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Permadeath and fear of losing all your hard earned gear is an essential feature of this mod. It is one big reason this mod able to elicit such intense emotions in players.

Therefore I would not only like to see duped tent cities wiped, but a change in game mechanics so that all the gear that player has hoarded in tents or vehicles would vanish for good when his character dies. I don´t see any reason why you can hoard stuff with your current character, die, and then run with a new character to the tent of your previous "life" and pick up the gear. It takes away the point of permadeath, the thrilling aspect of balancing the risks between survival and scavengin for loot and just reinforces the juvenile deathmatch mentality, imo.

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Permadeath and fear of losing all your hard earned gear is an essential feature of this mod. It is one big reason this mod able to elicit such intense emotions in players.

Therefore I would not only like to see duped tent cities wiped, but a change in game mechanics so that all the gear that player has hoarded in tents or vehicles would vanish for good when his character dies. I don´t see any reason why you can hoard stuff with your current character, die, and then run with a new character to the tent of your previous "life" and pick up the gear. It takes away the point of permadeath, the thrilling aspect of balancing the risks between survival and scavengin for loot and just reinforces the juvenile deathmatch mentality, imo.

Agreed!

Surprised to read 3 pages before someone said this.

(Personally I would go even further, and remove all tents all together. Not gonna happen though, but thats my opinion)

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Survival is the ability to loot and store items and loot again, its thanks to the ability to store things that increases survivability... I believe the real issue is just the duping as with normal tents even if you do lose your gear and can go to a tent and re-equip the gear tends to get more sparse and lower level which is the point, with duped items this mechanic is eliminated completely from the game. Some people like to go with what they got, others, like me, prefer to have somewhere to store excess gear. What's the point of looting if you can't even hold everything you find? It might go more towards idiots running around and shooting like CoD players simply because they don't have the RISK of needing to get their new found loot to their safe haven and then they still have to worry about protecting their gear and making sure no one is trailing them... Having tents and camps adds a new level of intensity to the game.

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Survival is the ability to loot and store items and loot again, its thanks to the ability to store things that increases survivability... I believe the real issue is just the duping as with normal tents even if you do lose your gear and can go to a tent and re-equip the gear tends to get more sparse and lower level which is the point, with duped items this mechanic is eliminated completely from the game. Some people like to go with what they got, others, like me, prefer to have somewhere to store excess gear. What's the point of looting if you can't even hold everything you find? It might go more towards idiots running around and shooting like CoD players simply because they don't have the RISK of needing to get their new found loot to their safe haven and then they still have to worry about protecting their gear and making sure no one is trailing them... Having tents and camps adds a new level of intensity to the game.

I agree, but I don´t like the fact that stashes don´t disappear when you die. I like the idea of having your own campsites with ability to store loot, but only wihin the life of the current character. When he dies, it should all be gone and you would really have to start from beginning again.

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Tents, campsites, and hoarding items/vehicles isn't the problem. Anybody with a bicycle can stealthily patrol the forests and accidentally stumble upon your camp, marking it down on the map and taking everything he can hold. That's a mechanic of the game; by pitching a tent and settling down in an area, you run the risk of your campsite being found and losing all of the items you have stored.

The issue here is the duplication of the items in said camps. At the moment, a player who duplicates items can simply reduplicate the items he or she has lost to random patrols. There's no personal value attached to these duped items - they're simply lines of code in a script. THAT is the problem.

Campsites are fine. Campsites that hoard duplicated items (and house those who duplicate) aren't.

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I agree, but I don´t like the fact that stashes don´t disappear when you die. I like the idea of having your own campsites with ability to store loot, but only wihin the life of the current character. When he dies, it should all be gone and you would really have to start from beginning again.

It's good but what about the guys that kill you while raiding your camp? Their raid would be all for naught! Something to consider... my only beef is with duping, like Nalestorm, which NEEDs to be fixed :)

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It's good but what about the guys that kill you while raiding your camp? Their raid would be all for naught! Something to consider... my only beef is with duping, like Nalestorm, which NEEDs to be fixed :)

Thats an excellent point, there should be something like short 5-10 minute timer before its gone. Same as the player corpse.

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Thats an excellent point, there should be something like short 5-10 minute timer before its gone. Same as the player corpse.

Something else to note, groups might have 1 person put down all the tents and if they're getting attacked they could send him out to die first and then make the battle drag on so the tents delete before the raiders get the gear AND in battles, if the defending group is spread out enough and sneaky it could easily be 10-20 minutes in between every kill, and if they defending team wins they could easily lose alot of gear because some members died but not all of them... it would be very hard to manage all these various factors!

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hi,

I was thinking about that last night while playing. I agree with OP there's too much duplicated camps with something like 20-30 tents full off very rare items. When you see 15 NVGs, 10 coyote backpacks, 12 M107 + 50 M107 mags, 25 guillie suits and the list goes on, it doesn't makes sense. People are not afraid to die anymore. They just come back to their camp and take a new hight end gear. I know I will be flamed for that but IMHO, all tent should be deleted when the guy who pitched them dies. Simple as that. Like that, permadeath mean something.

cya.

Nikiller.

Edited by Nikiller
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There's are 2 camps on my server that i've found, both filled with all you would need.

They have been flattened a dozen times but keep respawning with all the gear inside.

I would go there to restock if i die, but its only the very northern part of the map, so its a long long run, but eventually you'll get there

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Something else to note, groups might have 1 person put down all the tents and if they're getting attacked they could send him out to die first and then make the battle drag on so the tents delete before the raiders get the gear AND in battles, if the defending group is spread out enough and sneaky it could easily be 10-20 minutes in between every kill, and if they defending team wins they could easily lose alot of gear because some members died but not all of them... it would be very hard to manage all these various factors!

Let´s say person who saves the tent last gets the ownership of the gear. You could try to save the tents within the time limit, or it would be gone. Not perfect, but better than current system imo where permadeath is quite irrelevant.

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Vehicles are also part of the issue. Gonna wipe them as well?

Yes. I met a guy in Cherno and we've been playing together for a few weeks. We decided to go vehicle hunting for the first time. We found a Ural Civ and later on a V3S. The loot was rediculous. One truck had 4 L8AWS, 5 AS50, 3 NVG, 3 Rangefinders, 3 GPS, 8 M9SD!? The other one wasn't as bad but bad enough. Honestly thinking about blowing it up but doesn't it just come back? Maybe park it in the plains so it resets? But yeah I would be happy with a total wipe. I will forfeit my kit of anything I could ever want.

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hi,

The duplication bug is well known since ofp CWC (ArmA's daddy) since 2001. It is named the ammo bug. In ofp you were even able to create an ammo bug on yourself.

On this pic I duplicated M16, AK and RPG launcher in ofp.

mini_174365ofpammobug1.jpg

We found some workaround with scripting during years but this bug has never been wiped out by BIS. I bet it wont be fixed in ArmA 3.

cya.

Nikiller.

Edited by Nikiller

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There's are 2 camps on my server that i've found, both filled with all you would need.

They have been flattened a dozen times but keep respawning with all the gear inside.

I would go there to restock if i die, but its only the very northern part of the map, so its a long long run, but eventually you'll get there

No need for that. Just kill some fags camping Elektro. My 2nd character needed about 1 hour of scavanging after respawning and shooting people to get a M4SD, MK48, AS50, 3 NVGs, 3 GPS, 2 M9SD, 3 Coyotes.

Dupers are always camping around to shoot some beancarriers in Elektro right after they respawn with their duped high end gear.

Edited by Alienfreak
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Maybe a suggestion would be to do a major "clean-up" of tents. This is an imperfect solution, but might address the vast amount of duping.

Normal players should have tent/vehicle contents that generally reflect the relative scarcity of items. Develop a formula that evaluates a tent/vehicle's contents and determines whether it is within acceptable norms of item spawn percentages off of the production loot tables that Rocket actually uses. For example, a tent/vehicle full of food, beverages and basic medical supplies and Makarov clips would rate as very low in the average rarity bell curve. A tent/vehicle full of rare items like NVGs, rangefinders, GPS's, ghillie suits and AS50's would scream out as disproportionally full of rare items and would rate as very high on the average rarity bell curve. Common sense might be necessary to prevent a tent with just a single AS50 from being purged. A compllicated imperfect calculation, but so what?

Corrective actions? Tent/vehicle that fall below an acceptable rarity level would be untouched. Tent/vehicle that are above the acceptable rarity level (as determined by Rocket) would have items removed (rarest first) until they fell back into acceptable norms. Item removal would be distriuted across items and not focus on just the most scarce (ie. don't purge all 5 NVG's and leave 5 rangefinders and 5 GPS's, drop them down evenly based on their relative spawn percentages) Rocket could even in something like empty cans to show that items were removed by the system.

This could help a bit and when combined with not letting tents/vehicles save outside of the map boundaries we might finally get a handle on duppers. Let them carry the 5 NVG's on their persons or set up more tents if they want.

Edited by -Cdn-Chard
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First off, there are plenty of people who aren't "dupers" who nonetheless have their stuff "duped".

Secondly all items need to be reset, not just tents but vehicles and players. There really needs to be a clean wipe of the database to start fresh. It's an alpha, stuff honestly should be wiped far more often, it's not like it's hard to find decent items in the game.

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wipe them all so groups who are taking the piss restart again . think it should be done regular until problem is sorted

on many big servers they are controlled by either server owners clans or large groups who just dupe store all the good stuff and just go round destroying all . this isnt fun for people who either play in small groups or on there own. the exploitation runs the fun.

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First, fix tent and item duplication issues.

Then wipe.

Otherwise we're just pissing into the wind.

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First, fix tent and item duplication issues.

Then wipe.

Otherwise we're just pissing into the wind.

Indeed. Duping has to be fixed and then all the tents and vehicles should be wiped.

So everyone is out there with what he has at that point. And for everything extra he has to work hard...

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Permadeath and fear of losing all your hard earned gear is an essential feature of this mod. It is one big reason this mod able to elicit such intense emotions in players.

Therefore I would not only like to see duped tent cities wiped, but a change in game mechanics so that all the gear that player has hoarded in tents or vehicles would vanish for good when his character dies. I don´t see any reason why you can hoard stuff with your current character, die, and then run with a new character to the tent of your previous "life" and pick up the gear. It takes away the point of permadeath, the thrilling aspect of balancing the risks between survival and scavengin for loot and just reinforces the juvenile deathmatch mentality, imo.

10/10

Edited by ED-E

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I henceforth put forward the notion on this, the official forum to wipe all tents, these duplicated tents full of super rare stuff are stealing the little magic this mod still holds for me. I used to care about dying, and finding a ghillie suit was freaking amazing. Now I stumble across tents in obvious places (sometimes in clusters of ten or more), packed full of NVGs and all other top tier gear. I love participating in the refinement of what I believe will be a great game, but it's going to be tough to continue if there are no stakes to gamble on every time I make a choice in the mod. I really miss the adrenaline rush I used to get when spotting another player or even pondering an airfield run. I could nerf myself and not access other people's tents, but putting myself at a disadvantage when the mod is saturated with bushmen that can see in the dark and have infinite supplies doesn't really appeal to me either...

TL;DR- The caches maintained by duping douchers are ruining the game. Wipe all tents now, and periodically (announce when so people can get the items they want to keep out and equipped) up to retail release. You should have to work hard for that gear, not be able to dupe 30 tents full of top tier gear.

So because some people cheat, you think its a good idea to destroy all the hard work of other players who don't cheat....

To cheaters that wipe means nothing, they lose nothing, but non cheaters loses tons of hours of game play.

Retarded idea, fix the duping problem THEN wipe.

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I think the fact that we forgot to point out here would be that, it's your choice to go out to where the camps are. No one is forcing you to go and steal other peoples stuff. So you're ruining the game for yourself.

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Yes. I met a guy in Cherno and we've been playing together for a few weeks. We decided to go vehicle hunting for the first time. We found a Ural Civ and later on a V3S. The loot was rediculous. One truck had 4 L8AWS, 5 AS50, 3 NVG, 3 Rangefinders, 3 GPS, 8 M9SD!? The other one wasn't as bad but bad enough. Honestly thinking about blowing it up but doesn't it just come back? Maybe park it in the plains so it resets? But yeah I would be happy with a total wipe. I will forfeit my kit of anything I could ever want.

^ This here's a guy who has never done an organized chopper run.

Back when I was running the crashed helicopter route every day, I would regularly end any given day with that many AS50s and NVGs. L85s were less common, but a good day would yield two. M9SDs are a joke to find if you camp a military spawn for more than an hour.

On topic- Fix dupe bug, wipe everyone and everything, remove tents from the game or else make them permanently owned by the person who places them. Sitting in between is an awkward encouragement of using tents, but also never dying (which eliminates most of the point of the tent)

Sergeant, I know this thread's your baby and all, but you don't need to reply to each person who posts, and you definitely don't need to double-post.

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