Tsyn 215 Posted August 2, 2012 (edited) This thread is in immediate co-operation with this thread so keep in mind these are separate ideas.So dying without help is totally annoying. This game is built on a simulator, but it should definitely keep game aspects to it to keep it interesting. Now, I understand that this idea is pretty out of the water but keep an open mind and read it through.Basically if you have the pack equipped from the thread I linked above, you have the ability to equip a secondary 'weapon' of a defibrillator. If you take the backpack off, the defibrillator will un-equip and take up six slots like any other secondary. The defibrillator will allow you to revive a player 75 (just an idea) seconds after his technical death. It would take quite a few seconds (something like 15) to revive the player in which case the player would do a sort of 'mounting' animation which would leave the player open to any follow-up shots.This would also increase the amount of teamplay needed to not only cover the medic, but to ensure the player that was just revived wasn't killed immediately after resurrection.Maybe both the bag and the defib will be found in a bundle. Something like 'Medic bag and defibulator'. Maybe separate items, or you can find the bag without the defib. Perhaps the bag+defib would be more of a rare item than just the bag. Just some ideas for discussion.So what do you guys think? :oThis idea was also conceived by the members of my group, I don't take credit for them in any way. Edited August 2, 2012 by Tsyn 9 Share this post Link to post Share on other sites
teteiyusu 36 Posted August 2, 2012 Me and my friend were speaking of this the other day.It would be kind of a cool idea.=) Share this post Link to post Share on other sites
KnT47r 51 Posted August 2, 2012 I think that dead=dead and that you should read up on how defibrillators actually work ;) Share this post Link to post Share on other sites
Womb Raider 92 Posted August 2, 2012 No, this isn't L4D2.Dead is dead. 1 Share this post Link to post Share on other sites
Tsyn 215 Posted August 2, 2012 I think that dead=dead and that you should read up on how defibrillators actually work ;)I know how they work. If you would've read my post, you would understand my reasoning.Instead of insulting someone's knowledge, perhaps you should fully understand the topic before replying. 4 Share this post Link to post Share on other sites
KnT47r 51 Posted August 2, 2012 I understand your reasoning and your topic, you get annoyed when you die so you want a way to not be dead after you die.I don't think that this game, being a simulator as you said, should implement something that isn't at all close to how the authentic one works Share this post Link to post Share on other sites
Torakka 12 Posted August 2, 2012 There is no way to make that fit into the game. The most important part of the immersion is the aspect of permanent death and electricity can not restart a human heart when there is a bullethole in it (or in the head...) Share this post Link to post Share on other sites
dra6o0n 15 Posted August 2, 2012 Defibs would act like Epi-Pen in a sense to revive incapacitated players. Share this post Link to post Share on other sites
Torakka 12 Posted August 2, 2012 But they dont. If you have a passed out person and defib him, all you are going to get is a passed out person with a stopped heart. Share this post Link to post Share on other sites
MRJOEYBON 18 Posted August 2, 2012 There is no way to make that fit into the game. The most important part of the immersion is the aspect of permanent death and electricity can not restart a human heart when there is a bullethole in it (or in the head...)If we're going for true immersion then there needs to be a lot more cars, you need to find the keys to drive the cars, you should need to sleep, and shouldn't know how to fix most parts of a car/helichopper. And there shouldn't be so many guns. Share this post Link to post Share on other sites
j.d. 7 Posted August 2, 2012 I think its an awesome idea. I hate it when you are stuffing around with your mates and you slip off a rock and break your legs and die. Share this post Link to post Share on other sites
ZenBC 35 Posted August 2, 2012 I don't particularly like this... takes away the sheer terror of doing something that might get you killed and then lose all your gear. If my mates can defib me, I can change through a field, once someone opens up on me, counter-sniper fire from my squad takes out the enemy, then they just run to me and revive. Bit game breaking in favour of the biggest squads if you ask me... Share this post Link to post Share on other sites
NightRipper 284 Posted August 2, 2012 I seem to recall seeing this implemented in another game. What was it called? Cleft for Bed? ...Something like that.Seriously. One of the founding principles of this game is permadeath, and I strongly doubt Rocket is going to mess with that. Share this post Link to post Share on other sites
Tsyn 215 Posted August 3, 2012 I understand your reasoning and your topic, you get annoyed when you die so you want a way to not be dead after you die.I don't think that this game, being a simulator as you said, should implement something that isn't at all close to how the authentic one worksOne thing I don't do is get irritated when I die. On a fresh respawn either I run to a tent and get regeared or I raise hell in town ;DThis was a suggestion to follow-up with another suggestion that I'd made. Pull out your watch and count out 75 seconds. You can't even run 100 meters in 75 seconds. This would mean that the person that is about to defib you would have to be less than 50 meters away and more than ready to take fire when showing up. Share this post Link to post Share on other sites
Xaiier 27 Posted August 3, 2012 It would be mostly useless, as for realism it wouldn't work on any gunshot wounds, and there isn't really another way of dying in this game that actually would be revivable from. Share this post Link to post Share on other sites
necroslord 73 Posted August 3, 2012 Defibrillators are fun in games like Quake Wars and so, I know, I love the medic role whenever it's available. But they are not realistic. A defib won't close your wounds and restore your blood levels. Technically, the epi-pen in this game covers the defib function of other games. Share this post Link to post Share on other sites
erwin@goldmail.de 4 Posted August 3, 2012 Sorry, don't like that idea.When I'm shot at I usually don't die instantly.My group got under fire near a few houses, my legs broke and I could crawl near (not behind) safe cover before i went unconcious.A friend grabbed me the last meters til safety, bandaged my wounds and gave an epi-pen and morphine while the other two shot the sniper (a bad and stupid one obviously, attacking four survivors with part-military equip). Afterwards I got a blood transfusion and was in better health than before the assault.So in my experience there is no need for an defibrilator.Also it would draw off the thrill of death. Share this post Link to post Share on other sites
TakinBacon 3 Posted August 8, 2012 I think that defib does have a place in this game. However, it should only apply to deaths under certain circumstances. Deaths such as being beaten to death by zombies, bleeding to death, or "dying from shock", which you could basically chalk up to anything blunt-force. Falling, car wrecks, etc.If you're killed by a .50 caliber sniper rifle, obviously you shouldn't be able to come back to life with electricity, however, if you bleed to death or are killed with small arms fire, I think that 2 blood bags, 2 bandages and a defib unit should be able to restore you to a condition around 6000 blood. You should also be pretty useless for a while, though. Shake like a leaf and not have that pain curable for half an hour, and then at that point only have that pain curable by morphine, and then also be restricted to the speed of crouch walking and pass out if you go into shock.I think that this game rewards team play, and this would be a significant benefit to having teammates who are well-equipped.That being said, I'm not sure if I'd like a chance of failure attached to a defibrillator. On one hand, it would still up the risk of death, but on the other, it would make it seem pointless to carry, because you would probably only use it 1-2 times and having it fail on both occasions would be really lame and probably not worth the effort.Just my two beans. 3 Share this post Link to post Share on other sites
RunningScared 4 Posted August 8, 2012 I think that dead=dead and that you should read up on how defibrillators actually work ;)Last time you broke yer leg did you inject morphine to fix it ;) 1 Share this post Link to post Share on other sites
ruarz 739 Posted August 8, 2012 (edited) I'm afraid to say defib is for cardiac arrest victims, not for gunshot trauma or zombie related wounds. Besides a defib doesn't mean you will survive cardiac arrest. Estimates vary from 30-75% survival rate from cardiac arrest, with a defibrillator. I guess the statistics depend on where you in the world are and how quickly it is delivered. There is only a 15% survival rate cardiac arrest treated with basic CPR.I guess it depends what degree of realism you're going for. My personal opinion is it doesn't fit. If you're dead you're dead. Death needs to be something to be feared and avoided. But as it's been pointed out above, since when did morphine fix broken legs? :) Edited August 8, 2012 by ruarz Share this post Link to post Share on other sites
shawn058 1 Posted August 8, 2012 Not a bad idea, as long as it's not like Battlefield where someone is running around zapping people and they are miraculously up and running again. Then it would be silly. I think it could work if:1) It could take multiple attempts to revive someone successfully with a chance of it failing altogether.2) The defib could run out of charges at some point rendering it useless and forcing you to find another (they would have to be rare finds).3) The player who is revived is placed in some sort of timeout period before he can move.4) The player is only brought back to 4-5k blood so there is a chance of him passing out and he would still need further treatment in order to continue normal game-play.5) There is a limit to how many times each player can be revived before being forced to respawn at death. Say 1-2 then if he dies beyond that limit, he must respawn at the coast.... Share this post Link to post Share on other sites
Heiduk 265 Posted August 8, 2012 The only way I would want defibrillators is if people start randomly dropping dead from cardiac arrest if they don't get enough exercise, campers I'm looking at you.Electric shocks are not a treatment for trauma. Share this post Link to post Share on other sites
xeaglenec 13 Posted August 8, 2012 people are too fucking stupid to understand how a game works. is not "realism" that drives inovation and should not be the goal of any game. if you want realism, stop playing and go live outside! things should feel authentic. we are playing a fucking zombie game for god's sake. i say +1 for op idea. Share this post Link to post Share on other sites
Dalegor Dobrutro 22 Posted August 8, 2012 (edited) There is any official info about game history and details of infection? Do this zombies are, returned dead like in classic version or infected angry people like in 28 days later? :P Edited August 8, 2012 by Dalegor Dobrutro Share this post Link to post Share on other sites
KnT47r 51 Posted August 8, 2012 (edited) Last time you broke yer leg did you inject morphine to fix it ;)I agree man, should need a splint and morphine at least ;) Edited August 8, 2012 by KnT47r Share this post Link to post Share on other sites