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jordnz

High and unstable ping in DayZ only

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Date/Time: For the last week (week of 21st of May) predominantly at night - 6pm onwards GMT+12.

What happened: Latency in and out of game (while playing DayZ) sky rockets and goes very unstable. I monitor the latency in-game and on TS and it gets over 1000ms sometimes for both, thus causing desync (yellow solid chain) in DayZ. As soon as I disconnect from the game, the ping goes stable again. Latency on the servers I used to play (which I'm testing now) used to sit around 60ms stable. Doesn't happen with other games.

Where were you: Can be anywhere in Chernarus, doesn't make a difference.

What were you doing: Simply playing the game. Nothing in particular causes this, although it seems to only be the newer patch/s that have started causing the issue, as it hasn't happened in the past (thought it was my wifi card/router setup, but it only happens with DayZ).

Currently installed version: v1.5.8.4

Servers you were on:NZ1. NZ2 (ON3 hosted), ANZ2 (AusArma hosted).

System Specs:

intel i5 2500k (stock clocks)

8GB DDR3 RAM

GTX 570 SC (296.10 WHQL)

Win. 7 Home Prem. 64bit (up to date)

Timeline of events:Nothing seemed to cause this, but as mentioned, DayZ seems to be the only game/application making my latency unstable. I monitor it with my other devices to the network and they're fine, so it isn't the internet or the rest of my network, only my PC - and everything else is stable on my PC (internet/gaming wise) apart from the newish DayZ patches. It's bizarre.

I hope I'm not alone with this - if I am, would love some help. I'm thinking maybe enabling MAC QoS might need to be done or something, since DayZ is apparently bandwidth hungry. I'm lost. I'm not fantastic with networking.

Cheers.

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DayZ syncronizes between 500 and 8000 objects during the game. Some Desync is normal, it indicates the state of the connection with the server. Most of the zombies are local to yourself or other clients so it is a form of distributed computing. This means that you can experience some desync and your game will continue (but accepting there are some problems such as delayed deaths and warping with serious desync).

The latest patch fixes some of the issues, as cleanup wasn't occurring so you ended up with massive numbers of objects spawned in game. Some desync is expected for the moment due to the massive number of things happening and transient internet conditions.

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Thanks for the reply rocket. Upon further investigation, it seems to only be happened with ANZ2 right now, and the one thing it has different than other servers is the fact that it's running the latest ArmA 2 beta patch (which I'm using). I just hopped in NZ3 and NZ4 and the ping is stable (monitoring on TS as well). As soon as I join ANZ2, it sky rockets and everyone in TS channel says I'm breaking up - I have a look at in-game latency and TS and it has gone from around 60ms for each application, up to the high 500's etc.

This is odd, though I'm guessing you're knowledgeable of this area being the multiplayer guy for ArmA 3 :p

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Some desync is expected for the moment due to the massive number of things happening and transient internet conditions.

You say "for the moment".. is there something in the pipe from either you or BIS to maybe improve desync issues?

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