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warioman91

An End to Server Hopping? More Server Persistence?

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Suggestion: Server info tied to player character database to negate server hopping and create more server community persistence.

I know a lot of players and clans and such that simply server hop around when they are looting specific things like military barracks and just keep switching servers until the loot is found. Additionally, empty servers are often used for storage space with tents and other such things. In all, I feel this removes from the game and the actual challenge of it....and the persistence and I'll explain why.

Ok, in the real world and I'll just use the 1800s wild west example where there were actual robbers, killers and such that were well known and thus had a bounty on their heads. Additionally there were the people who had the wealth transporting it or doing whatever wealthy people do with their newfound wealth and were getting robbed. All of these people could not simply disappear or that kind of thing....I don't think u should be able to just hide your loot by putting it on an empty server where the people on the server you "normally" play on have no chance of hunting it down or finding it.

What I would like to see is a bit more of a community being created on servers and where people really do sorta stick to one server or another because that in it self creates persistence. Because well...in the real world it's not like u literally meet a billion new people everyday, you tend to see the same faces over and over. And yes you can move...it's just not that often.

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So, what I would perhaps like to see is along the lines of the server you last played on is placed into the character database.

I'm just assuming this can be done...

Why would you want that data in the player database, well you could use it to stop server hopping:

The unreasonable method is that the game literally prevents you from joining other servers perhaps for some extended time. I think some MMOs do something like this. The problem with this is well the game is still Alpha and servers are unreliable(and other things).

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The more feasible method, is that simply if you join a "new" that is not the last server you were on, the game spawns you as if you starting from square one in one of the random spawn points(along the south coast or whatever). Perhaps this wouldnt prevent server hopping(I think players would do it less though) but it would at least slow down the rapid looting that I see rampant.

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Additionally, and this is sorta separate in itself, but you should not be able to instantly disconnect.....if you get swarmed by zombies or need to escape from a chasing bandit, etc. Challenge?

Perhaps some of you will think these ideas would make the game TOO hard...but I mean really putting tents on other servers just to hide your loot is bullshit. Sure I've been able to track people down using the server browser(viewing current players on a server)...but still, blegh.

I guess my intent on this was to create a slightly more realistic as well as perhaps helping this social aspect of this game.

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"The more feasible method, is that simply if you join a "new" that is not the last server you were on, the game spawns you as if you starting from square one in one of the random spawn points(along the south coast or whatever). Perhaps this wouldnt prevent server hopping(I think players would do it less though) but it would at least slow down the rapid looting that I see rampant."

This. This could work, and rather well. Still, a better solution will most likely be thought up by Rocket in due time. About your point on disconnecting to save yourself, you should check out my damage tagging thread in this forum section. Pretty much addressed what you're saying there.

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Since the servers only offer a very limited amount of slots I can't really approve of this. I can never get onto one specific server, I just pick the first one with a free slot. That has lead to me not even knowing the name of the server I'm on while playing.

But I agree that server hopping is a problem. Maybe it would be worth a try to have two databases, have one part of the servers connect to the first and the other to the second? That way you'd still be as (un)likely to find a free spot and people could provide feedback if something like this had a positive effect?

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I get the reasons behind your post but I truly believe that as the game progresses to a normal "finished" state you will have the servers you like to play on and start to develop a social aspect with other guys like you do in most FPS. Your list of Favorites, if you will.

Most people now just clamor for a position on any server so they can play. If the server is acting weird you leave and start the mad dash all over again.

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Keeping a record of your character on every server in the database would increase the DayZ server storage and load problems.

Keeping them on the game server would open it up to easier hacking.

Switching servers would wipe your character and basically defeat the persistence.

Spawning them at a Random Starting Location with gear intact would allow them to overwhelm any new Survivor or open them up to a random Makarov death as they looked at a Map.

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This suggestion only works if rocket sets up official servers with some guarantee of persistence and accessibility. I do not want hundreds of hours of exploration, progress and discovery to rest in the hands of some random joe blow who can decide on a whim at any moment to cut off my access to his server because he can't afford the bandwidth anymore.

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Rocket official servers receive the character request and should know which server the request is coming from. If it receives the request X amount of times from X amount of servers insert X Timeout. This would force players to play on 1 or 2 servers during their gameplay and prevent server hopping.

With servers still crashing on a daily basis it may be hard/unfair to enforce something like that.

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