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Looter (DayZ)

WIN in DayZ - limited Zed respawns

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I really don't know if it is possible with ARMA2 and DayZ mod that my proposal can become true... but here it is:

Give us a world, in which killing the Zombies makes sense. Give us a world we can free together from the Zombies, in which we definitely can win (what we obviously can not atm).

In this world, the server should of course be tagged as a "winning_possible" server (in the server list to distinguish them from the other DayZ servers which still do DayZ as we know and love it). The server has a Zombie- Counter, lets say 50.000 Zombies in total at the beginning. The spawning of the Z can be done as usual (if a player comes close to a spawn point they spawn). But anytime, a Z is slayed, the counter decreases by one. Players of course could still do PVP, but I guess that if the target (get rid of Zeds) is clearly defined and if it can be done... there will form serious PVE Groups, perhaps helping on first sight... instead of shooting on first sight.

Players will be visible in a ranking, where everybody can see how much Zeds one killed over the running game. Also Bandits should be flagged and (in my opinion) should wear bandit clothing (when having killed a single Player).

If a player dies... he is out. He should not be allowed to join the server again for one day or may not be allowed to join at all. If a server once had 100 new players (just to throw in a number), he can not join new players to the game (so the zeds still have chance to win). Downside to this is, that a server may run with vew players in the end (in this case simply the number of max. allowed players to spawn for one WIN-Game has to be increased (e.g. 150 Players). If the players can not finish off all Zombies, they lose. If no player is logged in anymore, Zeds win (game will be restarted from new). If players manage to wipe them out... they win.

A player should always return to the server he played once before. If he does not log in for a few days, he is considered dead and player count reduces by one. This player can not log in to this game on this server again.

The weapons and especially amo should be quite rare on these servers and I am not sure about vehicles. Perhaps no vehicles are better for this case.

Sure, there are some options where one could do a tweak, it is simply a suggestion to have you guys discussing about.

I also think that it would be possible to have such an environment based on the current mod and I think the modifications necessary could be done with medium effort.

I am curious for your answers...

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I don't see it happening in the mod stage. When it becomes standalone, it seems like a good idea for one of the game modes though.

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why not just turn friendly fire off?

also you can add rainbows and unicorns and fluffy bunny rabbits by waving your gun like a magic wand

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why not just turn friendly fire off?

also you can add rainbows and unicorns and fluffy bunny rabbits by waving your gun like a magic wand

Hm. Suggested to be funny?

For your interest: There already ARE rainbows in ARMA2 (and DayZ). There are fluffy rabbits... but no unicorns (sorry). :rolleyes:

Edited by Looter

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why not just turn friendly fire off?

also you can add rainbows and unicorns and fluffy bunny rabbits by waving your gun like a magic wand

WOAH sorry he hurt your feelings, he forgot zombies multiplicate by a million like every second and it would be unrealistic to kill all of them because they are so many and overwhelm us not only by numbers, but also by technology and intellect.

BTT: interesting idea, but i don't think rocket will ever implement this, as this isn't what he imagines under DayZ

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No this is far from what this game is about, this idea would give the game a set of rules which the players are supposed to follow. The reason why this game is so unique and special compared to any other game in the market is the freedom and undefined game play. Noone will ever tell you what you are going to do, you have to decide that yourself. You can't "win" dayz, dayz is an experience, an awesome but terrifying experience and any set game play that defines a goal will ruin it.

How ever I think there should be like 10 fold the amount of zombies on a server (if not even more than that), combined with good pathing and slower speed, that would be amazing.

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