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Igor (DayZ)

Stop trying to make DayZ...

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Too many in this (broken?) community seems to think that the stand alone is going to be this alpha version, minus the bugs. If that's what you want, you're going to be very disapointed. There will be changes, and probably quite a few. Hopefully for the better, also for all of those who love it as is.

Change isn't always a bad thing...

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HAHAHAHAHAHAHA WarZ is your savior.

I never said anything about boss battles but factions and underground structures are planned.

If you read anything at all about rocket you'd understand where this game is going.

You're making Yourself look bad. Just do some research on the game before you come here threatening to leave.

This wasn't a threat to leave you fucking idiot. This was a thread to simply tell the community that this is a simulator not a fantasy zombie game mod. Fuck off if you have nothing relevant to say. I said nothing about underground structures. Stop caps cruising to express your ignorance.

If you'd like to continue, my PMs are enabled. This isn't a flame thread.

Edited by Igor

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This wasn't a threat to leave you fucking idiot. This was a thread to simply tell the community that this is a simulator not a fantasy zombie game. Fuck off if you have nothing relevant to say. I said nothing about underground structures. Stop caps cruising to express your ignorance.

If you'd like to continue, my PMs are enabled. This isn't a flame thread.

So, in the case of a "real" zombie apocalypse, I take it you would shoot men and women alike, as soon as you see them? You would not care about doing anything else and hope you'd still be able to find ammo, ten years from now?

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So, in the case of a "real" zombie apocalypse, I take it you would shoot men and women alike, as soon as you see them? You would not care about doing anything else and hope you'd still be able to find ammo, ten years from now?

Well after being shot-at about 100+ times trying to become friendly, yes I would become a rogue in DayZ's environment.

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One of the major problems i have found with the general mentality of players, is just the same as i experienced when showing DayZ to my friend and his little brother some time ago.

I was sitting north of Polana, scouting for whoever was in there(seeing as zombies was walking around in the middle of the town.) The second my the player in the supermarket was in my scope, they simply said "There, shoot him!!" and "Hey, try to shoot that guy." At this point i found out why most people react like they do. They are either just too dumb to understand that this is not just another FPS, and they are generally too used to the point of games being 'Kill everything you see, except the stuff that you can't harm.'

This can be related to OPs post in the way that people generally don't understand the whole atmosphere of the game.

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Well after being shot-at about 100+ times trying to become friendly, yes I would become a rogue in DayZ's environment.

In real life you wouldn't get shot at for 100+ times, for several reasons. The most obvious would be that you were dead from one of them, before you saw the rest of them..

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The Mod, as is, will never survive as a Mod, nevermind as a commercial product. It needs a lot more added to it. Sorry, that's just the truth of the matter.

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If you want half the things on the OPs list, then there are plenty of other survival missions in ArmA that have those things.

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Well after being shot-at about 100+ times trying to become friendly, yes I would become a rogue in DayZ's environment.

The thing is, in real life, nobody would be thrown on a beach with the option to find a gun and start shooting people. In real life, there would still be people, who care and are trying to survive and protect their family. They would probably soon find out that it cannot be done without a gun and making compromise.

You said it yourself - the game encourages to shoot people on sight. I do it too, even though I tried over and over to talk to people, at the start. Why did I try to talk to them? Because humans are social beings. We live from trading both goods and information, we explore and compete in challenges/wars against each other, but even then we fight in groups.

Even in wars there are often stalemate situation, because no side can gain an advantage. In Dayz killing the other is always an advantage.

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This was a thread to simply tell the community that this is a simulator not a fantasy zombie game mod.

The developer said this mod is directly influenced by games like Dead Island and L4D. He also said that Realism sucks. It's boring. I think this mod does a great job at blending realism with fantasy. You have to understand that if the game has zombies in it then there will be some fictional aspect to it. This a zombie game built on a simulator game. People should be allowed to make suggestions as the developers check the forums out and could be inspired. In the end, they have the final say and know where they want to take the game. As a fellow inventor, I understand how it is difficult to express your own ideas. The forum is a perfect place to bounce ideas off each other and inspire someone else.

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It's really annoying, all these suggestions I see. Stop trying to transform DayZ into an alternative for Left 4 Dead. I see all these dumb suggestions:

-Boss battles when entering certain landmarks

-Join Factions (medical, etc)....

-Zombie waves

-Servers can disable PvP

-Trains pick you up and transport you (wtf)

-All survivors spawn in one area to make groups easier

-Safe Zone of zombies

-Skins upgrade when more zombie kills

-Trade Market..

The list goes on. I mean seriously, stop thinking like this is some fantasy bullshit and start thing real for once. Most of you are still in that fantasy zombie-killing mentality.

That is all.

Nah man, these suggestions are a good thing. The more people post of stuff like this, the easier it will be for the copycats to get missguided in their attempts to clone and cash in on DayZ.

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In real life you wouldn't get shot at for 100+ times, for several reasons. The most obvious would be that you were dead from one of them, before you saw the rest of them..

Okay then let's think video-game wise.

Spawn in - 40 min of looting and killed for trying to make friends

RESPAWN

Go to Cherno, find someone in Market - killed when I turned around to loot

RESPAWN

Run through Elektro, sniped

RESPAWN

Find someone on the coast, they kill as soon as they get a gun

RESPAWN

Cherno again, killed after entering apartments

RESPAWN

Hall ass through Balota airstrip to the hangar, find an M4A1, then killed after letting a guy go

you get the point, smart one

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A little off topic, but why do you guys call DayZ a game?

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All of that list that started this thread doesn't seem like the direction this thing is going to me. Sure, you build it. But I don't see us building a train. I digress...safe zones and trade markets? Doable. They may have to move around a lot. But they are doable now. People do all kinds of things now that would qualify.

Safe spawn zones? Okay...yeah...that would make a stand alone game very nerfed. Safety doesn't seem to be Rocket's mindset. You have to make your own safety.

Comms other than off board stuff like TS? He has spoken in interviews about radios and what not. That would be very cool. Find the gear, fix it, put up a radio antenna, find batteries for radios...and go? That would be cool.

There is some serious misconceptions here. Namely that this is a game. This is not a game. It's an experiment. Even if it goes to stand alone status...I don't think it will be a game. It will be a simulator. It will not be safe. I don't see boss fights and quest. That's not the vibe I get from these guys and this project.

This is the anti-game. No boss fights. No quest. No safety. No baby sitting.

I for one love the concertina wire. I love the idea that someone can put it up with the right resources...and I can take it down with the right resources. That's great. What ever is done, what ever happens if this becomes a stand alone game...if it follows the following rules, I will buy, play and love it:

No quest.

No boss fights.

No scripted events.

No safe zones.

No automatic grouping.

No automatic server side communication system.

Player driven ecomonics.

Player driven facilites and fortications.

Player driven groups and identification.

Player driven resource use and management.

Hordes roaming randomly and killing randomly.

Variety of equipment and loot.

Variety of solutions to problems.

Etc.

Out.

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Well then if it's implemented, a good percent of us have an alternative to switch this Fall...

Uhh...you realize War Z is everything you apparently don't like and more, right? It also have factions. It's also MMO style...But ok. You go do that.

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Okay then let's think video-game wise.

Spawn in - 40 min of looting and killed for trying to make friends

RESPAWN

Go to Cherno, find someone in Market - killed when I turned around to loot

RESPAWN

Run through Elektro, sniped

RESPAWN

Find someone on the coast, they kill as soon as they get a gun

RESPAWN

Cherno again, killed after entering apartments

RESPAWN

Hall ass through Balota airstrip to the hangar, find an M4A1, then killed after letting a guy go

you get the point, smart one

Hmmm, no mention of Msta, Pusta, Mogilevka, Bor, Stary Sabor, Novy Sabor and the list goes on.

Get my point?

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Okay then let's think video-game wise.

Spawn in - 40 min of looting and killed for trying to make friends

RESPAWN

Go to Cherno, find someone in Market - killed when I turned around to loot

RESPAWN

Run through Elektro, sniped

RESPAWN

Find someone on the coast, they kill as soon as they get a gun

RESPAWN

Cherno again, killed after entering apartments

RESPAWN

Hall ass through Balota airstrip to the hangar, find an M4A1, then killed after letting a guy go

you get the point, smart one

You pulled out the realism argument, smart one

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Most of these ideas are either silly or can be implement by players if they really want them.

For example, if people want a 'trade market', they can just arrange to meet at a pre-determined place at a certain time to trade each day. And if people want a zombie-safe zone, then they can just find a low or no zombie population area and keep it guarded.

One thing I would like to see though, is the ability to get the trains which are currently just props up and running so you can travel quickly from one area to the other along the coast line. Wouldn't be much of a trip but would still be cool. But like most things in DayZ, what they can actually do is limited by ARMA 2 itself so I doubt we'd ever see features like that.

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Agreed. Gamers today unfortunately can't comprehend a game that isn't in some way a clone of WoW. When they see a mod like this the only way they know to improve it is to copy everything from an mmo thereby dumbing it down to their level.

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Hmmm, no mention of Msta, Pusta, Mogilevka, Bor, Stary Sabor, Novy Sabor and the list goes on.

Get my point?

I get your point but you have no chance of trying to find friendlys there. By the time I finally got to one of those cities/towns, I was already annoyed of humanity issues.

You pulled out the realism argument, smart one

Yea and you pulled the how video games work argument.

-You basically stated it's unreal to respawn. That's pretty stupid to not be able to respawn after death.

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Agreed. Gamers today unfortunately can't comprehend a game that isn't in some way a clone of WoW. When they see a mod like this the only way they know to improve it is to copy everything from an mmo thereby dumbing it down to their level.

I don't think it's the gamers as much as the gaming industry grooming gamers into having things handed to them and then catering through DLC.

The industry itself is in a sad pathetic state.

On topic OP is backpedalling.

Edited by Swineflew

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I don't think it's the gamers as much as the gaming industry grooming gamers into having things handed to them and then catering through DLC.

The industry itself is in a sad pathetic state.

On topic OP is backpedalling.

No I didn't.

You defended your in-game actions, with what you would do in real life. All I tried to say was, it was an invalid excuse. This really isn't on topic, and i'm not looking for a fight.

I don't think that most of the ideas on this forum should, or will be implemented in the game, but some changes to the current state of the game (mod) is nessecary. It will fade with nothing else to do but shoot. IMO

Edit: Of cource you should respawn. It's a game...

Edited by CLewis

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It's really annoying, all these suggestions I see. Stop trying to transform DayZ into an alternative for Left 4 Dead. I see all these dumb suggestions:

-Boss battles when entering certain landmarks

-Join Factions (medical, etc)....

-Zombie waves

-Servers can disable PvP

-Trains pick you up and transport you (wtf)

-All survivors spawn in one area to make groups easier

-Safe Zone of zombies

-Skins upgrade when more zombie kills

-Trade Market..

The list goes on. I mean seriously, stop thinking like this is some fantasy bullshit and start thing real for once. Most of you are still in that fantasy zombie-killing mentality.

That is all.

-Boss battles when entering certain landmarks------>you find a group/clan of bandits

-Join Factions (medical, etc)....------>we have the medical team spontaneously born in the community

-Zombie waves-------->fast respawn bug(?)

-Servers can disable PvP-----------i agree, totally bullshit, but if they want..

-Trains pick you up and transport you (wtf)---------> friend of mine got a pick up by some guys with a bus

-All survivors spawn in one area to make groups easier--->no complain and and run, if you play in a group they'll give you extra gear when you die and come back so how much do you want more?

-Safe Zone of zombies--------->forests,fields, you have food and water so you can't pretend free military weapons or medicals

-Skins upgrade when more zombie kills----------->sounds soooo WoW, don't like this :-(

-Trade Market..-----------> i've seen both private transations between players and servers where merchants communities play

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