is in an early stage and no one can reasonable expect it to be bug free. There is always the chance to die of a glitch, hacker, or loose your stuff some other way. We've all come to accept that. BUT so far these issues have been popping up occasionaly. If they become commonplace for many people, something is wrong. EVEN in an alpha. At this point it is clear the bugs are too glaring for public testing, and need to be ironed out a little more inhouse. Once that's done, it can be handed back to us to find the rare bugs that a small team of testers will inevitably overlook. That's simply the sensible way to do it. It will get the most efficient feedback for the devs and avoid alienating large amounts of players who - like it or not - are just that: "players", rather than die hard testers.
  10. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    You have to admit that the way this is tested is beyond unwise. A patch that is this unstable should only be released to a dedicated few, NOT made public to a million people and then left boiling for over a week. Equally, reverting back to a stable version for the time being is no trouble. I don't pretend to have any clue about IT, but we're just talking about replacing a bunch of files here. It can be done, and IS routinely done in other games. This mod needs a testing-subforum and a testing community, both to ensure USEFUL feedback, and to avoid alienating the playerbase
  11. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    So is the 6launcher autopatch the same as the one in rockets initial post, and is either of them more/less glitchy than the other? I'd like to avoid the "spawning at the coast, loosing all gear" crap some people have been reporting here
  12. Skurkanas

    Hotfix Build 1.7.2.5 Rolling Update

    So are you just assuming that Thermal is gone based on the joke hidden updates somebody posted on page one or is this legit? I really don't want my L85 become another "nighttime only" weapon like the godawful NV-FAL Edit: Nvm, you just assumed it. At least confirm something before raging please...
  13. Skurkanas

    DayZ Memes

    You know you're a bandit when you've killed ten times as many players as zombies :P
  14. And I don't like being accused of lying ;) "As you explore the game world, you'll find two types of currency - Dollars and Gold Coins. Both can be used for barter between players if you want or to purchase certain consumables (food, medicine, ammo) at the General Store in one of the safe settlements and in the Marketplace in the frontend. Not all items that you find in the world will be purchasable, and by no means do you need to use the store at all - everything can be found in the game world." Taken straight out of their F.A.Q. dude. http://thewarz.com/faq.html It's the usual deal. You CAN get everything the hard way (so it's totally not Pay2Win right?!), but you can also just throw money at them. No thanks
  15. Skurkanas

    In game Brony Meetup!

    Boy, I'm betting my beanz that you're all going to get murdered :D Still, I'd love to attend but I'll be busy as heck this weekend. Looking forward to the video!
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