omega_skellington@hotmail.com 1 Posted May 24, 2012 How about a bloodied mechanic where, if you initiate and kill another survivor or bandit you get 'bloodied', which in turn makes the spawn rate, agro range of zeds higher (to a cap).Just a suggestion in the sea of whines about PvP ganking at the starting towns. Share this post Link to post Share on other sites
pack.wolf 0 Posted May 24, 2012 So if I CZ a bandit from 400m I somehow get blood on me?Actually the idea isn't that bad. Just change how you get bloodied to "whenever you loot a corpse, be it Z, survivor or bandit" and I'm all for it. Make it decrease over time and faster during rain. Share this post Link to post Share on other sites
omega_skellington@hotmail.com 1 Posted May 24, 2012 Yea It was just a name for the mechanic... I think the idea of getting when looting a corpse is great. Share this post Link to post Share on other sites
Kuro1n 1 Posted May 24, 2012 Sounds like it could be great with some tweaking yes. Share this post Link to post Share on other sites
pack.wolf 0 Posted May 24, 2012 Sorry if my initial post was a bit harsh in language absynth. I was in a bit of a bad mood earlier today and let my posts be influenced by that.Now I feel a bit bad because I think it's a really neat idea. But don't worry, I've got a big ego, I'll get over it :D Share this post Link to post Share on other sites
omega_skellington@hotmail.com 1 Posted May 24, 2012 No worries buddy, Im glad that some people agree with it. Share this post Link to post Share on other sites
TeaLeaf 5 Posted May 24, 2012 God no. Would people please stop suggesting "magic" mechanics that make no sense. Share this post Link to post Share on other sites
omega_skellington@hotmail.com 1 Posted May 24, 2012 God no. Would people please stop suggesting "magic" mechanics that make no sense.Luckily this is a suggestions forum, so I suggest you go look in another one if it offends you. Share this post Link to post Share on other sites