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Looter (DayZ)

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About Looter (DayZ)

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    Woodland Warrior
  1. Looter (DayZ)

    "Alive" Counter bugged?

    Aloha, Survivors! I am back to the game now after not playing it for years. I am wondering, if there is any report about the "Alive" Counter to be bugged? I noticed, that my character, which for sure is older than 19mins is atm marked as 19mins old? Also I played longer than only 19mins today... Also the travel distance done (since alive) is definitely wrong (only a few km). My understanding of the "Alive" counter is, that it will really show the ingame alive time and also the ingame travel distance... only being resetted when dead? The only thing happened today was, that I was removed from the game once or twice due to unstable connection. Could this reset the "Alive" counter? Input appreciated...
  2. Looter (DayZ)

    dayz standalone single player mode

    No offence... but read my quote of your post - this is where you state that it does not really make sense. Why would I respond to that if you did not write that in the first place? So why is there early access at all? The reason is that the developers get payed and the customers can play and are also testing the software (looks like win-win, right?). According to your argument there should not be early access at all. But there is early access - or going with your comparison... people are already paying to watch your film, which is not completed. SinglePlayer mode or private servers are just a function of the game, which shall be provided. Definitely it also makes sense to test, as much sense as testing every other function of the game. But on the other hand I think I agree with you - I believe at this point of time it does (most likely) not make sense to offer these functions already to the players. Most likely this would lead to a list of new bugs, which would bind programmer- resources. Still I wonder why there is absolutely nothing to read in the dev news. At least there could/should be an announcement when work will be started on this topic.
  3. Looter (DayZ)

    dayz standalone single player mode

    Other people have different opinions. Why do you think that your way to play DayZ is the only one that makes sense? Give more oportunities and you will max out the number of active players (and paying customers). Having the option to run the own server would definitely be interesting for a considerable amount of people. For a bunch of lets say 6 or 10 people I am quite sure you can run this with any 16mBit internet connection (no need for dedicated server hardware and/ or costs for a provider). But still: Even if someone would pay for this monthly - why not? I have seen people spending money on much more stupid things than this...
  4. Looter (DayZ)

    dayz standalone single player mode

    Still nothing new on this topic? I am checking the dev news frequently (and really like/ enjoy the info presented) - but I am also really disappointed, that there is no announcement according to this topic. I did not buy DayZ SA, because these two features (SinglePlayer and provision to run the own private server) is not covered yet. ATM I am still with old ARMA2 mods (every now and then) - which does not really compare to the new development done on DayZ SA... I really hope that there are private servers asap. Playing solo on it or having control who is taking part with a session would really really make DayZ SA attractive to a lot of people. Also, it does not mean that there is absolutely no PvP on a private server, right? You still could invite players or teams you know and have a good time without the "funny" KOS playing style. I fully agree to the starting post...
  5. Looter (DayZ)

    Consolidated Weapons/Equipment suggestions

    I am starting with two quotes I found in this thread: and this... You have my beans, dear sirs! Most of the discussion is about new or other weapons. Of course, some of the proposals have been cool, but Dayz is not about military sim. So first of all: keep balance... perhaps move the scope from military to more civilian. In Dayz most players are much too heavy equipped. Less would be better. Military grade loot should be spawned extremely rare. Brings me to my second point: Focus on simple and basic things and interaction with those items: 1) Rope (also duct tape and/ or superglue). You can perhaps climb down a building from roof top using a rope, you could tie some other player down with either tape or rope, fix things and so on. 2) Batteries. One type fits all, can be found highly common but used everywhere (and you wont know how full/empty it is!), new (=full) only in stores. If you have NVGs, flashlights, thermal vision, radio systems, you need them to keep your equipment working. NVGs and Thermals should not work long on one battery (an hour maximum on a full battery I suppose). A flashlight/ LED Light may work longer (10 hours?). 3) Paper and a pen. Leave messages somewhere (Drop paper, someone else can read) or have some daybook or whatever with you. 4) berries from bushes, fruits from trees (apple), veggies from gardens 5) Several ways to make water clean (a pot to boil water, water filters, tablets to purify water chemically) 6) replace tents by boxes/ crates you can (optionally) burry and of course dig out again, if you have a shovel. Different box sizes would be nice. 7) A slingshot (low damage, low range, silent, highly common) would be nice. 8) Different binocular types (common to rare find, depending on augmentation (2x, 5x, 10x or variable 4-12x) Modifications for the gameplay: 1) A backpack cannot store a tire or a jerrycan (stupid I think). If you want to transport things that big you need to carry them using your hands (or transport with vehicle). You need to drop the item if you want to use a weapon 2) Crafting seems nice to me. Perhaps your char needs to find info how to craft things before he can craft in game (Find a manual how to repair a motor or how to craft a pipe bomb or how to mix explosives from some chemicals... ... ...) 3) Zombie respawn (I think this one is already "promised" by rocket): only where the player can not see it, outside of some range of the player. Also stop respawning the same zombie if killed several times, so one has the chance to clear some area from zombies (zombie hordes dropping by occasionly make perfectly sense then!) 4) Consider adding a single player mode for practice or those who do not want to be dependent on www access/ on a server. I'd like to finish my post with another quote: I think this is true. Another member opposed this statement later on by pointing out that this statement is only true for the first few days of a zombie apocalypse. I think killing another person would still be harder than doing it now in game. I didn't kill another player (if he did not attack me first), although I am long term player now. I think this is reality as well (and more fitting to the opinion of kak from quote above). I don't know how, but somehow one should be motivated ***not*** to kill other players.
  6. ... and this does neatly fit to the request for more shoes ... aah... different boots I think :lol: (SCNR -> no offense ;) )
  7. Mmmm. Not sure about the intended changes in the health system. Most of the deseases start with coughing... but which one do I have in case? I doubt it is big fun to have one of 10 or more possible deseases that have to be cured by one of 10 bespoke types of medicine... which are all rare to get and you simply will not know which one is the right medicine to get... and where. In my opinion a player should definitely know somehow which desease he has and how to treat it. Therefore I would prefer less options of getting ill and less medical treatment. I doubt it is fun if you have to go to a doctor first, who tells you which medicine you need (or study medical science for this purpose). Compared to other parts of the game, this seems way to complex (not well balanced I think). Better add more realism to the surviving aspect in free nature (if not moving in a desert, there should be a plenty to eat/ drink from; e.g. an apple -> very common). All other suggestions (except health system) seems really great... if half of them make it to the final game I'd be very glad.
  8. Looter (DayZ)

    DayZ Standalone Confirmed

    Is this true? I was once on my way joining a group and one of the group members looked like shit... told him so and he claimed that he was infected about last week and now starts to look quite ill and will look even worse in near future. Was that just some custom skin he made (and so: did he trick me with that) or is it possible to get infected? What is the consequence if beeing infected? Just looking ill or will an infected person turn to a zombie (and so die within the game?)
  9. Looter (DayZ)

    Removing respawn button redundant

    The Respawn button was used incorrectly to find a better respawn location. It took me some time to realize that those repeated posted "Player XXX died" events refer to such professional respawners that simply respawn 5 or 10 times to start off in Cherno or wherever they want (I first thought that this is a server error to show same messages for several times). It is not intended to be used like this (simple as shit). The server load increases and causes other (legit) players to be stuck waiting for login for a considerable amount of time. So there are two reasons, why you should not do this: It's not meant like that and it causes unconveniance for other players. But people tend to do what they are able to do (at least some of us) and so this exploit has to be addressed with resulting inconveniance for the entire player base to finally have it knocked out. I liked the respawn button as well, as it saved me from DebugHills several times before and once beeing stuck in a stone and once beeing turned to a cow (!?). If I had no respawn button I would have really been fu**ed as I would have to wait to die from hunger or for a hunter to gun me down. Rocket claimed to have the above mentioned issues addressed, therefore I am fine without the respawn button. Do not complain, play the game as it is meant to play. You have to run 20mins? Run 20 mins. Don't complain. Don't cry. Be a man. It took me 90 mins once to catch up with my mates (because they were moving as well and I had nothing to help me with navigation when starting from new)... did not complain either. If you want to team up, this will cost you some time. This is the game.
  10. Looter (DayZ)

    Hotfix Build 1.7.2.4 Rolling Update

    Survivors are as well or as bad equipped as every one else. Seems nonsense to me to do judgement if one is bandit or survivor by his/her equipment.
  11. Looter (DayZ)

    WIN in DayZ - limited Zed respawns

    Hm. Suggested to be funny? For your interest: There already ARE rainbows in ARMA2 (and DayZ). There are fluffy rabbits... but no unicorns (sorry). :rolleyes:
  12. I really don't know if it is possible with ARMA2 and DayZ mod that my proposal can become true... but here it is: Give us a world, in which killing the Zombies makes sense. Give us a world we can free together from the Zombies, in which we definitely can win (what we obviously can not atm). In this world, the server should of course be tagged as a "winning_possible" server (in the server list to distinguish them from the other DayZ servers which still do DayZ as we know and love it). The server has a Zombie- Counter, lets say 50.000 Zombies in total at the beginning. The spawning of the Z can be done as usual (if a player comes close to a spawn point they spawn). But anytime, a Z is slayed, the counter decreases by one. Players of course could still do PVP, but I guess that if the target (get rid of Zeds) is clearly defined and if it can be done... there will form serious PVE Groups, perhaps helping on first sight... instead of shooting on first sight. Players will be visible in a ranking, where everybody can see how much Zeds one killed over the running game. Also Bandits should be flagged and (in my opinion) should wear bandit clothing (when having killed a single Player). If a player dies... he is out. He should not be allowed to join the server again for one day or may not be allowed to join at all. If a server once had 100 new players (just to throw in a number), he can not join new players to the game (so the zeds still have chance to win). Downside to this is, that a server may run with vew players in the end (in this case simply the number of max. allowed players to spawn for one WIN-Game has to be increased (e.g. 150 Players). If the players can not finish off all Zombies, they lose. If no player is logged in anymore, Zeds win (game will be restarted from new). If players manage to wipe them out... they win. A player should always return to the server he played once before. If he does not log in for a few days, he is considered dead and player count reduces by one. This player can not log in to this game on this server again. The weapons and especially amo should be quite rare on these servers and I am not sure about vehicles. Perhaps no vehicles are better for this case. Sure, there are some options where one could do a tweak, it is simply a suggestion to have you guys discussing about. I also think that it would be possible to have such an environment based on the current mod and I think the modifications necessary could be done with medium effort. I am curious for your answers...
  13. Looter (DayZ)

    Pending Update: Build 1.7.2.4

    Yes, besides I am a bit relieved because he explicitly pointed out that the respawn in an incorrect location is really fixed/ addressd now with this patch. So I will have a look at the patch anyways and hope that those (really annoying) situations when you are found in DebugHills have gone forever now. For this reason I am ok with the respawn button beeing gone (although I would have prefered to leave it there and have a timer of 15mins on it or sth. like that).
  14. Looter (DayZ)

    Pending Update: Build 1.7.2.4

    You really got a point here. I have to admit you may be right here. Still I think that tents unbalance the game (or have potential to), as they are often used by groups or clans (which overpowered by nature as I said) for the purpose to hide items away from others. This just does not look right to me. On the other hand... the world is not a world of balance and justice. So... if some clans have their tents... I think it should be ok in Dayz.
  15. Looter (DayZ)

    Pending Update: Build 1.7.2.4

    This is great! Thank you!
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