U.G.N - Jedi Panda 1319 Posted April 3, 2013 (edited) "Go ahead and snatch TCPOptimizer for your version of windows: http://www.speedguid.../downloads.php/"FYI, This program does NOT work with Windows Server 2012.http://forums.speedg...ows-Server-2012 Edited April 3, 2013 by -Panda Share this post Link to post Share on other sites
justchil 0 Posted July 21, 2013 Can someone provide some help with the network settings.... or direct me to a more accurate tutorial please. The OP has 19200 kbps (not sure why he uses KB(its) as which would be 19200000 not 192000000 bps. Where do the extra zeros come in to play? unicorn tears? Share this post Link to post Share on other sites
dono 0 Posted July 29, 2013 changing these values in my basic.cfg MinBandwidth=192000000;MaxBandwidth=1073741824;MaxMsgSend=92;MaxSizeGuranteed=128;MaxSizeNonguaranteed=64;MinErrorToSendNear=0.029999997;MinErrorToSend=0.0019999994;MaxCustomFileSize=0;class sockets{maxPacketSize=2048;}; some of my friends cannot join the server at all and stuck on waiting for host. but other people are joining fine like 60 people is always in the server but for some reason my friends and some regular players cant get in. any ideas why? when i set the values back to default in basic.cfg they can get in fine with no problems Share this post Link to post Share on other sites
Gand (DayZ) 8 Posted August 1, 2013 changing these values in my basic.cfg some of my friends cannot join the server at all and stuck on waiting for host. but other people are joining fine like 60 people is always in the server but for some reason my friends and some regular players cant get in. any ideas why? when i set the values back to default in basic.cfg they can get in fine with no problems class sockets{maxPacketSize=2048;}; Get rid of this line (remove). It is doing no good and just causing data packet fragmentation for your clients. Share this post Link to post Share on other sites
piffaroni 13 Posted October 29, 2013 where do I put this code in start /wait /REALTIME Expansion\beta\arma2oaserver.exe -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@dayz;@hive -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -world=Chernarus -cpuCount=4 -exThreads=1 -maxmem=2047 -noCB ??? Share this post Link to post Share on other sites
ebay 34 Posted October 30, 2013 (edited) . Edited January 1, 2019 by ebay Share this post Link to post Share on other sites
piffaroni 13 Posted October 30, 2013 In your server restarter batch file. The file you use to start your server. Most mods include a sample one usually in root of arma2oa folder or -cfg folder.I see restarted.exe and becloop.cmd how can I add it into the exe? or the cmd? Share this post Link to post Share on other sites
ebay 34 Posted October 30, 2013 (edited) . Edited January 1, 2019 by ebay Share this post Link to post Share on other sites
piffaroni 13 Posted November 23, 2013 (edited) Edit those files with your text editor.this is what i put in loop :ENDcd start /wait /REALTIME C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\BECbec.exe -f config.cfg -cpuCount=4 -exThreads=1 -maxmem=2047 -noCBtaskkill /IM Bec.exe /FGOTO END it didnt work this is whats in the restater config [Global][dayz_1_chernarus]name=Realityprofiles=dayz_1.chernarusconfig=dayz_1.chernarus\config_4ff0b8e8.cfgmod=@dayz;expansion\beta;expansion\beta\expansion;Expansion\beta\expansion\addons;@reality_1.chernarusworld=chernarusport=2302-cpuCount=4 -exThreads=1 -maxmem=2047 -noCB still shows up as Edited November 23, 2013 by piffkush Share this post Link to post Share on other sites
piffaroni 13 Posted December 3, 2013 This didnt work at all, our servers got 1-3 min loading times when we had 2-5 sec from the start.this thread is misleading, and the OP is a failure giving out false information like this. max packet size should NOT be over 1400 because thats the max it can send... Share this post Link to post Share on other sites
piffaroni 13 Posted December 21, 2013 This didnt work at all, our servers got 1-3 min loading times when we had 2-5 sec from the start.dudes info is all wrong, thread really should be deleted to much mis information Share this post Link to post Share on other sites
bob_the_k 4 Posted September 14, 2014 Hi,Bohemia's site says that -noCB "Turns off multicore use. It slows down rendering but may resolve visual glitches" Every example I see on all forums posted has -noCB enabled. So these days, why would I want to disable multicore use? And they state that it "may" resolve visual glitches - not that it will. Since this goes back to the early days of Arma2, does this still hold true? And isn't rendering done by the client anyway? So what would be the rationale for -noCB be on a server? I'm trying to tune our server and find so many variations and opinions as to how to determine the proper values for the various parameters that I'm not sure what's true. Like how to calculate what maxbandwidh should be based on mas users and available bandwidth to the server and should min and max ever be set to the same value? Should MaxCustomFileSize be set to zero even if we push a lit of things client-side when a player logs in? What should the relationship between MaxSizeGuaranteed and Nonguaranteed be? I generally see that nonguaranteed should be about half of guaranteed. But what should the base level be set to? Ands that based on any particular system resource? I also see various opinions on MaxMsgSend.... as to how low it should be (but not too low). But this is based on what? We're running on a hosted VM so can I use the /REALTIME switch to boost the ARMA2 process priority? Knowing that DB I/O is always the bottleneck, can we run the database on a separate core in its own memory space? If so, can we do that by setting the core affinity? And isn't that a better way to ensure ARMA2 and he system aren't competing for cores anyway? Or does that require a totally separate server? Thanks,Bob Share this post Link to post Share on other sites