athrins 39 Posted August 1, 2012 There's pros and cons to both being a relatively fresh spawn and being a long-lived survivor. Lately I kinda just felt more like staying somewhere around the middle; not running around using the most high-tech weapon systems but still try surviving for as long as possible. When I can't resist to loot some pretty weapons I put it into a tent and grab something a little simpler.When you respawn you stop caring too much about living and that kinda takes away a big part of why this mod is so great. I'd rather be careful and paranoid because it enhances the immersion. However if you start caring too much about the equipment the anxiety becomes too great to enjoy the experience. It's a spectrum in which none of the extremes are enjoyable for a longer period of time.Kinda sucks to die from zeds spawning on top of you at a heli crash, though. I had survived for 7 days and were going good... I didn't mind the loss of equipment (although I got it all back soon after), I just want to immerse myself in one life for a longer period of time. I wish that part of the game was a little more elaborate. Dying every other day diminishes the sense of identity (mainly cause of stupid deaths like glitchy zeds or fatally clunky controls).I'm just another 'unit' every time I spawn... I want identity, background and character traits. 1 Share this post Link to post Share on other sites
Zymi 64 Posted August 1, 2012 When I started playing you spawned with a Makarov and a ton of ammo... so death meant "woo, Ammo refill!"Then they took away everything except for a flashlight, painkillers and a bandage. Then dying was MISERABLE.Now I'm good enough that I mostly find interesting loot when I respawn, and I think loot is less buggy than before... so sometimes I go looking for trouble, craving a chance to start again and have another set of adventures. I'm not a "10 days alive, 1000 zombies killed!" guy.I never understood the kill as many Zombies as possible mentality. To me it's just making the game easier, if you didn't kill any and just sneaked around them that's far more impressive. so true, i have had much more fun with an enfield and a few cans of beans than a nvfal and enough steak and water to last a life time lol. I mean im sure many people enjoy getting this high end equipment, but for me it seems out of place in a zombie survival game, would be much more realistic if weapons reflected what would generally be around, rifles and shotguns in farms etc, maybe some pistols in town. It would also create a much 'closer' game whilst also maintaining a large maps size.It is enjoyable to find high end gear and they're in the mod because of ARMA2, so maybe in standalone this may change but I doubt it. I think Dayz would benefit from much rarer weapons and the more basic/common ones. 1 Share this post Link to post Share on other sites
lugaru 103 Posted August 1, 2012 I never understood the kill as many Zombies as possible mentality. To me it's just making the game easier, if you didn't kill any and just sneaked around them that's far more impressive.One member of my team is... reckless. Good news means he does our dirty work (he is great in a firefight) but the bad news means he gets us into trouble. The other day I died and he got my AKM...... So while I run back to the barn where I died, I hear him on voice chat saying "this rifle is awesome... omg, I'm so close to 100 kills, yay!" and I'm crying inside... by the time I got there, he was out of ammo. Share this post Link to post Share on other sites
nikiller 122 Posted August 1, 2012 hi,Getting killed after days is upsetting, but is to be expected and i'll usually get over it soon. Getting killed by a hacker just nuking a server because he's bored after surviving for days is brutal.This.cya.Nikiller Share this post Link to post Share on other sites
svenbreakfast 231 Posted August 1, 2012 I love it for the psychological edge it adds. It also keeps me from getting too wrapped up in assembling the "perfect kit". Most MMO type games get too caught up in the gear, and the fact that you can't get too attached to your possessions keeps the focus on the experience of playing. Share this post Link to post Share on other sites