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siddhi

carrying capacity etc.-

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given that DayZ seems to heading towards the SIM SURVIVOR type rather then FPS, a couple of "cargo" issues that I think could be looked at ... especially cargo dynamics...in brief, the cargo load-outs just do not really work

A full ALICE pack should really go up to 35-40kgs weight, at which point speed and "stealthiness" should go to hell, while fluid ("water") needs should sky-rocket. Currently pps can move around with nearly equal ease no matter what you are carrying.

At the moment however the item size could certainly be improved on, this would have serious changes to the game on its own:

the current loadout system means that a "bandage" is given as the same slot as 30 round 7.62mm mag...while in dimension terms you could get 3 bandages and in weight terms 6 for each full 7.62 mag.

This is not easy to fix: 10 flares do for instance take up a bit of space, maybe similar to a can of beans, but a flashlight being 3x the size is clearly wrong etc. but in essence, I think you should be able to carry a lot more in the larger packs, but you should also "pay" for it. i certainly will never forget "learning" to move around with a 35kg pack + basic load (lesson: move very carefully).

...this would allow for a little bit more loot (and a little bit less "empty cans")...a lot more loot would not be bad thing, after all.... it might stimulate trade between players...imagine that, an entire barter economy...

- the environmental factors are a fascinating addition that could be expanded upon - in particular, warm clothing would be an obvious start. maybe even the ability to MAKE a fur coat! running around in bearskin would certainly appeal to the survivalist in most of us...

- IMO firewood should ONLY be needed OUTSIDE of the forest...like inside a house. Inside the forrest or even the wilderness in general I don't think it should be needed. I am generally Luke-warm about this, I think it could be binned without much bother. However, limited matches (20 matches a box?) and a ZIPPO lighter would be cool...

- ...how about sleeping bags? to ensure that you do not suffer environmental damage or fluid loss while you are out of game?

Cheers,

S

ALL HAIL ROCKET :)

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I like the idea of sleeping bags, and I think you're saying that you'll only need to find firewood inside a major city, building or field, right? I enjoy this idea and it could probably be done with lots of manual coordinate finding, though i'm no modding expert.

I agree about item space. It seems less realistic and more of an added "problem" that was designed to make you choose between beans and water or a flashlight. If DayZ was the real world, and i found a flashlight, you bet I would put that down my pants before I left it behind.

The flares already are in stacks of 10, why not make matches similar and consumable, same with other items.

Another thing that would be cool is more spawn points, diversify the map.

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The grid-based inventory system currently implemented in DayZ is the same as ArmA. Converting it to a weight-based inventory system is a bit more realistic, in my opinion, especially when some items are disproportional to how much space it should take in comparison to other items. However, doing so would require a decent overhaul of the inventory system which will take up a good chunk of development time. Not to mention that all items will need to have weight numbers associated and will take more time to get the balancing act right.

I would love to see it implemented, but I understand the complexity of the project so I'm not really fazed if it doesn't happen.

You can read more about it from a previous thread here: http://dayzmod.com/forum/showthread.php?tid=1339

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i liked the idea of having limited matches as well - maybe 20 - and especially having a ZIPPO lighter - now that would be cool...

..i would say the item "firewood" should ONLY be needed in city, urban, asphalt enviornment...say, if you want to light a fire inside a house...but certainly not in a forrest

...i think we could stick with grid-based system, simply making sure you can stack certain objects (like am ephi-pen, or banadages - they are not the same size as a can of beans, for instance) would already make a huge difference and would be easy to do. the "weight" penalty could simply kick in based on how many grids/slots you are using..

..sleeping bags would be straightfoward , but what about CLOTHES...say a camo parka...or making a fur coat from the dog you shot (hint on the dog..)...

..where i am going with this is TRADE...if there is a bit more invetory in circulation (and moveable) think about what an incredible add-on that would be to the game: players haggling over a box of matches, or cooked meat....

but we need better carrying capacity for this to work..and of course a DIRECT CHAT or TS that works...

ALL HAIL ROCKET :)

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