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krisrules

Rewards for high humanity

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Some people may enjoy the badass bandit model and for that reason choose to PvP, others may enjoy just slaughtering by-passers for their equipment, its a win for the bandit, however there isn't anything rewarding for the good Samaritans.

Perhaps if you gave players with (for example) 4k humanity (which im pretty sure I managed to get after blood transfusing/bandaging a guy) a model change of some kind, or something else beneficial. I couldn't suggest what because I don't know how server scripts work, maybe for example after 5k humanity you could get a hint on your map/task/notes to the location of good equipment.

Again just anything that would promote teamwork wouldn't go a miss.

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You get a halo! Nah... I'm sure it will be implemented when they get a faction/grouping system going. Maybe you need a certain humanity level to be a leader in the good/neutral factions?

Maybe at a certain level of high/low humanity, you can survive a bullet that might otherwise kill you? Just some quick thoughts.

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Maybe at a certain level of high/low humanity' date=' you can survive a bullet that might otherwise kill you? Just some quick thoughts.

[/quote']

Actually, I like that idea.

So both evil players, and paragon players both benefit.

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Never change anything concerning weapon performance based on how much humanity a player has or dont have, a bullet should always have the same effect.

Kevlar/ body armour, sure.

Angel/devilskin, no.

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