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soapmak3r

Fix all of these things first!

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Problem with game testing is, noone wanna test and noone wanna accept bugs in the build.

Most of your issues has already been addressed and will be addressed in the standalone.

The AI zombies are trying to be infantery soldier and have been created to engage with firearms and navigate large areas, rather than up close melee inside buildings. This is an ArmA2 limitation. DayZ just can't change the basic ArmA2 engine, because that will transform non-DayZ, non-zombie AIs, into zombies. ArmA players will end up with US special forces missions, where the Takistani insurgents are running down the imperialist invaders, trying to bite their faces off.

When DayZ goes standalone, DayZ no longer have to work inside the contraints to make sure not to break non-DayZ ArmA2 modes, but can change the engine to cater only to zombies and survivors.

Most of your issues can easily be managed with a little patience and zombie pathfinding isn't much of a problem, as long as you don't cling to walls, doors and windows. If you've ever seens a zombie move, where some smartass, casually leans against a wall/door/barricade durring a quiet emotionally moment, you know what's going to happen next:

A fricken zombie's gonna blindly tear through glass, doorframe or floor boards and rip that careless sucker apart.

None of this is gamebreaking, some of this creates minor annoyances, but all of this you can find ingame sollutions to, if you're willing to adapt a bit.

Edited by Dallas
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Nice to see some response to this thread. Glad to see people actually care about the state of the game.

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Seems like I waited forever for a graphical glitch fix, but it is worse now than it was before.

Weirdly, it now seems like the zombies are running in slow motion, but it's definitely an improvement on the amphetamine zombies! :D

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Yeah their is allot to do with this game, but it is still in Alpha stage so hopfully these bugs will get fixed asap.

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