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killzone_kid

Tents could be simplified

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I was looking through Rocket's database structure. The tents have owner id attached to them, Well for starters the id is not even GIUD of the player but some artificial id created in the game which allows for duplicate GUID entries. Which means you as 1 player can have 30 different ids, and if you place a tent and it gets assigned 1 owner id doesn't mean tomorow it will still be your tent, because tomorow you may well have another id and the tent will become nobody's tent.

Another thing is that to query the name of the owner you have to query across 3 tables. First to match id to GUID then to match GUID to name. I mean the existing database is really inefficient in many ways so don't be surprised you get desyncs and what not at peak levels.

My suggestion is this:

Drop the ownership of the tent. The only way user will be able to pack a tent if he removes every item from it. Empty tents can be packed and taken by anyone. It just doesn't make sense. Why cars can be driven by anyone but tents can be accessed by anyone just not taken. Without owner id you do not need to bother about tons of stuff. If a person that placed the tent died, so what. The tent would still be there like a vehicle. In fact are even in the same table as vehicles. They are also classified as objects.

Remove ownership add simple rule, if(tent !=empty){can't pack it}.

Edited by Killzone_Kid
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I'm also curious regarding Rocket's reasoning behind Tent Ownership.

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I was really hoping this was about the storage system :P

for those of us with organised camps. having a tent that can only hold X of Y and A of B items.. It should have a flat item number. (200-250) and just use that, that way people who want to have a tent for guns, and then one for other bits can do that. without having to use a mishmash of gear in each tent!

also your idea is good, packing empties. would also help those who make camps with their clans, should they need to relocate/move

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+1 for this proposal. Simplification is good most of the time. Simplification that increases authenticity is even better.

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