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Scripters, Hackers, have more control than me, an admin.

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Yep, a guy just destroyed my camp with 7 vehicles in it with a satchel charge, but Im lucky that I was the server admin and restarted and got the bastard banned, but yes, Its really out of control, 40% of DayZ players are cheaters, is almost becoming worse than Counter-Strike!!!

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"This thread comes to you from a long time player"

Good thread, but that made me laugh cuz the game hasn't been out very long. No offence btw

Battleye is terrible. I have not yet been killed by a hacker, but I have experienced a few hacker moments. One was when I killed a group of 4-5 of them outside of electro and I killed them 2 times. They respawned in the SAME place. :o

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Yep, a guy just destroyed my camp with 7 vehicles in it with a satchel charge, but Im lucky that I was the server admin and restarted and got the bastard banned, but yes, Its really out of control, 40% of DayZ players are cheaters, is almost becoming worse than Counter-Strike!!!

I thought C4 spawned very rarely in the airfield.

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Exactly, servers need a "killed by" option or at least "Killed by" in the logs. Servers that don't run name plates are prime targets for hackers, they can port everyone around and kill them and no one will know who it is because there are no name plates and nothing in the log!

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Rocket is currently only working on how to exterminate hackers.

As you say,

  • recording XYZ data and warn admins/developers when player moves suspicious
  • when spawning illegal vehicles every player near it gets kicked and vehicle removed (could be abused, still better than a rioting tank)
  • same with illegal weapon insta kick

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I know it's off-topic but theRapist just got me thinking...

Why aren't there any tanks? I mean... besides the fact that they'd be incredibly overpowered and pretty much ruin everyone's days (if you aren't allied with the tank's crew)... I mean... Sedans survive the zombie apocalypse but armored vehicles don't?

*shrugs*

Not to be a complete troll, I haven't seen a hacker yet, but it does seem like it's a big problem. Will the "killed by" thing work though? Can't they change their user name? Or do you ban IPs rather than names? Sorry, have no knowledge of server control.

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It has gotten way past out of control, it really really needs to be the #1 priority now. Not Helicopters, Not content. Not weapon balance. Ect.

Something like a killed by in a log would be glorious.

I completely agree. Any number of people come to my TS server to complain about cheaters and beg me and the other server admins to do something. I feel terrible that I can't (because I have no idea who the cheaters are) and that I and my friends are paying for a server that's being overrun by cheaters.

I feel very strongly that if something significant isn't done and this problem isn't seriously and decisively addressed soon, not only will DayZ in its current form be unplayable, but a great many people will lose faith in any version of the game, even future beta versions or even a standalone version. DayZ's reputation as a fun and viable game is currently at the mercy of cheaters who care little about its future viability, and at the moment, there's nothing I can do as an admin and fan of the game to stop them from ruining it.

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I'm sure the problem is dire Folic, but I'm not sure you are being fair when you say that this could affect the standalone version as well. If it runs on a different engine, all the Arma2 cheats that hackers use in DayZ should be become useless...

Of course, nothing prevents them from conjuring up new ways to cheat, but still...

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every popular game has cheats. the popularity of this mod has surely peaked the script kiddies interest

arma ii expansion being in beta and dayz being in alpha is two things that generally makes it tough for whatever anticheat is used to keep up with all the patching and updating

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I know it's off-topic but theRapist just got me thinking...

Why aren't there any tanks? I mean... besides the fact that they'd be incredibly overpowered and pretty much ruin everyone's days (if you aren't allied with the tank's crew)... I mean... Sedans survive the zombie apocalypse but armored vehicles don't?

*shrugs*

Not to be a complete troll, I haven't seen a hacker yet, but it does seem like it's a big problem. Will the "killed by" thing work though? Can't they change their user name? Or do you ban IPs rather than names? Sorry, have no knowledge of server control.

Operating a tank is quite difficult and needs expertise;) Just like helicopters.. but that said, i do not support fuel and fly helicopters as they are harder to master than planes and thus not realistic to take so easily.

Every Client you log in authenticates with the ArmA2: OA Key, so if you ban this Key they can switch usernames and IP and are still banned. But I don't know if this Key gets saved when the player leaves a server, so I think this would be the best way to abolish them.

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Would that work theRapist? I keep getting this message when I respawn that I have to choose a gender and that it'll be bound to my CD Key, but I can choose either everytime. Is that even related?

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If the game dies before it gets that far it's not going to matter what it is running on, standalone or not. It is BAD. Look at the 2nd Reply he guessed 40% of ALL DayZ players cheat.

The admin controls are next to worthless if you don't know who's doing it, like i said in the OP. Also, you can "hack" so screen there name so nametags on the server are useless for anti cheat measures.

Also, seriously? Get the hell out of my thread asking about why tanks aren't in the game. Did you not read my OP? Fuck content. Don't derail the thread.

Edited by Beans

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every popular game has cheats. the popularity of this mod has surely peaked the script kiddies interest

Indeed, but there are few games that I can think of where admins have so little ability to stop cheaters.

Are things as dire as I said? I hope not, but I can certainly see a more casual player getting completely fed up with the rampant, uncontrollable cheating and just writing off the whole DayZ franchise. There are enough other games out there that gaining and keeping the attention of a casual, fickle gamer requires strong support from the devs initially and strong support from the server admins to keep the game viable.

Honestly, if you had just started DayZ after hearing how cool it was, only to have your ass repeatedly handed to you by some invulnerable player flying a helicopter that's not even in the game, would you continue to play, or would you quit in frustration and never give the game a second look?

To put it in more personal terms, why should I, as a server admin, continue to pay money for a server that I cannot effectively control for a game that's currently at the mercy of hackers? Don't mistake me - I like the game a lot. My time and money are limited, though, and if I'm not thrilled about the state of affairs, how much more frustrated are normal players without even the illusion of power that I have as an admin?

Edited by Folic_Acid
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yeah I have found a few C4's spawn at the barracks so they are not just a hack. A usefull tool would be for server admins so see the hackers online. If ther admin could see everyone on the map then it would fix this. he would be able to see people teleport and ban their IP addrsss or whatever it is. when people are being hit the server admin can see if the guy is playing legit or cheating. he would see that the hacker was killed and should be omn the coast but when he can see him suddenly at the NW airfield then you know somethings up

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I agree.. but there's always going to be hackers unless everything is controlled serverside - which is bad.

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I agree.. but there's always going to be hackers unless everything is controlled serverside - which is bad.

Yeah, I know hackers will always exist. I just don't have ANY options to deal with them. I'm even forbidden from banning them from my own server (assuming I had a way to actually figure out who they are) for fear of getting my server blacklisted. I understand that there's a desire to deal with cheaters globally, not just locally on one server. If that's true, why not use a ban streaming service?

Beans' thread title is absolutely spot on. Cheaters have more control than I do. That's extremely frustrating, and I can't help but wonder why I pay money for this.

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DayZ staff has no control over Battleeye. They can't just stop developing the Mod until Battleeye gets their shit together. That is absurd.

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Yeah, I know hackers will always exist. I just don't have ANY options to deal with them. I'm even forbidden from banning them from my own server (assuming I had a way to actually figure out who they are) for fear of getting my server blacklisted. I understand that there's a desire to deal with cheaters globally, not just locally on one server. If that's true, why not use a ban streaming service?

Beans' thread title is absolutely spot on. Cheaters have more control than I do. That's extremely frustrating, and I can't help but wonder why I pay money for this.

Personally I believe if you own something you should have control over it, I do understand that Rocket wants everyone to have a fair advantage, and some admins will abuse their power. If I got banned from someones server I would just shrug and switch to another, if I got banned from that one then I'm clearly doing something wrong. I completely agree with full admin control, but this still wont change the state of hackers much, lol.

Edited by whatbadguy

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DayZ staff has no control over Battleeye. They can't just stop developing the Mod until Battleeye gets their shit together. That is absurd.

So why am I forbidden from banning cheaters on my own server by the DayZ staff?

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folic_acid

I am not my server admin but what he does is he downloads the logs. it shows what names log in with what gea and what they pick up and so on. Next to their name it shows a number which is bound to that persons account. from there he bans the players number not his name so even if the hacker changes his name he cant get in the server. And he justifies his ban by showing the logs of the person hacking. The logs are something like 600mb downloads but

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DayZ staff has no control over Battleeye. They can't just stop developing the Mod until Battleeye gets their shit together. That is absurd.

'

Read OP.

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So why am I forbidden from banning cheaters on my own server by the DayZ staff?

Because DayZ staff doesn't want server admins to be the judges and executioners. Generally, when you host a server you don't control the loot and equipment one person has. DayZ staff has said that if you have a FRAPS of an individual who is cheating and you ban them, report it with the FRAPS, they will not blacklist you.

Basically, all you are doing is 'claiming' someone is hacking because Arma2 servers don't tell you much about anyone breaking scripts or hacking, so ANYONE can deny it, even if you SEE it. You have to have proof. DayZ staff just wants you to provide proof before you start taking away all of peoples equipment, cars, tents, ect. You aren't just removing one person from your server. You are potientally removing a persons entire game if you mess up or just assume. Sadly, A lot of admins DO assume.

Edited by U.B.C.S. Ravin

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Like I said. download the logs and you can see who is hacking. when your group is being his and they are teleporting it doesn't show in the logs however or if someone is invincible. For a while we had a guy play with us who used his hack to counter hackers only. so when we were driving around or farming for gear and we got hit he could see the guy teleporting and we would ban him. then we would play like normal. Note every time he used his hack he would lose all his stuff and once playing normal again he would be back on the beach like everyone else. its part of the hack they dont save like a normal character so they are less fun.

but a hacker cracked the shits the other week when he was killing everyone and our mate killed him and he reported our mate and he got banned, but so did the other hacker

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