Grey Warden 90 Posted August 1, 2012 Trouble is its about the loot is it? Everytime i have been killed by players its simply because they could. I had no high end gear or pose any threat as i call friendly. If someone wants my Morphine and they outgun me then they can simply demand it and i will drop it (i know when i am beaten). But they don't they just shoot. Its everyone doesn't know that pushing / in game will open chat or they don't know that caps lock opens up voice chat.Also how do you know someone has good loot? Because of a huge backpack? Or the shiny gun they have? What if i have a medium backpack and only a hatchet or no weapon? What do they hope to find on my corpse? Painkillers? Yeah cos they seriously need those when they could easily get them themselves (very common even outside of Cities).People will avoid the servers with lots of Bandits but do you seriously think the Bandits will simply stay in their own servers? Isn't half the fun hunting the noobs down? Then shooting them is the other half? (i don't know here as to me its not fun at all). If they quit due to high Bandit numbers coming in then thats their choice and they will waste more time not playing the game and searching for servers and loading screens. Share this post Link to post Share on other sites
kulin 10 Posted August 1, 2012 (edited) @mZLY: There is no problem. If you like deathmatching play on pvp server. If you don't like deathmatching there is the need for some rules/soft-restrictions that help us to reduce it.You can't have both. It. does. not. work. So either you risk that everyone is starting deathmatching. Or you have to accept a few rules, that remove pure pro-pvp rules out of the game and support pve gamestyle.However: there needs to be a compromise between pvp and no pvp at all-server idea. I think the best would be a server type that allow both side to exist but allow to hunt bandits easier. So a little disadvantage for pvp playstyle.If even that few rules are too much for you then you basically say: no rules, but no deathmatching either - which does not work as we currently see at all servers. Or you just say: i want may daily dose of newbie and carebear killing or i can't sleep well enough. Edited August 1, 2012 by Knightowl Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted August 1, 2012 (edited) Suggestion.I know that without PvP, this game would get boring quickly.But, new players just learning how to play and many others just want to PvE without *&^%*&^ sniping us right after we've spawned.My suggestion is to have some servers with PvP (friendly fire) disabled.But with a catch that may or may not be possible.Obviously players would exploit this by gearing up on PvE servers and switching to PvP later.So I suggest that charaters created on PvE servers would be unable to connect to PvP servers and vise-versa.So your character would be flaged as a PvP character at creation and cannot be changed until death/respawn. (just like your sex)Characters flagged as PvP would only be able to connect to PvP servers and players without the PvP flag would only be able to connect to servers with friendly fire disabled.Of course this may not be possible but I think it probably is. Dayz has it's own authenticaion servers so it should be possible to allow or deny access to particular servers based on the hive character data.Of course PvE only servers wouldn't be nearly as immersive and realistic and probably not as much fun in the long run.But people want to play the way they want to play. Who knows, maybe a different kind of emergent gameplay will develop on PvE servers where users cooperate instead of killing each other.I'm against any form of separation because gamers are lazy and will always pick the path of least resistance.Rocket stated it wasn't in his plans anyway sooo... if PvP isn't your cup of tea, you should play a different game/mod. There is a bunch of cooperative zombie missions for Arma2. Edited August 1, 2012 by Lady Kyrah Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 1, 2012 @Owl - I don't like deathmatching, I'm a survivor, but I enjoy having the threat of bandits out to get my loot in the game, as I've explained several times now in this thread alone. This conversation is over as talking to you is incredibly frustrating. Sorry.@Warden - If you see someone with an ALICE pack and an AK, maybe camo clothing or a ghillie suit, they've probably got some goodies worth hiding. The douchers killing you in Cherno when you're unarmed and then not even looking at your corpse aren't bandits, they're griefers. Just killing to piss people off and get +1 murder for their e-peen. That's what needs to be fixed. Killing and looting players is fine, if you can't deal with that then maybe this just isn't your game, dude. It's harsh but that's life and this is a sim. Share this post Link to post Share on other sites
Golgo82 28 Posted August 1, 2012 Even though PVE servers are never going to be implemented since thats not a direction rocket wants this mod to go, lets say IF for arguments sake.If there were to be PVE only servers....PVE Characters mustn't be able to join PVP servers..Zeds should spawn in far greater numbers(x2, x3)..Zeds should be harder to lose (no more running around a bush/running inside a barn or house)..Zeds should be able to smell blood (people with less than 12k health)Without these changes PVE would be lame as fuck and at least I would get bored as fuck in a matter of dayZ.Luckily I like the paranoia as well as the hardcore experience. Share this post Link to post Share on other sites
kulin 10 Posted August 1, 2012 @Owl - I don't like deathmatching, I'm a survivor, but I enjoy having the threat of bandits out to get my loot in the game, as I've explained several times now in this thread alone.Then you are option 1. You want the best of all playstyles and you don't want to give up anything. Whats your point then? Leave everything as it is and force ANYONE to deathmatch just because it's the way you like it?This conversation is over as talking to you is incredibly frustrating. Sorry.I can second this. If you had read my suggestion you would know that i don't want to remove the threat of bandits from the game.I just want two things:1. Bandits are flagged as bandits.2. Kill massages with the name of the killer if the kill is counted as murder.3. Nerf Equip - like night and thermal sight - that gives Bandits a too big advantage by making it common.So why do you think nobody would be playing as bandit anymore in cause of this? Both mechanics(1 + 3) were already in the game for some time and the pvp aspect was not even close to the deathmatching today. Share this post Link to post Share on other sites
moofactory 62 Posted August 1, 2012 First off Id like to point out Im content with the way it is.. however...I think if we go down this path.. than players can choose pvp or pve at the start.But all on the same servers.pvp players can kill anyone.PvE players can kill PVP players... but not other PVE players.Identified by skin difference, whats being worn. (red vs blue?) Dark red cap/pants / Dark blue cap/pants.(red names or green names above head is obviously not authentic)"OH BUT WHAT ABOUT GHILLIE SUITS!!"Same as above.... Slightly different cammo colours... one cool greens one warm greens.Again... personally I dont care if it happens... but if it did.. that's how id suggest a solution. Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 1, 2012 (edited) Then you are option 1. You want the best of all playstyles and you don't want to give up anything. Whats your point then? Leave everything as it is and force ANYONE to deathmatch just because it's the way you like it?I can second this. If you had read my suggestion you would know that i don't want to remove the threat of bandits from the game.I just want two things:1. Bandits are flagged as bandits.2. Kill massages with the name of the killer if the kill is counted as murder.3. Nerf Equip - like night and thermal sight - that gives Bandits a too big advantage by making it common.So why do you think nobody would be playing as bandit anymore in cause of this? Both mechanics(1 + 3) were already in the game for some time and the pvp aspect was not even close to the deathmatching today.No, it's more like force everyone to play the game because that's the fucking game and if you don't like it then why are you playing it?I agree night vision and thermals are OP and the game would be better without them, but that's a separate issue. Everything else you've suggested is ridiculous though. Edited August 1, 2012 by mZLY Share this post Link to post Share on other sites
kulin 10 Posted August 1, 2012 No, it's more like force everyone to play the game because that's the fucking game and if you don't like it then why are you playing it?I agree night vision and thermals are OP and the game would be better without them, but that's a separate issue. Everything else you've suggested is ridiculous though.But why? You said you are a survivor but you like the thrill of getting shot by a bandit. So... why do you think there are less bandits just because they look like bandits? As proofed before the bandit skin was removed: there were still enough bandits around. So you still have your thrill.But you don't like the idea anyway even if it was able to solve the deathmatch problem in the past. I don't see a real reason for this, since it wouldn't destroy anything you want from the game.You could even expand this idea. For example: three outfits/IDs, not only two.1. Newbie ID for everyone with less than 10 hours of gameplay. Never trust a newbie.2. Survivor ID. After 10 Gameplay hours without shooting anyone you get automatically a survivor ID.3. Bandit ID after shooting one survivor or 5 newbies. Share this post Link to post Share on other sites
stellarfirefly 2 Posted August 17, 2012 The whole "there will be no friendlies on a PvP server" argument is pointless. You are assuming that there is only one person in the entire world who wishes to play as a friendly on a PvP server, and that one person is yourself. You will meet other friendlies who wish to be friendlies on a PvP server. You just won't meet people who complain about being griefed.There is really no reason to be against non-hive (or separate-hive) PvE servers. Some people simply wish to play a zombie survival game, instead of an FFA PvP game (which I agree, other games do much better). Rocket doesn't have to support these other servers, or spend any time away from making the game he wishes. He keeps developing the hardcore PvP game he envisioned, but he stops forcing people to not play the game they do not wish. The alternative is that he loses these players once someone else makes a good PvE-centric zombie survival game that they are wanting to play. You know, where zombies are a real threat and not just an obstacle in the way of your PvP. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted August 17, 2012 (edited) I have an even better one. PVE servers only have pistols no vehicles and no tools. (hatchet, nvg, binoculars, compass, map, etc...) Edited August 17, 2012 by Lady Kyrah Share this post Link to post Share on other sites
Siberian (DayZ) 527 Posted August 17, 2012 If you are going to contribute nothing and toss around some UrbanDictionary.com insult term, at least learn to spell correctly.Spell-Check has rotted all you geeks' minds...just set the asshats to ignore..this place is WAYY more tolerable , trust me..ps the idea of PVE servers interests me greatly, but until theres a standalone version, i wouldnt hold your breath seeing it.. Share this post Link to post Share on other sites
xximrtwoixx 104 Posted August 17, 2012 You are asking for a completely different game to be made because you dont like an aspect of a game, or aren't as skilled at the game as other players.It's not a switch, no pvp would require anti theft, loot splitting, more z's, anti trolling, etc, etc. It would need a whole other DEV team, or both versions would just be shitty.I dont go to the Wii sports boards and demand that I be able to kill someone with a bowling ball, thats what your asking here. STFU and L2P or quit. Share this post Link to post Share on other sites
stellarfirefly 2 Posted August 23, 2012 The game exactly as it is now but with no PvP would not be at all bad. More boring of course, but some people like that style of play. You know, zombie survival, not bandit FFA with high-tech military gear. I personally feel like I'm not dodging bandits, but instead I'm dodging US Special Forces who've decided to just go out and murder everyone.The bottom line is, if you don't like that style of play then don't play on that type of server. Easy solution is to allow sanctuary servers but obviously do not allow them on the Hive net. No other change, just keep developing the game as it is. (To hell with anti-theft, loot splitting, etc.) Share this post Link to post Share on other sites
koze 113 Posted August 23, 2012 new players should learn the basics of arma2. then you can play dayz, there is no need for a FF mode. Share this post Link to post Share on other sites