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drbowe

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About drbowe

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  1. drbowe

    Spawning knocked out every time

    People are saying it's an intentional 'bug' to keep people from server hopping, but this is quite possibly one of the stupidest work-arounds I've ever seen if that is actually true. If this is the best that can be come up with, a freaking 3-4minute knockout every login, then I highly recommend they go check the suggestions forum and see other ideas that they can use. If this is, however, a bug...then fix it fast please.
  2. I understand it just fine, I just find it extremely stupid and over the top.
  3. drbowe

    1.5.8.4 Performance Drop

    You use FRAPS to view your FPS, and FPS is Frames Per Second, not Fraps per second :P
  4. "The more feasible method, is that simply if you join a "new" that is not the last server you were on, the game spawns you as if you starting from square one in one of the random spawn points(along the south coast or whatever). Perhaps this wouldnt prevent server hopping(I think players would do it less though) but it would at least slow down the rapid looting that I see rampant." This. This could work, and rather well. Still, a better solution will most likely be thought up by Rocket in due time. About your point on disconnecting to save yourself, you should check out my damage tagging thread in this forum section. Pretty much addressed what you're saying there.
  5. But the idea is that this restriction will only ever activate if you are 100% for-sure in a situation. If you have been tagged with damage in the past 10 seconds, you are clearly trying to log off to save your arse 90% of the time. If it was designed to only track direct damage as well, so no bleeding/starvation, it would be even more forgiving. Certainly less annoying than a timer to log out, should a feature to prevent disconnecting to save yourself ever be implemented.
  6. drbowe

    What language is DayZ?

    While we're discussing languages, what language was this game coded in? Out of curiosity, should I ever want to try modding it.
  7. Another positive of this may be lightening stress on the server. From a programmer's point of view, if you create a max chasing distance for certain scenarios, less of the server's powers are spent on pathfinding AI for that one zombie that's 2 miles away from you but still hobbling along on his journey.
  8. If you get desperate' date=' just press Escape->Abort->Disconnect and then re-join the game. You keep your spot on the server and you reconnect where you left off. It temporarily gets rid of this action menu problem. Re-connect, cook your meat, be happy. :) [/quote'] That was my idea, until I realized that my only wood for a campfire had just been used up in a futile effort to cook meat when it simply couldn't be done. Wasn't able to be done in gear menu either.
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