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gozzgug

Remove sniper rifles..more realistic...

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As much as i despise players sniping others for fun, removing sniper rifles would be too drastic. Making the ammo VERY hard to find would be a step in the right direction however as it makes keeping sniper rifles instead of other weapons less attractive.

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There are other posts like this and I do not feel like quoting them so this is my response to all.

1. /facepalm

2. The Enfields damage was fine considering its rate of fire.

3. No rifle should be a one shot kill? Have you seen what a 7.62 round does to the human body? I sure have.

4. Only .50 headshots should be able to one hit kill? Just because they are pathetic and unrealistic in other FPS, does not mean they are shit in every other game.

This is just a crying thread of unskilled players who are incapable of adapting and want to feel safe when they play. Making the game better for everyone vs making the game easier for you are two different things.

  1. /eyeroll
  2. VIDEOGAME LOGICTM. The Lee-Enfield .303 rifle is overpowered in this game compared to its real world counterpart. During the Seymour Expedition when this gun was in wide use by British soldiers, one soldier reported emptying FOUR ROUNDS into a boxer at point blank with his rifle. Only their machine guns were effective.But this gun is supposed to drop people at 500 feet with one shot? Yes...this makes a lot of sense.
  3. The 5.56mm for the last 30+ years is notorious for being a wounding round whose job is to remove two soldiers from the battlefield (one incapacitated, one to drag that soldier to safety). Its killing advantage is that it weighs half as much as the 7.62. Anyway, During the Viet Nam conflict there were stories of VN being shot multiple times without slowing down and entire reports were drafted up about the ineffectiveness of the round and its tendency to overpenetrate because of its copious propellant and small bullet caliber which just made tiny holes in people. And yet half of the guns in this game use this exact caliber of ammo, including the M16 and they all supposedly do more damage than 9mm pistols which are world-renowned for their stopping power and lethality. Explain to me why a bullet caliber that is praised for killing people does less damage in a simulator than a bullet caliber noted for being unable to kill people?
  4. What does a 7.62mm round do to the human body? Well, considering the .303 used in the Lee-Enfield, which is technically a 7.9mm round, apparently requires you to pull the trigger four times to drop a dude coming at you with a sword, I would have to say -- force you to pull the trigger three more times? Just a guess?

I understand where you're coming from. Really, I do. You're all "Look at the size of the cartridge! It has to be doing a lot of damage!" But here's a question. What does a 12 gauge shotgun do to the human body? What does a 9mm round do to the human body? What does a hatchet do to the human body? Now why the hell would I be afraid of a 7.62mm round and not any of these other death-dealing tools? Just because I don't have to go to Elektro to use them? Is that where we're at? The amount of trauma and damage a single pull of the trigger causes isn't based on its real world performance, it's based on my likelihood of being able to farm it in a firehouse? So naturally the gun with 30 rounds in it with less recoil firing smaller bullets at a longer distance has to be more dangerous than the gun shooting bullets that are SIX TIMES AS BIG!?

No.

Edited by BazBake
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