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ElemenoP

Campfires: A buddy system and login/out manager. [Discussion]

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Two ideas, to make playing together easier and curb dc abuse.

Login/logout

Players must log out within 10-15-20 w/e meters of a campfire to log out instantly.

Players who do not log out near a campfire will remain in-server for 2 minutes.

Players who do not log out near a campfire will spawn unconscious.

Fires burn out after a log-out.

Kind of a hassle, especially for new spawns, but does have some good implications.

  • Can't server hop into buildings as easily
  • Can't d/c during combat easily
  • Can't d/c to gain combat advantage as easily
  • Leaves evidence of d/c
  • Encourages players to find survival supplies faster
  • Makes campfires more than build-able ovens.

Buddy Spawn - I know it's unrealistic. Just, bear with me for a minute.

Being within 10 meters of another player and a campfire adds you to each-others "buddy list" for the rest of that life. (Buddy list cleared on death)

When joining a server, if a buddy has a campfire up, and you're still their buddy, you can spawn on it.

Spawning on a campfire burns it out.

I know,

But...but...the realism

walking for hours is fun!

it should take years to meet your buddies

This game is too hardcore for friendship

care-bear doesn't like walking sim 2012

Listen. This system:

  • Doesn't allow you to continually reinforce your ranks. Death clears buddy list.
  • Doesn't allow you to hot-drop 15 of your clan mates without significant effort (Requires 15 wood, so 30 backpack slots.)
  • Allows you to link up with friends more easily, through a pseudo-tangible mechanic. (Logged out at campsite, log in at campsite in slightly new location. Still continuity)
  • Allows you to play solo occasionally, and play with friends without having multiple accounts.
  • Still requires travel for new spawns and exploration. Just not for reuniting with friends.
  • Removes the huge incentive for clans to vehicle hoard, now that they can link up more easily.
  • Makes it even more important to avoid death, since you lose your buddy list.
  • Fires burning out after log-outs make it so that groups can't rapidly pull out at their camp's campfire.
  • It's a fire, nobody's going to sneak up on you with it. It's highly visible for a mobile spawn point.

Thats a ton of positive game-play implications right there. I feel like sacrificing a wee bit of realism for the sake of gameplay is ok.

But DayZ isn't some pussy game that holds your hand and lets you have friends you stupid codkiddie. It's like real life but with zombies!

No, shut the fuck up. You can't respawn in real life either.

Edited by ElemenoP

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What if you're raiding a camp with a campfire and one or more enemies? You're their buddy now...? And what if your game crashes...? Tough beans then...? :(

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Don't really agree with your idea. Campfires are for cooking, not for logout stations. DC'ing and moving around needs to be fixed, and is be. This is not the solution for it. As for this "buddy" system. I don't agree with it either. I do agree you deserve a way to recognise friendlies that you have met before, but being able to teleport across maps to your friends isn't the best of ideas.

/thread

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Don't really agree with your idea. Campfires are for cooking, not for logout stations. DC'ing and moving around needs to be fixed, and is be. This is not the solution for it. As for this "buddy" system. I don't agree with it either. I do agree you deserve a way to recognise friendlies that you have met before, but being able to teleport across maps to your friends isn't the best of ideas.

/thread

I hate when people say /thread

Like your opinion is some supreme gift that silences all doubts and need for discussion.

Either way, campfires are for cooking at the moment because they have no other functionality. That's not just as a rule. Hatchets used to be just to chop down wood.

How is it not a solution for it? If you log out in x manner that takes time and preparation, you're good. If you don't, you get the same punishment that everyone else is proposing.

What if you're raiding a camp with a campfire and one or more enemies? You're their buddy now...? And what if your game crashes...? Tough beans then...? :(

Well, if you are within 10 meters of another player in their camp, and you both survive, then yes. You guys may as well be friends.

If you game crashes then it'd be the same as your game crashing once the timer gets implemented. Or like it is in almost any other online game w/persistence. Yep, it sucks, but it's worth it to prevent teleporting from combat to the 12th pane of reality.

Edited by ElemenoP

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