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ytman18@gmail.com

Things I'd Need in Retail

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Idle thoughts for a potential retail release.

1] One world/no instanced locations. To do this, and this will be a headache, we'll need to have every server be a different map. This would avoid trans-dimensional warfare. Of course if this is on this engine... ouch.

2] A very open and dynamic 'gang/tribe' system where territory can be 'claimed' and resources from it taken.

3] A 'exploration' background and story that would reward exploration as much as 'carnage hunting'.

4] An end game... what ever that could be.

5] Don't get rid of player killing in any and all situations.

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More importantly, you need to be polite, confident, have excellent communication skills and work well with others under pressure.

edit oh wait not that retail

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Idle thoughts for a potential retail release.

1] One world/no instanced locations. To do this' date=' and this will be a headache, we'll need to have every server be a different map. This would avoid trans-dimensional warfare. Of course if this is on this engine... ouch.

2'] A very open and dynamic 'gang/tribe' system where territory can be 'claimed' and resources from it taken.

3] A 'exploration' background and story that would reward exploration as much as 'carnage hunting'.

4] An end game... what ever that could be.

5] Don't get rid of player killing in any and all situations.

You 'need'? Don't be so entitled.

Also this is not and never will be an 'MMO' please leave all notions of that genre at the door before you suggest anything else.

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I hope they just fix the stability and nail the backend servers and then walk away.

I like the simplicity it has now.

A few tweaks/additions would be good ( as in my list on my sig) but other than that I'd say leave it be.

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I hope they just fix the stability and nail the backend servers and then walk away.

I like the simplicity it has now.

A few tweaks/additions would be good ( as in my list on my sig) but other than that I'd say leave it be.

I dissagree, I think this game needs to evolve. It may end up being something even more special than it is now.

However yes, more stability would be grand.

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Hmmm. DayZ so far has almost 90,000 'unique players'. My guess is that by the end of the weekend we'll see well over 100k unique players. The trend may well continue upwards for some time. The question is at what point do the numbers stack up in such a way that it just makes hard commercial sense to turn DayZ into a commercial entity?

If the numbers keep rising over the next few weeks, there seems little doubt BI will want to turn this into a commercial proposition in some form - to essentially 'monetize' it, going forward. Perhaps the best way to do that might be 'trojan horse' it into the ArmA III product - the two could go hand-in-hand, after all.

It's way too early to see if DayZ can make a strong enough commercial case for itself to become a 'stand-alone' product. At the moment it's proven it can sell its parent software (ArmA II), but 90,000 users is a mere drop in the ocean, financially speaking, when considering a completely new franchise.

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Hmmm. DayZ so far has almost 90' date='000 'unique players'. My guess is that by the end of the weekend we'll see well over 100k unique players. The trend may well continue upwards for some time. The question is at what point do the numbers stack up in such a way that it just makes hard commercial sense to turn DayZ into a commercial entity?

If the numbers keep rising over the next few weeks, there seems little doubt BI will want to turn this into a commercial proposition in [i']some form - to essentially 'monetize' it, going forward. Perhaps the best way to do that might be 'trojan horse' it into the ArmA III product - the two could go hand-in-hand, after all.

It's way too early to see if DayZ can make a strong enough commercial case for itself to become a 'stand-alone' product. At the moment it's proven it can sell its parent software (ArmA II), but 90,000 users is a mere drop in the ocean, financially speaking, when considering a completely new franchise.

A mere drop in the ocean for a huge AAA studio / publisher but pretty substantial for a Niche' developer like BI.

Then again I hear their MOD and DOD contracts are pretty lucrative on their own...

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