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At the risk of sounding like en elitist bastard I am going to have a little rant.

I have been playing Operation Flashpoint and ArmA games since their inception a decade ago. What drew me to Bohemia's titles were their uncompromising and harsh mechanics, tense, butt clenching fear and uncertainty at every turn. Consequences are brutal but it's those flashes of pure, raging panic and coming out of it alive (for the fear of boredom) that made these titles so unique and appealing to me.

It's obvious why nobody else makes games like this. Not only are they ridiculously resource intensive but they are risky as fuck. A lot of people like to have an experience delivered to them on a silver platter but ArmA demands you invest yourself. You aren't guaranteed a reward, but when you do get a reward it's simply unlike anything you can find anywhere else.

Day Z could only ever really happen on this platform/ engine and it possess an unforgiving and brutal spirit that I believe is what makes it so appealing and compulsive.

Fortunately, it's potential greatness has attracted a lot of attention and attracted many, many new players to this engine and this game. For many it has been quite a shock just how difficult it can be but for veterans and those who are willing to invest, it proves to be utterly worth it.

What I am seeing is a very vocal group, some of who don't understand the concept of what an Alpha is, and others who are more used to that silver platter service I described above. Those who are ignorant of the Alpha, Beta, RC process can be forgiven. Those who are sitting at the table, smashing their cutlery into the tablecloth demanding items that aren't on the menu need to stop, turn around and leave the restaurant. You are in the wrong place. You were looking for MacDonald's.

I like a Macdonald's just as much as the next guy but I wouldn't want it every day. Sometimes I want to dress up, go somewhere with a great atmosphere to wine and dine a little.

It may not be to your tastes, and that's alright, but there are plenty of people who thoroughly enjoy this humble, but extremely unique and zesty meal. You can't run into the kitchen and start demanding the chef dump ketchup into everything.

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I'm going to give this man a "hear, hear!" For two reasons. One, his post is awesome, and should be read and celebrated. Two, the number of times I've read people posting "here, here!" I've wanted to gouge my eyes out.

It's "hear", not "here".

:D

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MacDonalds?

amos.jpg

Look... me and the McDonald's people got this little misunderstanding. See, they're McDonald's... I'm McDowell's. They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds. My buns have no seeds.

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Hazzard, your point is valid, but also not fair enough. Of course there are a lot of kiddies and players that aren't familiar with Arma style of gameplay. But as in any other community we should not force them to leave, just because they aren't fitting with our image. They will change the community a little and they will change themselves a little or they will leave.

In other words, those players need someone to teach them good manners and I think you, me and many others vets should help them.

Personally, for many years I felt alone with my fanboyism about OFP/Arma and now I know at least 3 guys that started to learn Arma because of DayZ. They whine about how hard it is to control the movement for example but I explain them why it was done like that etc.

Just my opinion :)

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At the risk of sounding like en elitist bastard I am going to have a little rant.

I have been playing Operation Flashpoint and ArmA games since their inception a decade ago. What drew me to Bohemia's titles were their uncompromising and harsh mechanics' date=' tense, butt clenching fear and uncertainty at every turn. Consequences are brutal but it's those flashes of pure, raging panic and coming out of it alive (for the fear of boredom) that made these titles so unique and appealing to me.

It's obvious why nobody else makes games like this. Not only are they ridiculously resource intensive but they are risky as fuck. A lot of people like to have an experience delivered to them on a silver platter but ArmA demands you invest yourself. You aren't guaranteed a reward, but when you do get a reward it's simply unlike anything you can find anywhere else.

Day Z could only ever really happen on this platform/ engine and it possess an unforgiving and brutal spirit that I believe is what makes it so appealing and compulsive.

Fortunately, it's potential greatness has attracted a lot of attention and attracted many, many new players to this engine and this game. For many it has been quite a shock just how difficult it can be but for veterans and those who are willing to invest, it proves to be utterly worth it.

What I am seeing is a very vocal group, some of who don't understand the concept of what an Alpha is, and others who are more used to that silver platter service I described above. Those who are ignorant of the Alpha, Beta, RC process can be forgiven. Those who are sitting at the table, smashing their cutlery into the tablecloth demanding items that aren't on the menu need to stop, turn around and leave the restaurant. You are in the wrong place. You were looking for MacDonald's.

I like a Macdonald's just as much as the next guy but I wouldn't want it every day. Sometimes I want to dress up, go somewhere with a great atmosphere to wine and dine a little.

It may not be to your tastes, and that's alright, but there are plenty of people who thoroughly enjoy this humble, but extremely unique and zesty meal. You can't run into the kitchen and start demanding the chef dump ketchup into everything.

[/quote']

I agree.

But I also think that instead of griping about the new guys, we should help them embrace the different style of gameplay that Arma 2 offers.

I know I'm probably a hypocrite for saying that, but I've had time to think about the issue.

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I totally agree in that we should help them along and not dismiss them. I don't want to change them I just want them to understand why they like the game and what makes it special. I fear, like many do, that their incessant whining will see the Foie gras brought out swimming in BBQ sauce and a side of french fries. Who knows, it might still taste awesome but it won't be Foie gras anymore and you can get the same kind of thing from the joint down the road, faster and cheaper than you can here ;).

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I totally agree in that we should help them along and not dismiss them. I don't want to change them I just want them to understand why they like the game and what makes it special. I fear' date=' like many do, that their incessant whining will see the Foie gras brought out swimming in BBQ sauce and a side french fries. Who knows, it might still taste awesome but it won't be Foie gras anymore and you can get the same kind of thing from the joint down the road, faster and cheaper than you can here ;).

[/quote']

What I take umbrage with is the people complaining about how much time it takes to invest in this game. Yes it does, it takes commitment. It's not a run and gun game...Arma never has been a run and gunner. It takes thought, planning, patience, and attention.

It's not for a casual gamer by any means. I love it the way it is.

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I totally agree in that we should help them along and not dismiss them. I don't want to change them I just want them to understand why they like the game and what makes it special.

You're going to tell us why we like the game?

How fucking thoughtful of you.

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Casual gaming is something that will disappear soon, I believe.

Usually casual games are substandard in comparison to those products that "hardcore" gamers are expected to play.

I highly suspect that as casual gamers spend more time playing games, their pallet will mature and they will begin to reject substandard products.

At the moment (we can already see it changing though) this particular demographic plays the likes of Evony and Zynga games and are quite happy with these products but that is only because they aren't aware of the just as accessible and far more rewarding products that exist. When they do, they will begin to recognize their current favorites for what they are - thinly veiled billing systems. And with that the "casual gaming market" or what I like to call the "Conman's playground" will vanish.

Then again there will always exist severely retarded people and with that you will always have someone offering them their thinly veiled billing systems.

Hey Zynga, how you getting on over their in "Conman's playground?" getting hot in there? U Mad bro?

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