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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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danlegend

Just died for first time to a hacker. Teleport to Kill Coral.

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Isn't it easy to program server side hack detection, not to ban or prevent, but to stop the hive from saving? Detection the same way bazillion of achievements work in every game ever created? "Player X teleported on server more than 50 Meters in more than 1/10 of a second, therefor do not save state for the next 15 seconds on hive" This would put an end to all hackers that spawn someone in the air once 5 second timeout delay is added and stop all kill coral hacks. It wont get rid of classic aimbot hackers or one by one hackers but it will get rid of hackers with abilities to do things I have never seen possible in any other game (you can teleport other players in counter-strike no matter what kind of hack you have).

"Player has earned "turn into an animal" achievement.... hive please dont save player state for next 60 seconds...."

Edited by dan_legend
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it will get rid of hackers with abilities to do things I have never seen possible in any other game (you can't teleport other players in counter-strike no matter what kind of hack you have).

Fixed

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