krisrules 0 Posted April 30, 2012 Some people may enjoy the badass bandit model and for that reason choose to PvP, others may enjoy just slaughtering by-passers for their equipment, its a win for the bandit, however there isn't anything rewarding for the good Samaritans.Perhaps if you gave players with (for example) 4k humanity (which im pretty sure I managed to get after blood transfusing/bandaging a guy) a model change of some kind, or something else beneficial. I couldn't suggest what because I don't know how server scripts work, maybe for example after 5k humanity you could get a hint on your map/task/notes to the location of good equipment.Again just anything that would promote teamwork wouldn't go a miss. Share this post Link to post Share on other sites
Samsquanch (DayZ) 8 Posted April 30, 2012 You get a halo! Nah... I'm sure it will be implemented when they get a faction/grouping system going. Maybe you need a certain humanity level to be a leader in the good/neutral factions? Maybe at a certain level of high/low humanity, you can survive a bullet that might otherwise kill you? Just some quick thoughts. Share this post Link to post Share on other sites
deathward4@hotmail.com 1 Posted April 30, 2012 Maybe at a certain level of high/low humanity' date=' you can survive a bullet that might otherwise kill you? Just some quick thoughts.[/quote']Actually, I like that idea.So both evil players, and paragon players both benefit. Share this post Link to post Share on other sites
SSG Izo 4 Posted April 30, 2012 Never change anything concerning weapon performance based on how much humanity a player has or dont have, a bullet should always have the same effect.Kevlar/ body armour, sure.Angel/devilskin, no. Share this post Link to post Share on other sites
sgtsnug 26 Posted April 30, 2012 This thread exists already, read the forums before you post. http://dayzmod.com/forum/showthread.php?tid=477 Share this post Link to post Share on other sites