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dunnobe

Tazer + Handcuffs

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Hello,

maybe something useful to implement:

a tazer to stun people and steal their stuff in a non-lethal way.

Maybe you can put in handcuffs as well to capture a stunned person and make (the handcuffs disappear automatically after a while or untill someone sets that person free again).

City Life RPG has a similar system and that proved to work well.

In their mod, when a person got tazered, all of his inventory would automatically be dropped on the ground.

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This reminds me of that part in The Road when the man forces a thief to surrender his possessions and tries to convince the boy that sparing his life made them better than the roaming murderers they faced, only for the boy to later remark "But we did kill him."

In short, this would be a good way for people to effectively murder each other, but dodge the humanity effects of doing such a thing.

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I have the code for this and am working on getting it to the devs Big video coming soon.

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Hmm, I had an idea the other day about giving a better use for the crossbow... Tranquilizer bolts!

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I have a video going up soon with some stuff u my like from an RPG mod i work at or i would if movie maker worked lol. but here is the script

//Written By: DaChevs

//October 19, 2009

//Special Thanks to Peanut from OFPEC.com

private["_stunPlayer"];

_stunPlayer =

{

private ["_unit","_stunTime"];

_unit = _this select 0;

_stunTime = _this select 1;

if (local _unit) then

{

disableUserInput true;

sleep _stunTime;

disableUserInput false;

};

};

taserEffects =

{

private["_target","_source","_stunAnims","_stunAnim","_stunTime"];

_source=_this select 0;

_target=_this select 1;

_stunAnims =

[

"AdthPercMstpSnonWnonDnon_A1",

"AdthPercMstpSnonWnonDnon_A2",

"AdthPercMstpSnonWnonDnon_A3",

"AdthPercMstpSnonWnonDnon_A4",

"AdthPercMstpSnonWnonDnon_A5"

];

_stunAnim = _stunAnims select (ceil(random(count _stunAnims - 1)));

_stunTime = 10;

_target switchMove _stunAnim;

if (local _target) then

{

player groupChat "You were stunned";

[_target,_stunTime] spawn _stunPlayer;

};

if (local _source) then

{

player groupChat format ["You stunned %1!",_target];

};

sleep _stunTime;

_target switchMove "Normal";

};

trackTaser =

{

private["_source","_ammo","_bullet","_target"];

_source=_this select 0;

_ammo=_this select 4;

if (not(_ammo in stun_bullet_array)) exitWith {};

_bullet = nearestObject [_source,_ammo];

_target = cursorTarget;

deleteVehicle _bullet;

if (_source distance _target > 25) exitwith {};

[_source,_target] spawn taserEffects;

taserData=[_source,_target];

publicVariable "taserData";

};

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If someone is going to take my stuff they should at least have to deal with the ramifications of murdering me.

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I'm fine with it. Part of the beating for me is hauling my arse inland after spawning all over again. Plus, given limited bag space, they wouldn't take everything you had. Just what they need. Ii like the idea.

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How ever as for the hand cuff stuff am not giving that out as i dont like that. how ever ill still post the script due to the fact i live on the basis of if it can be done then why not? hold plese while i find it

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