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RastaMuffin

Flashlight

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I think that they should change the flashlight a bit. It doesn't make sense that a flashlight takes the same amount of room as 4 Toolboxes, also its annoying that you can't wield a pistol and a Flaslight together.

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Why would you weld a weapon to anything else? That can't be good for the frame. The G17, Remington, and many of the higher ARs have flashlights built in.

Edit: I am the dumb, I read wield as weld.

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Why would you weld a weapon to anything else? That can't be good for the frame. The G17' date=' Remington, and many of the higher ARs have flashlights built in.

[/quote']

I don't mean that you need to be holding a FLashlight and a Pistol Together. I just think it's annoying that the flashlight goes to the sme slot as the Pistol.

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Why would you weld a weapon to anything else? That can't be good for the frame. The G17' date=' Remington, and many of the higher ARs have flashlights built in.

[/quote']

I don't mean that you need to be holding a FLashlight and a Pistol Together. I just think it's annoying that the flashlight goes to the sme slot as the Pistol.

Ok, let's roll with this. Flashlight goes in the utilities section (with map, etc), and you can activate it with a secondary weapon out. When out, the recoil on the weapon is increased (since you're only holding the weapon with one hand) and reloading is much slower.

How's that?

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for god's sake, who would choose between a pistol and a flashlight? We have 2 hands, please, make the flashlight take only an utility store (like map and compass) and should be able to use together with a weapon, at least a side one.

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To use the flash light as morse code, that would be great we could turn it on with left click and not the "L" key.

We often give brief input to the flash light. The L key can be used to turn it on or off.

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