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PvP Bloodied Suggestion

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How about a bloodied mechanic where, if you initiate and kill another survivor or bandit you get 'bloodied', which in turn makes the spawn rate, agro range of zeds higher (to a cap).

Just a suggestion in the sea of whines about PvP ganking at the starting towns.

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So if I CZ a bandit from 400m I somehow get blood on me?

Actually the idea isn't that bad. Just change how you get bloodied to "whenever you loot a corpse, be it Z, survivor or bandit" and I'm all for it. Make it decrease over time and faster during rain.

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Sounds like it could be great with some tweaking yes.

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Sorry if my initial post was a bit harsh in language absynth. I was in a bit of a bad mood earlier today and let my posts be influenced by that.

Now I feel a bit bad because I think it's a really neat idea. But don't worry, I've got a big ego, I'll get over it :D

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God no. Would people please stop suggesting "magic" mechanics that make no sense.

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God no. Would people please stop suggesting "magic" mechanics that make no sense.

Luckily this is a suggestions forum, so I suggest you go look in another one if it offends you.

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