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Humanity effects

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ever since the new update, I'm not all sure if humanity is still in effect. The # that was in the Debug monitor isn't there, but I still see Bandits.

With that being said.

I think Humanity should effect the player, for exp The 1st couple of times you murder someone, your body starts to shake, get a little sick for a little while. Through if you do it a lot you will get use to the feeling of killing fellow humans, shaken stops etc.

lets do it on a scale of -10 to 10 (10 being starting point with good humanity) you murder your 1st person, drops by 8 points, you shake, get a little ill, and your temp drops a little for a couple minutes, the 2nd time you kill someone, you drop 4 points, now at -2 you still shake and get ill but not as long, you also get bandit skin for being negative. on the 3rd time you drop to -10, and you become comfortably numb(Pink Floyd reference). you don't get effected by murdering anymore

Edited: I do not support this anymore- see: http://www.dayzmod.com/forum/showthread.php?tid=7036

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Being as how the game still has no conceivable way of discerning between accidental misfire, mercy-killing a dying man, killing someone in self-defence, and actual murder-

I'm going to vote NO.

Fix the useless humanity system to begin with before adding stuff to it.

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I must be the only one that likes the change of skins for bandits.

Lets take a look at movies for example, you almost always know from the look of characters who are the killers, sometimes they are good killers sometimes they are bad, but in almost every movie their look gives them away.

And I tend to think that if one day I find my self in zombie apocalypse I would know who is likely to kill me and who isn't, but maybe its because I get all my info on zombie apocalypses from the movies.

I will try and ask someone who actually experienced one, for example someone who has been to Disney World, or someone who plays a lot of Wow

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Being as how the game still has no conceivable way of discerning between accidental misfire' date=' mercy-killing a dying man, killing someone in self-defence, and actual murder-

I'm going to vote NO.

Fix the useless humanity system to begin with before adding stuff to it.

[/quote']

That's why I gave two kills before you turn in to a bandit. Honestly I like the whole bandit thing too. The guy I'm playing now, has been alive for 5 days and i'm not a bandit, so it's not impossible to live and avoid conflict.

I think this will make people think twice before killing someone, making the game less PVP and more survival, witch is the real goal of this post.

Through even in self defense, killing someone does weigh a bit on the body

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