unsobill 0 Posted May 24, 2012 basically very simple concept : Make each player start with backpack that has concealment transparent pocket for visible initials or username of that player. That tag should travel to every spawned bag that player finds, but if player picks up someone else backpack then he will have initials or username of another player. That can mean two things for another player - either this guy found this backpack or killed someone for it.Same concept could be applied to personal items : in real life every survivor will have some very unique and personal valuable thing to him - wallet, silver neckless given by mom/wife, some family medallion, custom warm sweater with username initials, tshirt or baseball hat with initials. Something like this should be valuable to carry in some way and visibly recognizable by other players. Idea is somehow make it unique so there should be a way for players to recognize this person as possible killer for valuables, bandit or rapist :) Share this post Link to post Share on other sites
Leechman 8 Posted May 24, 2012 I'm not sure I understand what you're saying, but I don't think it will work. Share this post Link to post Share on other sites
unsobill 0 Posted May 24, 2012 lets say you start out as player leechman That means on the back of your backpack in transparent pocket visible to other players from the back there will be phrase "to my son leechman, from dad" or just "Leechman" or just "LM".lets say you survived for 3 days and found many other spawned bags that never belonged to anyone - as you change to alice or better bag your initials or username on the back of the bag traveled as well - making your personal bag unique. Now if your character was killed by bandit for loot your bag end up in his possession but his username will not match the tag of the bag and only vigilant players might recognize that. Or same concept could be applied to say blood type : you might have tag of blood type on the back of the bag as A+ but your uniform/shirt blood tag will have blood type of B-again that can raise questions visually. Share this post Link to post Share on other sites
Leechman 8 Posted May 24, 2012 1. I'm not sure how easy it would be to implement such an idea.2. I think by the time you get that close to a player you're going to have a decent idea if they're trustworthy.I don't think this addition is necessary. Share this post Link to post Share on other sites
TeaLeaf 5 Posted May 24, 2012 That can mean two things for another player - either this guy found this backpack or killed someone for it.So in other words it's totally useless information. Share this post Link to post Share on other sites
unsobill 0 Posted May 24, 2012 1. Yea, Im not sure how easy also but it can be just a tiny black patch with username on top of back of the bag. 2. Speaking from personal experience EVERY time I was betrayed was from players that actually betrayed me after I helped them and let them in the group, usually headshot me from the back when I was bandaging myself or helping others. Usually they did that for my bigger bag or loot. In real life that shot-trough or bloody bag that he recovered from body of carebear would raise huge red flag for other survivors, unfortunately bloody bags not in the game. Maybe it will be easier just to have different skins for backpacks - bloody backpack, shot through darkish bloody backpack, - these should be indicators that it's previous owner was killed.That can mean two things for another player - either this guy found this backpack or killed someone for it.So in other words it's totally useless information.not quite useless. I already mentioned in post above - perhaps there should be 2 different skins for backpack - one darkish bloody backpack with holes from bullets or arrows - indicator previous owner was shot by another human. Second backpack skin could be just with some bloody spots over it or just standard color - indicator that previous owner bled out from zombie attack or "natural" cause from falling etc - not involving any other human attack. These two types of bags can be great indicator for carebears to avoid "dirty bloody" players like that from the distance. In addition to that for bandits to hide blood backpacks could be washed by using say 10 liters of water. Share this post Link to post Share on other sites
START 2 Posted May 24, 2012 Player a: Friendly!Player b: Man youre friendly?Player a: Yes, Friendly!Player b: Show me a sweater with your username initials!Player a: What? Dude i didnt shoot at you when i was in front of you, im friendly..Player b: Ok wait, i will check something.SHOTPlayer b: Pff. That wasnt the silver neckless of his mother.Just 3 of my basic rules:When he start shooting at you, kill him.When you get close together and hes not answering, leave him.When he says hes friendly and communicate with you, join him. Share this post Link to post Share on other sites
unsobill 0 Posted May 24, 2012 Just 3 of my basic rules:When he start shooting at you' date=' kill him.When you get close together and hes not answering, leave him.When he says hes friendly and communicate with you, join him.[/quote']well this 3 rules flawed : betrayals happen shortly after 3rd option "When he says hes friendly and communicate with you, join him." Usually you help "friendly" people and get shot in the back later. Don't get me wrong betrayal is awesome unique part of the game. However in real life there's 6th sense, intuition and common sense : are you going to trust survivor with bloody backpack with bullet holes in it ? probably not... obviously you'll wonder who's blood is it and why there's no a scratch on him, in real life you can interrogate person - in game it's practically impossibru. Share this post Link to post Share on other sites