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lun4tic

"Endgame"

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New player, here, and after six agonizing hours of acclimation to the game I've spent another six playing it excitedly. I wanted to make a suggestion about how the game might "end", the word being in quotes because the game should never really end. One of the great things about it is beginning with nothing, the thrill of scavenging, and the play of risk and reward when it comes time to scavenge farther into the busier towns. There isn't a win or lose condition, the joy of playing is inherent in the experiences.

With that said, I would like to see a semi-win condition added that may add replayability and longevity to the game. A finish line of sorts should be added somewhere that forces the player to travel long distances, through zombie-infested areas, and with limited locations where they can find medical supplies and food to promote player interaction. Ideally, players would start on one side of the map and be forced to move to the other. Upon crossing the "finish line", from that point on the player will respawn with a second-tier kit. This provides them with a slight advantage when starting fresh, from then on out. They can cross it again for a third-tier kit, and possibly so on and so forth. Crossing the "finish line" isn't forced on anybody, so any player can do as they please. It's just an optional way to allow players to earn a small advantage when starting fresh after death.

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The finish line is to get to the NW Airfield and survive :D

I see your point, but DayZ is like Minecraft! There is no real end

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Exactly, I didn't suggest a real end. Just an optional goal for progression-oriented players.

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The "endgame" is when you die lol.

When you get to playing this game long enough you get to realize how you shouldn't attach your self to anything. Basically we just run around up north getting all the sick weapons, NVGs, rangefinders, and coyote packs. Then we run down south and either spy on people or kill as many as we can before we die lol.

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Exactly, I didn't suggest a real end. Just an optional goal for progression-oriented players.

It's not a bad idea but I can see this becoming a problem for new players at a later stage when most other players are at third or fourth-tier. With all the murdering going on right now those new players would never reach the 'finish' as there would most certainly be one or more groups of players camping about with their higher-tier kits killing the others off which would lead to a lot of grief and ultimately the end of this mod.

imo.

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Endgame should just be things to do, this doesn't end. The ultimate endgame would see Chernarus as the last living place. The zombie population would rise as the scent of flesh carried on the wind.

I saw Rocket say he wants to introduce underground bases, which is certainly endgame stuff.

I made a post of my own that outlines a way to make establishing a base desirable and add some spice to the game. You can check it out here if you want: http://dayzmod.com/f...nity-minigames/

Edited by Haplo

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