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DayZ struggling?

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Now don't get me wrong i enjoy playing DayZ alot, but does anyone else feel its starting to hit a downward spiral.

personally now i'm so used to losing things due to glitches, dodgy zombie paths or just being spawned with things missing i now play the game as if i'm a new character and just see how many zombies/players i can kill on that night.

has what turned out as an excelent little mod on the arma II engine turned into a nightmare for the developers?

i'm aware its alpha and that things are going to have issues, but what i'm more concerned about is

trying to create an excelent game on an engine that only specialises in half of what the game is about (PvP)

is it really any suprise that there is rampant banditry/pvp in the game when that is what the engine is designed for?

and then even if PvE does work really well eventually, will the habits of the 500,000 people that have been playing thus far be able to change?

and then there is the War Z coming out. (i know its just screenshots etc) but lets say that does come out and it works as described. even though its a bit different. how long will it be til people get fed up of glitches and issues with this engine and move across?

again im not hating on DayZ i just thought this would be an interesting topic for discussion without the need for crying :)

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We just hit 900k unique users.

For a mod... thats not exactly struggling.

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LMFAO! Dude OP, are you high? 946,000 users in 4 months of development and that is struggling? This is an ALPHA MOD, there will be glitches and all that other shit. This is to test the game and see what works and what doesn't. Eventually this game will be a standalone game too and the bugs/glitches will be fixed because of our testing. Stop being butthurt and go play WarZ already..... Oh wait you can't play screen shots trollolololol

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TBH I view DayZ in it's current form as a test run. The ARMA 3 and standalone versions will probably be big steps up and wipe the floor with what we're currently playing. I'm sure there will still be a heavy PvP element but others too to keep everything in balance.

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We just hit 900k unique users.

For a mod... thats not exactly struggling.

It depends how many of the previous 899,999 users are still playing rather thanunique count. I can see where the OP is coming from but this a very niche game and won't appeal to everyone

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i dont mean struggling with popularity at all. as i refered in my post im talking about the engine they are using and its limitations and whether or not you think the developers are having a hard time trying to fit square pegs into round holes when it comes to the survival aspect of the game.

but thankyou all the same for being a cunt ninja x

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I think the devs need to get to work asap whilst the hype of day z is at its peak.

I for one am looking forward to war z, I hope it doesn't flop or go all duke nukem on us.

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i dont mean struggling with popularity at all. as i refered in my post im talking about the engine they are using and its limitations and whether or not you think the developers are having a hard time trying to fit square pegs into round holes when it comes to the survival aspect of the game.

but thankyou all the same for being a cunt ninja x

OMGSH dont square man they will get you :P

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trying to create an excelent game on an engine that only specialises in half of what the game is about (PvP)

is it really any suprise that there is rampant banditry/pvp in the game when that is what the engine is designed for?

and then even if PvE does work really well eventually, will the habits of the 500,000 people that have been playing thus far be able to change?

Okay. You just said that Arma was designed for online PvP action. Incorrect. Very, very incorrect.

Like Civilisation, the majority of people who bought Arma prior to Dayz did it for the campaign, modded scenarios/campaigns and most popularly the Editor. That editor is endless. You can go from some simple placements to making a movie within a month if you just piss around on it occasionally. It's a creative program.

The vast majority of online OFP/Arma matches prior to DayZ were COOP matches. That's Player v AI. This is the case because compared to twitch-shooters, Arma is not great for PvP action. Personally I have enjoyed the shit out of Dayz because its PvP, full of ppl , lots of ppl doing it. That was rare (a DM) before Dayz. Its nice to FINALLY get consistent full PvP servers on Arma rather than COOP. Lastly, in COOP games the environment plays a big role also. So its not an engine strictly designed for PvP. I just want to say that.

As to the real point of your thread I would say that yes the majority will leave for someting shinier at some point and Arma will continue as before. get over it bro

Edited by Clatterbridge
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Rocket has said that this is going to be a sort of test bed. They will certainly go to standalone.

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And that is why normally developers don't let anyone outside of their studio to test a product at prototype/alpha stage. Because a lot of people don't get it.

OP, you say you are aware, that DayZ is alpha, but yet you complain about glitchy gameplay?

If you are getting tired of doing player/zeds killing - change your play style. Go help some noons on the cost, join medics organization. Join a clan and try to defend your base of operations.

Or just take a break from the game, come back later and see if you like the sta dalone, which will not be that limited by the core game mechanics.

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get over it bro

thanks for the input. i was never not over it, im just trying to start a discussion to get peoples opinions.

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And that is why normally developers don't let anyone outside of their studio to test a product at prototype/alpha stage. Because a lot of people don't get it.

OP, you say you are aware, that DayZ is alpha, but yet you complain about glitchy gameplay?

If you are getting tired of doing player/zeds killing - change your play style. Go help some noons on the cost, join medics organization. Join a clan and try to defend your base of operations.

Or just take a break from the game, come back later and see if you like the sta dalone, which will not be that limited by the core game mechanics.

just because i play day to day doesnt mean everyone will. im simply trying to start a discussion!

i know were in alpha but i thought arma was pvp based (ive been corrected)

war z is coming ( i know its fucking screeenshotsss)

will the issues day z has at the moment cause its popularity to plummet? its just a topic of interest!

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This forum is full of people who can't objectively talk about something like this because they can't possibly have any bad word said about DayZ.

My opinion is that in terms of development, you're right. I don't remember updates being as infrequent since I started playing (Rocket going to E3 being an exception) and it seems it's 90% about combating exploiting, hacking and engine shortcomings, 10% about moving the game forward.

But that has to be the case, because as has been said already, we're sort of at the limit of what this engine can provide. DayZ needs a new engine fast, it's convenient that Arma 3 isn't far away a guess!

The fanbase is still large and loyal, so DayZ has all it needs to succeed once the devs have the right tools to move it forward. But right now, yes. DayZ is in a definite rut.

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We just hit 900k unique users.

For a mod... thats not exactly struggling.

900k for an alpha mod for a game that was designed for hardcore milsim fans and released in 2009 from a small company in the Czech Republic. :)

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900k for an alpha mod for a game that was designed for hardcore milsim fans and released in 2009 from a small company in the Czech Republic. :)

a very impressive feat!

so would you guys say the gamble of allowing mass gameplay at alpha state on an engine that is soon to be replaced was a good idea?

i guess you could say that the fact it was released first has afforded it a cult style following already, with up coming titles such as the war Z being compared to it and not the other way around.

but then on the downside you have to deal with the bugs, the new graphical issues etc. which potentially could drive alot of the "players who don't understand" (which i imagine is a large proportion) away from the game before its been polished

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It's not struggling as a whole, but as a dedicated player it does get annoying dealing with hackers or various bugs. I do find my self looking for more, and I explain a little about what I would like to see in this post. I'm still coming back tho :)

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Maybe OP doesnt mean struggling in the sense of numbers, but in stability. Majority of people that remain playing this game after a day love it, but then how long does that last?

As an example, I play in a group of 4. We scavange, and if we see a player, we monitor them, often just letting them go about their business till they move on, they seem threatening we will defend ourselves. So we practically pure PVE. We enjoy looking for items, crash sites, keeping stocked up on goods. But then when you are walking around with an m16 that has a nade launcher, 3 water bottles, hunting equipment and navigation equipment. Game seems to fade. Now 2 of the group have stopped playing for now, they dont see much of a point in long journeys town to town when they are well equipped, one is eagerly watching Warz and 2 of us remain willing to investigate towns. 1 Of these two, not myself, is only playing because he wants to find a vehicle.

How many of the 900,000 are feeling this way also you have to ask? Will they return when something more is patched in? We have been alive a few weeks now, end game loses its charm, and as I very much love this title, I hope something more is in place soon to give more purpose to well equipped guys not wanting to punish other players.

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I have no problems at all, except the artifacts and other texture bugs in the game. When I go to Cherno or Berezino, I'm blinded by them.

If you mean struggling with hackers and bandits, I have survived with my current character so long that I have found 9 mags for my lee enfield, M1911 and few mags for it, binoculars, czech pack, toolbox and hunting equipment. Also, I survived a bandit attack with M107. That was the scariest thing that happened to me in the entire game :D

Edited by Sutinen

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Maybe OP doesnt mean struggling in the sense of numbers, but in stability. Majority of people that remain playing this game after a day love it, but then how long does that last?

As an example, I play in a group of 4. We scavange, and if we see a player, we monitor them, often just letting them go about their business till they move on, they seem threatening we will defend ourselves. So we practically pure PVE. We enjoy looking for items, crash sites, keeping stocked up on goods. But then when you are walking around with an m16 that has a nade launcher, 3 water bottles, hunting equipment and navigation equipment. Game seems to fade. Now 2 of the group have stopped playing for now, they dont see much of a point in long journeys town to town when they are well equipped, one is eagerly watching Warz and 2 of us remain willing to investigate towns. 1 Of these two, not myself, is only playing because he wants to find a vehicle.

How many of the 900,000 are feeling this way also you have to ask? Will they return when something more is patched in? We have been alive a few weeks now, end game loses its charm, and as I very much love this title, I hope something more is in place soon to give more purpose to well equipped guys not wanting to punish other players.

exactly. lack of end game, bugs and general boredom of PvE are all factors that - love the game or not - may contribute to a mass exodus , either when somthing new is released or just down to frustration.

900,000 unique players is a huge ammount of people. but i know 5 that played it and didn't like it after a day or 2 and haven't been back since.

so while i agree it is NOT struggling getting new players to try it out. i think a question is still unanswered on whether they will manage to keep the majority of those players and whether making alpha open was a smart move.

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LMFAO! Dude OP, are you high? 946,000 users in 4 months of development and that is struggling? This is an ALPHA MOD, there will be glitches and all that other shit. This is to test the game and see what works and what doesn't. Eventually this game will be a standalone game too and the bugs/glitches will be fixed because of our testing. Stop being butthurt and go play WarZ already..... Oh wait you can't play screen shots trollolololol

Over thousand's of servers of wich a good majority are locked so the admins can play single player or with friends ( the way this mod should be to begin with)

And there is a poor shmuck that is sucked in to trying it everyday but end up deleting it the next day.

Since so many are hacking the pirate copies now there is no justification to that 900K number world wide

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Lol

Dont even bother posting about these types of things on this forum. There really isnt a point

All the responces your going to get are going to be from fanboi's that are butthurt at your topic name that dont even bother reading what you wrote and immediately reply :

"Omg dude, this game is already 900k strong, bla bla bla, ur dumb etc etc"

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Either way the Dayz mod really got me to look at the ARMA game itself. Coming from a background of twitch shooters like COD and BF3 and can honestly say that ARMA 3 will definately be a must buy on my list. Dayz mod or not.

I dont believe its struggling in any sense. The numbers prove it. Now how many are unique? Doesn't matter, it sales that matter, which translate into continued development.

I can not wait to see where/what dayz ends up being! =)

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