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chewsta

Making a downside to killing other players

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This was spawned off DAS1337's idea however have added some extra ideas into it myself.

Basically the idea is when you kill too many players in a short period of time you character becomes emotionally affected. You character would get the shakes randomly, every now and then would start crying and also vomit from time to time. You could use alcohol to get rid of these status effects but it would only stop it for 12 hours. If you drank too much alcohol your screen would become blurry, you would make more noise and make it easier to be seen, you would also pass out every now and again (same as with low blood).To stop it completely you would have to take anti-depressants or not kill for a certain amount of time. The more you kill the worse it gets.

The shakes would just be the same as if you had a severe pain, however painkillers would not stop it.

Crying would make your sound level go higher in bars, hence alerting zombies and other players.

Vomiting would be similar to passing out where you could not move, but it would only be for a few seconds and immediately afterwards your character's hydration and hunger levels would go red/flash red.

Being drunk basically means that your character can not walk straight, your vision is blurry, you make more noise, you can be seen easier, you randomly fall over, you randomly pass out and you can vomit (as above)

I am not sure how much if this would be able to be placed in the mod, however it would go well in the stand alone version. You may be able to put a few things into the mod, such as the crying (you would just need a sound affect), shakes (already there) and put in the medication and alcohol. This would be good as I think players would think more about killing if it had repercussions like this and it is realistic.

If there are any questions just ask.

Thanks DAS1337 for spawning the idea.

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Das1337 also came up with the idea that you could use alcohol to make Molotov cocktails.

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You serious? lmao what about if you have to kill alot in self defense? Quit moaning about getting killed and kill back!

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We are speaking of an RPG every Player can decide how to play his Charakter. And like its a choice of Freedom not every one would be crying if he kills someon, may my charakter likes the Feeling on killing ppl and gets Adrenaline boost and things (benefits for killing ppl).

Your idea also leaks in self defense, so if someon defense his own life and kills the encoutering one he cries for saving his own life?

No good idea in my oppinion

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Did I once say Oh no I am always getting killed? I do kill back, a lot. However i think this would balance out the deathmatch a little and it would also make the game harder for people who loved to kill. I think it basically would put into play that more people would stop killing noobs and others for no reason and would only kill for self defence and for loot if they really wanted or needed it. Also if this was put into play then you would not have to kill for self defense as much because most players would realise that this could happen if they killed someone.

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It would be say if you killed 10 people in one day, either everyone is out to get you or you are killing people that's not for self defence. It would not be if you killed one person or multiple people over a large quantity of time.

Edited by chewsta

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Nobody has yet sufficiently explained why there should be a downside to killing other players so I don't see much point in discussing what the downside we don't need would be.

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Why punish people in a game that is based on sandbox survival. We are all free to do as we please, therefore we are all capable of the same thing. Punishing someone for their choice in gameplay style seems like a bad thing. To me anyway.

That's just me though.

Cheers.

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Ok first let's look at reality. In the real zombie apocalypse killing someone would be something that would have a deep emotional impact on anyone. That is what I hope to put in. There is no downside to killing people, you get good loot, or if they are a noob, you get a good laugh. However as speaking above in a real life situation doing something like this would have severe impact on 99% of people. Also as of now bandits have really nothing to worry about other than other players. It would just mean that it would make killing a little more challenging for the bandits. The snipers could not sit up in the hills all day killing everyone who walks past. they would need to get alcohol anti-depressants to keep the character stable.

I would not class it as punishing, I would say making being a bandit more challenging.

Edited by chewsta
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Nobody has yet sufficiently explained why there should be a downside to killing other players so I don't see much point in discussing what the downside we don't need would be.

It's a zombie simulator game, if you go around murdering everyone, you'd get a bad reputation and lose your sense of humanity. Those are some reasons why there should be some negative trait to banditing, when currently there are none. With the current system, there's no negative repercussion for you to camp and spawn kill new players. Not only is that a bad game mechanic, it's unrealistic. You'd be targeted, and likely psychologically damaged. That's why it's obvious that there needs to be some mechanic to make there a downside to being a bandit.

Edited by Tomki
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Also don't get me wrong this is not directed at bandits I have nothing against them, and some may even consider me a bandit.

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This was spawned off DAS1337's idea however have added some extra ideas into it myself.

Basically the idea is when you kill too many players in a short period of time you character becomes emotionally affected. You character would get the shakes randomly, every now and then would start crying and also vomit from time to time. You could use alcohol to get rid of these status effects but it would only stop it for 12 hours. If you drank too much alcohol your screen would become blurry, you would make more noise and make it easier to be seen, you would also pass out every now and again (same as with low blood).To stop it completely you would have to take anti-depressants or not kill for a certain amount of time. The more you kill the worse it gets.

The shakes would just be the same as if you had a severe pain, however painkillers would not stop it.

Crying would make your sound level go higher in bars, hence alerting zombies and other players.

Vomiting would be similar to passing out where you could not move, but it would only be for a few seconds and immediately afterwards your character's hydration and hunger levels would go red/flash red.

Being drunk basically means that your character can not walk straight, your vision is blurry, you make more noise, you can be seen easier, you randomly fall over, you randomly pass out and you can vomit (as above)

I am not sure how much if this would be able to be placed in the mod, however it would go well in the stand alone version. You may be able to put a few things into the mod, such as the crying (you would just need a sound affect), shakes (already there) and put in the medication and alcohol. This would be good as I think players would think more about killing if it had repercussions like this and it is realistic.

If there are any questions just ask.

Thanks DAS1337 for spawning the idea.

I think this idea is silly, not everyone is a saint and goes emotionally affected after killing someone, although on the same path, how about when killing a set number of players you get a bounty on your head and have a sign above your head or something, maybe your location said in chat when you kill people after killing say 5 people.

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I think this idea is silly, not everyone is a saint and goes emotionally affected after killing someone, although on the same path, how about when killing a set number of players you get a bounty on your head and have a sign above your head or something, maybe your location said in chat when you kill people after killing say 5 people.

I am not quite liking that idea. Bandits having their position given out would be worse. Having a sign above your head? I know it's a game but the game tries to be fairly realistic. Having a sign above your head saying I am a bandit or anything else goes away from that realism. Both of these things would ultimately be sending more people too the bandit, yet the bandit would probably prevail with still nothing to at least challenge him.

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How about when you incapacitate a player, if they bleed out they have a chance to zombify and attack you?

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I honestly think that would be too hard to put into the game, not only that it would not make sense as you were killed by a player not a zombie. I honestly don't think that my idea would be that hard on players either. If you vomitted you just ate and drank back to full hunger and hydration. Crying would only be a few seconds here and there, just a few sobs. It;s not like you would be bawling your eyes out all the time. Would be kind of like when you are sick you cough every now and again. And the shakes are no different to a player who is in pain. I mean these conditions are still easily playable in. If you wanted to fix them you could just drink some alcohol (but not too much) or in the long term find anti depressant (same rarity as antibiotics) or stop killing for 48 hours or so.

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I think why people are so opposed to it is because they think it would be really hard to come back from. It would be like if you were in pain but had no pain killers, if you were coughing with no antibiotics, the worse thign would be the vomiting but most people have plenty of food and if they dont then maybe they should not have killed too many noobs.

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This idea sucks as much as the 20 previous times it has been suggested

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This idea sucks as much as the 20 previous times it has been suggested

Can you tell me why you think it sucks?

Most people who have posted thinks it's a bad idea but no one has said why. So please enlighten me.

If you think it sucks because it will make it harder for bandits or people who kill a lot, then you need to toughen up.

This is dayz not Barbie's ocean discovery!

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Can you tell me why you think it sucks?

Most people who have posted thinks it's a bad idea but no one has said why. So please enlighten me.

If you think it sucks because it will make it harder for bandits or people who kill a lot, then you need to toughen up.

This is dayz not Barbie's ocean discovery!

You're just a barbie who gets killed by camping snipers because cant kill/avoid them!

That crying effect would be great, but only for you, my sis =)

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I personally don't like that idea. I think it does nothing to deter people killing for no reason, if you can only get it once then once you have gotten it you would not have to worry about getting it again.

The idea behind this is so one players won't necessarily kill on sight as they know they could potentially get this psychological sickness and two so bandits have something to challenge their play style. Making this effect for the first murder only would not achieve any of the previously stated ideas.

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Actually mook, yes I do get killed by snipers every now and then. Sometimes I kill bandits. This isn't me trying to make the game easier. This would make the game harder for all. I do not care if I get sniped by a bandit, I start again. I happen to kill people aswell, which means this would also apply to me. What I am sick of is the fact that I can go around killing anyone I want with no downside. I want to be challenged more, I want my killings to have repercussions like they would in a real life scenario. Does no one else find sitting on a beach killing new players boring? Or sitting a far and sniping someone who has not even seen you boring, even if the player has shit loot? There is no challenge in doing these things. It is the easiest thing to do in the game and that is why most people do it. Why not make it harder for us?

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If you want to make it harder dont snipe and kill noobs on the beach. Go to the airfield on a populated server or stay in a city on a populated server. Every person isnt going to cry like a little bitch when they kill someone there are plenty of people who are cold blooded killers. To be honest they are probably more likely to survive the zombie apoalypse not people who start breaking down after killing people. So it is more realistic that your character is less likely to be the crying type. If you are bored with player killing in dayz change the way you play or go play a different game. Punishing people for killing just because you want more challenge in doing things that arent challenging is stupid. So the result should be go do something more challenging not sit around and hunt people that barely have a chance to defend themselves.

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Hate to tell you this, but this idea is rediculous. Most people who would do somthing like this IRL by choice would not suffer any emotional consequences, as making the choice would mean they are stupid or psycotic.

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