Chewbacca Jesus 11 Posted July 26, 2012 Let's face it, the reason for Arma 2's sales is because of Rocket and DayZ. I think he holds more power than he knows. If the community speak up about the nerfs, then surely he'll be able to reason with the devs/release a counter patch or something. 5 Share this post Link to post Share on other sites
oleg86@msn.com 101 Posted July 26, 2012 QQ?the damage changes make sense and weapons are more balanced. Like now there is a reason to get FAL instead of AKM .or other pistols instead of revolver/1911 4 Share this post Link to post Share on other sites
Talentz 46 Posted July 26, 2012 wait what did he make all the damage the same for the weps? Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 Mad Gelo is just a troll, the vast majority of players hate this new update.All it does is stray from realism and give more geared veterans an even greater advantage, as essentially all the guns not common didn't get nerfed but everything else did....45 would kill a person in the chest easy irl so why make it unable to kill something supposedly weaker than a person? 1 Share this post Link to post Share on other sites
Chewbacca Jesus 11 Posted July 27, 2012 QQ?the damage changes make sense and weapons are more balanced. Like now there is a reason to get FAL instead of AKM .or other pistols instead of revolver/1911Pistols are now borderline useless, especially against players. 1 Share this post Link to post Share on other sites
oleg86@msn.com 101 Posted July 27, 2012 Mad Gelo is just a troll, the vast majority of players hate this new update.All it does is stray from realism and give more geared veterans an even greater advantage, as essentially all the guns not common didn't get nerfed but everything else did....45 would kill a person in the chest easy irl so why make it unable to kill something supposedly weaker than a person?LOL, vast majority? you mean all 20 noobs who come to QQ ? yeah!!! adapt or die, but dont come to QQ here 3 Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 (edited) LOL, vast majority? you mean all 20 noobs who come to QQ ? yeah!!!adapt or die, but dont come to QQ hereOnly one noob QQ here, and it's MadGelo. Edited July 27, 2012 by lontorion 2 Share this post Link to post Share on other sites
oleg86@msn.com 101 Posted July 27, 2012 Only one noob QQ here, and it's MadGelo.:facepalm: Share this post Link to post Share on other sites
zython (DayZ) 196 Posted July 27, 2012 adapt or die, but dont come to QQ hereThis thought process is counter productive to the mod's improvement. 3 Share this post Link to post Share on other sites
h3retic 224 Posted July 27, 2012 anyone knows if pistol headshot still kills in one shot? or has that been *fixed* too? Share this post Link to post Share on other sites
NocturnalS1n 37 Posted July 27, 2012 (edited) QQ?the damage changes make sense and weapons are more balanced. Like now there is a reason to get FAL instead of AKM .or other pistols instead of revolver/1911Why? Neither the FAL or the AKM changed. And "other pistols," only makes a little sense, seeing as how the 9mm were nerfed as well. (Also, most people will use a FAL over an AKM, if it weren't for the fact they only came from crash sites along with their ammo, while AKM's are pretty darn plentiful in ammo and the weapon itself, OH and the AKM can be zeroed.)At least LOOK at the changes before saying something in defense of them. They changes are quite obvious from an ARMA 2 stand point, not Day Z. It shouldn't take upwards to 14 9mm rounds to kill somone. Normal Arma 2 players don't have 12k hp like we do in Day Z. Not to mention you can't kill a full health player with either a M1911, nor a Revolver with their entire magazine, barring headshots and bleeding damage.http://dayzdb.com/IMHO it doesn't affect me much, only sidearm I rely on is my M9 SD, in which I tend to go for headshots anyways. However it does somewhat ruin the effectiveness of the MP5 and Bizon just enough that the M4 SD is a much better alternative.Also, one more thing, this was an ARMA 2 PATCH, not a Day Z one. It wasn't centered around Day Z and the changes are obvious of that with what I previously stated. Adapt or die attitude toward is somethimg completely ridiculous when this mod is going for just as much realism as normal Arma, as the changes are much more in line with Arma 2 than Day Z. People keep throwing all kind of nonsensical comments around thinking this update was for Day Z. Most of these people are ones who bought Arma 2, soley for Day Z, and more than likely haven't touched the non-modded game much at all. Edited July 27, 2012 by NocturnalS1n 12 Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 (edited) Honestly I think your only posting here to exponentiate your minority view that you're clinging to so you can keep your advantage over newer, less experienced, and less geared players. Edited July 27, 2012 by lontorion Share this post Link to post Share on other sites
nomorechillies 11 Posted July 27, 2012 i come to the forums to express my feedback to Rocket for this alpha test.My feedback is: Nerfed guns are bad idea, please keep them realistic, not MMO style all the same dmg balance. 6 Share this post Link to post Share on other sites
Dogpatch (DayZ) 3 Posted July 27, 2012 Mad Gelo is just a troll, the vast majority of players hate this new update.All it does is stray from realism and give more geared veterans an even greater advantage, as essentially all the guns not common didn't get nerfed but everything else did....45 would kill a person in the chest easy irl so why make it unable to kill something supposedly weaker than a person?I love this update.You can't go for 100% realism, you have to compromise sometimes for balance purposes, otherwise every single gun would 1 shot to the chest.M1911 was like the only handgun choice before, you'd toss away M9 SD, G17 etc. for it and those are much more rare.Why don't you find something better to complain about.If you want to complain about realism: 1 sniper shot to the toe kills you, maybe that's unrealistic. 3 Share this post Link to post Share on other sites
umandez 139 Posted July 27, 2012 Lets lower player blood to 1000. 1 Share this post Link to post Share on other sites
*=LP=*Cpt.Kawa 57 Posted July 27, 2012 anyone knows if pistol headshot still kills in one shot? or has that been *fixed* too?Headshot still kills. Share this post Link to post Share on other sites
Chewbacca Jesus 11 Posted July 27, 2012 Honestly I think your only posting here to exponentiate your minority view that you're clinging to so you can keep your advantage over newer, less experienced, and less geared players.That's not it at all. My squad roles with a FAL, an LW and a DMR so we aren't effected. What is effected, however, is the realism factor. I play DayZ because it's different. The last thing I want is for it to become like COD. 1 Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 I love this update.You can't go for 100% realism, you have to compromise sometimes for balance purposes, otherwise every single gun would 1 shot to the chest.M1911 was like the only handgun choice before, you'd toss away M9 SD, G17 etc. for it and those are much more rare.Why don't you find something better to complain about.If you want to complain about realism: 1 sniper shot to the toe kills you, maybe that's unrealistic.and why exactly should more rare guns=more power? The m9sd and g17 are much quieter and offer a different adavantage but do less damage.sniper comment was pretty irrelevant since i was using the chest as a context..... Share this post Link to post Share on other sites
redreversed 2 Posted July 27, 2012 At least it makes it so that people don't suddenly get die in one shot out of nowhere though I don't really care.Its all that people have been complaining about and now that its fixed they want it again? Share this post Link to post Share on other sites
Brusann 67 Posted July 27, 2012 I think that the damage nerfs are stupid. .45 caliber weapon destroys human tissue... that's why many members of the special forces choose to use the m1911 as a sidearm. You dont want to have to worry about them getting back up after one shot... and they dont! 7 Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 At least it makes it so that people don't suddenly get die in one shot out of nowhere though I don't really care.Its all that people have been complaining about and now that its fixed they want it again?If you're getting shot of nowhere then you were just caught off guard fair in square and you'd probably get killed anyway. Basiclly what you're implying is that damage should be lower so you can alt+f4. 3 Share this post Link to post Share on other sites
ih8 56 Posted July 27, 2012 (edited) the handgun dmg nerfs are a little TOO muchthe enfield nerf on the other hand IMO is alright and in conjunction with the ak74 nerfsI think that the damage nerfs are stupid. .45 caliber weapon destroys human tissue... that's why many members of the special forces choose to use the m1911 as a sidearm. You dont want to have to worry about them getting back up after one shot... and they dont!if you think the .45 is an IRL insta gg after 1 shot then you're not very familiar with firearms - shot placement is most important"many" doesn't really justify anything, it's not exclusive....nor is .45 exclusive to the 1911 - HK and glock are pretty "common" choices for individuals within SF units...often in 9mm Edited July 27, 2012 by ih8 1 Share this post Link to post Share on other sites
thehumandove 344 Posted July 27, 2012 QQ?the damage changes make sense and weapons are more balanced. Like now there is a reason to get FAL instead of AKM .or other pistols instead of revolver/1911I just wanted to point out that you're a retard, and it doesn't balance shit. 2 Share this post Link to post Share on other sites
commando501 6 Posted July 27, 2012 Only time, and collected data, will tell how the new damage models will affect Rocket's decisions for future patches. Share this post Link to post Share on other sites
lontorion 6 Posted July 27, 2012 Only time, and collected data, will tell how the new damage models will affect Rocket's decisions for future patches.Except this was an arma update, not dayz. Share this post Link to post Share on other sites