bogroll (DayZ) 26 Posted July 28, 2012 (edited) http://www.reddit.co...details/c5k7u2fArma 2 players not too happy eitherhttp://forums.bistudio.com/showthread.php?137694-ARMA-2-Operation-Arrowhead-Combined-Operations-Reinforcements-update-1-62/page22 Edited July 28, 2012 by bogroll 2 Share this post Link to post Share on other sites
bogroll (DayZ) 26 Posted July 28, 2012 (edited) Looks like Rocket was not aware of the change. Seems like Bohemia is doing their own tinkering with DayZ. Not good. Edited July 28, 2012 by bogroll Share this post Link to post Share on other sites
Max Planck 7174 Posted July 28, 2012 Quote:[ No one in ArmA2 ever said "Hey, my Lee Enfield is too loud and that guy's M1911 is thee times more powerful than it should be!" BIS, please stop breaking my milsim because a few kids wanna fight zombies and gank newbs before the next CoD comes out in a few months.]A lot of the comments go like that. 1 Share this post Link to post Share on other sites
Enrico (DayZ) 6 Posted July 28, 2012 Has this been fixed or are they still "nerfed"? I'm just curious because I saw comments about it taking four shots to kill a zombie with the revolver, and I just killed a zombie with one shot from a revolver last night with a fully up-to-date copy (and it wasn't even a headshot). Share this post Link to post Share on other sites
Wallberot 37 Posted July 28, 2012 http://dayzdb.com/news/weapon-changes-in-arma2-162 Share this post Link to post Share on other sites
pred@tor 26 Posted July 28, 2012 The 9x19mm us more pwoerful than the 9x18mak round.. This does not make sense... Share this post Link to post Share on other sites
gobacktogo 29 Posted July 28, 2012 nice to see rocket responding to this. totally destroys the feeling of pvp for me if it takes so many i.e. AK shots to kill someone. Share this post Link to post Share on other sites
TheMachine 803 Posted July 28, 2012 (edited) So basically all weapons are 1/2 to 1/3 of the previous damage?Well that's bullshit.Now an AK round is almost as weak as the previous makarov rounds?The fuckady fuck? Edited July 28, 2012 by TheMachine Share this post Link to post Share on other sites
dasd2516 87 Posted July 28, 2012 what were Bohemia thinking?seriously ...WHAT THE FUCK ? Share this post Link to post Share on other sites
spexnax 15 Posted July 28, 2012 I guarantee you that i would not be standing after two or three Ak rounds to the body. I do not like this at all maaaan. Share this post Link to post Share on other sites
ulanthorn 0 Posted July 28, 2012 (edited) The 9x19mm us more pwoerful than the 9x18mak round.. This does not make sense...Makes pretty much sense since the 9x18 has only half the muzzle energy of a 9x19 in the real world.All of the changes for ammuntion and weapon values do make sense in ArmA 2 and are just a correction made to reset the lethality after a rise in lethality in 1.59. Assault rifles like AK74 were never meant to kill armoured soldiers in one hit at 300m. Precision is reduced too.In ArmA you will barely notice the change at less than 150 meters, he changes kick in only at range, one or two 5.45x39 rounds will kill for sure at 0-100m in ArmA II, but DayZ uses a completely different damage management. It's now in Rocket to make changes to DayZ since the changes are fine for realims sake in ArmA II. Edited July 29, 2012 by Ulanthorn 3 Share this post Link to post Share on other sites
Max Planck 7174 Posted July 28, 2012 Makes pretty much sense since the 9x18 hs onyl half the muzzle energy of a 9x19 in the real world.All of the changes for ammuntion and weapon values do make sense in ArmA and are just a correction made to reset the lethality after a rise in lethality in 1.59. Assault rifles like AK74 were never meant to kill armoured soldiers in one hit at 300m. Precision is reduced too.In ArmA you will barely notice the change at less than 150 meters, he changes kick in only at range, one or two 5.45x39 rounds will kill for sure at 0-100m in ArmA II, but DayZ uses a completely different damage management. It's now in Rocket to make changes to DayZ since the changes are fine for realims sake in ArmA II.Thanks for clarifying that... Beagle is it? Share this post Link to post Share on other sites
bogroll (DayZ) 26 Posted July 28, 2012 (edited) This appears to be the CEO of Bohemia doing his own thing to revise DayZ according to how he sees the game developing. He must have known that he would be muscling in on Rocket (who didn't know jack about this).Seems like there is some behind the scenes politics going on. Follow the money.This new shit is detrimental to the original concept of the mod. Edited July 28, 2012 by bogroll 1 Share this post Link to post Share on other sites
peetgamer 10 Posted July 28, 2012 (edited) rocket is laughing at us and he don't care i think, seeing his interviews on youtube. I realy don't see much progress server tech sucks many bugs never solved sinds lanch mod and there are every patch eather new bugs and errors or old ones reappear again lol.And yes i know its alpha but some bugs already should be solved after 4 months come on and no im not gonne make my own game if i critic Rocket take it or dont read im not gonne suk up his.... you dont improve this game by putting feathers in his ass:PWorse at moment are loading times going ingame, no respawn items(elektra was completely empty no spawm items), zombies bugged and still walk through doors and lagging and graphical glitches. Lag with items picking up or inventory lag. Edited July 28, 2012 by peetgamer Share this post Link to post Share on other sites
Jackftw 310 Posted July 28, 2012 Looks like Rocket was not aware of the change. Seems like Bohemia is doing their own tinkering with DayZ. Not good.The change was to Arma, not DayZ. Bohemia can do whatever the fuck they want with their own game. Share this post Link to post Share on other sites
thehumandove 344 Posted July 28, 2012 And now all the Rocket lovers can stop talking about how awesome the nerf is. Because it's the lame. 1 Share this post Link to post Share on other sites
Max Railgrave 78 Posted July 28, 2012 (edited) Looks like Rocket was not aware of the change. Seems like Bohemia is doing their own tinkering with DayZ. Not good.This appears to be the CEO of Bohemia doing his own thing to revise DayZ according to how he sees the game developing. He must have known that he would be muscling in on Rocket (who didn't know jack about this).Seems like there is some behind the scenes politics going on. Follow the money.This new shit is detrimental to the original concept of the mod.Rocket works for Bohemia last I checked. The DayZ and ARMA2 teams may not be totally in full communication with each other. That is a much more believable explanation than "Bohemia is out to mess with DayZ without Rocket's knowledge," which is just silly. Edited July 28, 2012 by Max Railgrave Share this post Link to post Share on other sites
bogroll (DayZ) 26 Posted July 28, 2012 (edited) MAx R: You are right, he is employed by BiS directly; however he has been relocated to a substudio which develops DayZ.I am frankly dismayed that he wasn't told about this modifation to the beta file. He works for them but was kept in the dark.Rocket is getting lots of offers from other developers by his own admission. He'd be wise to stick to the Arma engine for the obvious reasons .But then Thai hookers, a crate of beer and beach can sway any man. We will never know what is going on behind the scenes at this moment but I suspect there exists a lot of toing and froing with regards the direction of the game. Far far more work was done on Arma 2 than in the mod (again obvious).Max - you don't tell a hugely successful author of a mod that you employ; who has brought huge profits, that you're going to bork his mod (let alone the original game) because of some of some miscommunication?? Shurely shome mistake mush munnypenny Edited July 28, 2012 by bogroll Share this post Link to post Share on other sites
CommodoreFrank 13 Posted July 28, 2012 (edited) Bohemia didn't do this to screw over DayZ. Read some of the thread on the BIS forums. It sheds a lot of light on what happened and for what reasons. The general idea of it was to bring some weapons more in line with real-life counterparts. It just happened that the new damage values didn't translate over to DayZ well. As said above, it seems to be a communication mishap. Edited July 28, 2012 by CommodoreFrank 2 Share this post Link to post Share on other sites
ZomboWTF 527 Posted July 28, 2012 (edited) The 9x19mm us more pwoerful than the 9x18mak round.. This does not make sense...http://en.wikipedia....rov#Performance"9×18mm is ballistically inferior to the 9×19mm Parabellum cartridge."20000 psi are way less than 35000 you know Edited July 28, 2012 by Zombo 1 Share this post Link to post Share on other sites
ulanthorn 0 Posted July 28, 2012 (edited) Weapon effects on Humans were always "nerfed" in DayZ. In vanilla ArmA II you do not even have a chance to log off after a single AK hit to the chest from 50m because you're already dead. ArmA II was always much more unforgiving in pure PvP compared to DayZ.The "nerf" is barely noticable in ArmA II and just a long time overdue and often requested fine tuning.DayZ has to adopt, it's that simple.Last time i checked DayZ was labeled Alpha. Edited July 29, 2012 by Ulanthorn Share this post Link to post Share on other sites
bogroll (DayZ) 26 Posted July 29, 2012 Bohemia didn't do this to screw over DayZ. Read some of the thread on the BIS forums. It sheds a lot of light on what happened and for what reasons. The general idea of it was to bring some weapons more in line with real-life counterparts. It just happened that the new damage values didn't translate over to DayZ well. As said above, it seems to be a communication mishap.So why not tell Rocket about this?? Share this post Link to post Share on other sites
thehumandove 344 Posted July 29, 2012 Weapon effects on Humans were always "nerfed" in DayZ. In vanilla ArmA II you do not even have a change to log off afer a single AK hit to the chest from 50m because you're already dead. ArmA II was always much more unforgiving in pure PvP compared to DayZ.The "nerf" is barely noticalbe in ArmA II and just a long time overdue and often reqiested fine tuning.DayZ has to adopt, it's that simple.Last time i checked DayZ was labeled Alpha.You're right. It's not quite Halo yet. In due time 1 Share this post Link to post Share on other sites
CommodoreFrank 13 Posted July 29, 2012 So why not tell Rocket about this??Your guess is as good as mine. Maybe they didn't think it would affect DayZ as much as it did. At least Rocket is aware of it now. Share this post Link to post Share on other sites
_Gunslinger_ 46 Posted July 29, 2012 Sounds like a simple assumption that bullet damage falls off at range like Arma II Share this post Link to post Share on other sites