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sealteamaus

Your thoughts on making ammunition seperate to magazines?

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It would piss me off real bad if I had to load ammunition in to my mags and empty mags took up space in my inventory but hey, that's why I love DayZ!

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I think it would be a great idea and fits the narrow "realistic" definition of the mod.

It would have a great "less-COD" effect, too.

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Thanks for the beanz!

How about having to find a belt for the M249? bwahahahaha!!!

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Yes to this, but the zombies need to be fixed first. You have my beans. :beans:

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IRL, mags are made to be disposable.

You load them with bullets once and you toss them away when empty (which is why most weapons carry 30 bullets per mag. Some armies like the Israeli Defense Forces only carry 29 bullets per mag, as they save the empty mag. 29 bullets ensure the springs stay in good shape).

But it would be nice to be able to refill mags with separate bullets (e.g like finding an ammo box with bullets inside and refill your current mags).

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dude... magazines are not single use items...

They are in most armies.

Israel buys disposed magazines from the U.S and uses them as multi-use magazines.

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They are in most armies.

Israel buys disposed magazines from the U.S and uses them as multi-use magazines.

Yeah, um, what army are we in?

Arma is that way ----->

Im fucking hoarding Pepsi, you think I'm throwing mags away?

Edited by Disgraced
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In the UK they make you collect empty brass after training they sure as hell don't treat magazines as disposable. I think most armies would agree that if it is possible to keep any equipment that can be reused without increasing the risk to yourself or those around you, then you should. Mag dump pouches exist for a reason after all. I like the idea though it would also be good if you have fired half of one mag and half of another, this would allow you to make up one full mag and save reloading at a bad time.

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They are in most armies.

Israel buys disposed magazines from the U.S and uses them as multi-use magazines.

That's a real bland generalization. Magz are not single use unless your in active combat. In the hills shooting at distant targets? You'd probably keep your mags. Cleaning and resorting your weapon after a fight? Keep your mags.

Charging the beaches of Normandy along with 200,000 other allied troops? Drop those mags who gives a damn. 95% of the time you keep the magazines. I've talked with my dad (15+ years in the special forces) about this a lot actually as it's frequently come up as I play video games.

This is something I want, especially for combining low ammo mags to conserve space. OP gets my :beans:

Edited by Yatagan

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Something I've been considering for a mod I'm working on is give the player a persistent variable (like your blood, humanity, etc.) for each round type in the game IE .45 ACP, 5.56x45mm etc. This value stays with your character as long as they are alive, and they can strip magazines of their ammo to add to this count. You can't use the bullets in their loose form, but you can subtract rounds from this count to refill empty magazines or convert between magazines between incompatible weapons of the same caliber (IE STANAG to G36 mag or AKM to SKS mag)

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So naturally there would be different types of ammo as well right? FMJ, JHP, HE, frag?

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So naturally there would be different types of ammo as well right? FMJ, JHP, HE, frag?

I think this is a dangerous direction to head.

New Vegas added ammotypes and weapon attachments to Fallout and I think it destroyed the apocolyptic scavenging feel rather than enhancing it. That coupled with the western setting (post apoc my ass) it felt like a giant COD Western movie and I hated it. I think 1 ammo type is fine, and required. Along with very few if not no attachment options.

But reloading and combining magazines is a complexity and a convenience all at once that would only enhance the experience.

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I see what you're saying and I understand where you're coming from but in the end you are comparing a role playing game with a survival mil sim...

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...You can't use the bullets in their loose form...

now tell this to my winchester or other gun, that doesnt have detachable magazine. seriously - dont make same mistake that arma developers did.

cheers.

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In a videogame you have to strike a balance between realism and clunkyness. You really want to spend time in dayZ refilling your empty mags?

Most games do not simulate this aspect because there isn't a whole lot to gain from it and a lot to lose in term game flow.

Now i wouldn't be against the idea, i simply do not see a way that doesn't make managing it a pain in the ass.

Edited by Lady Kyrah

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It won't be a pain to manage magazines, you simply right click a ammo box and use a action 'load ammo' if you have magazine casing in your inventory.

Your character crouches for a second then be done within a few seconds (for balance purposes) with all the mags filled.

Wait time could increase for each magazine in the inventory, 3 second for each mag.

3 second because waiting 20 seconds for a single mag is too much and with the pacing of zombies in this game, it's too slow even when in the middle of a firefight...

The main idea is preparation.

You don't load ammo into a gun immediately, shoot, then be done with that.

Preparation forces you having to make sure your ammo is sufficient once you engage a enemy at any time, which is why in modern warfare, yes they 'throw away the magazine' but only in a firefight, because I am pretty sure they will want to reload their magazines to PREPARE for future encounters.

Double barrel shotguns, Winchesters, and the likes would be loaded manually so they would benefit the most in ammo capacity because they are older but more common.

At the very least, with double barrel shotguns, it would be used much more often if ammo per slot is around 8 or 10, and instead of the game measuring it in clips, is measuring it in 'ammo remaining', which is calculated by counting the ammo of all remaining magazines without manipulating them.

Instead of the double barrel shotgun just shooting single fire, allow the gun to shoot both rounds at once too!

This gives the double barrel shotgun a better perk of doing double the damage with slug rounds, or maybe a mix of buckshot AND slug (because pellets are used for hunting)?

Edited by dra6o0n

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Look i dont want to get in to mechanics but since people might be mistaking me - I think the challenge of collecting rounds for your magazines would be enough, then you could just click where you want the rounds to go.

Also a problem could be that you have no mags but you have rounds which would force you to load one round per discharge

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I wouldn't mind seeing a "load cartridges into clip/magazine" action, but it has to make sense and not be a designated TIME SINK. Preferably, it could make good sense if a new inventory management system was made, because the experience with the management system would with this constitute immersion/fantasy so to speak. I would like to see an inventory management system, where the clothing intuitively indicates how each pocked can hold on to an item. Items that does not seem plausible to place into a certain pocked, could be penalized with a time delay, so learning and knowing what items best goes where in such and such pocket would be fun I think.

It may seem silly to manually reload a machinegun belt with single cartridges, yet it would not be that bad if you really had to insert 10 cartridges. Optionally one would have to find loot with fullly loaded magazines (or finding partially loaded magazines ofc).

I also think that any laborious task of reloading a belt/clip/magazine could be negated by allowing fairly quick reloads, if done in the proximity of a campfire, tent, vehicle, paved asphalt or some other context that would make it more special.

I think that concerns with realisme is not a crippling one, because as a game designer one should be able to design a feature to fit the game regardless. The problems just has to be thought out before hand, leading to solutions that will fit the existing game mechanics and that will fit the existing motivations for the game mechanics (for making sense and for establishing the fantasy elements).

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Instead of the double barrel shotgun just shooting single fire, allow the gun to shoot both rounds at once too!

This gives the double barrel shotgun a better perk of doing double the damage with slug rounds, or maybe a mix of buckshot AND slug (because pellets are used for hunting)?

thats not going to happen with current engine i guess, but increasing rate of fire should do the trick.

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