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Kinth

Remove broken bones till the Arma engines physics are fixed?

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So I was wondering if it would be a good idea to remove broken bones till the Arma engines physics are fixed.

The reason why is I have lost two well equipped characters now to breaking bones bugs, I know DayZ is in Alpha/Beta but these bugs are actually from Arma 2's engine.

1. I walked off some stairs less than a foot high and broke a bone.

2. I was walking on a gangway in a building and inexplicably broke a bone. I wasn't shot, I was walking and I'm guessing the foot clipped off the edge and the physics messed up.

Both characters were crippled since morphine is pretty rare and breaking a bone means you have to prone it everywhere. So can we either have them removed till the Arma 2 engine bugs are fixed or at least make them much easier to heal and maybe adding the possibility to walk even if slowly.

I love the idea of broken bones but not when it's as buggy as it is.

Edited by Kinth

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If you aren't carrying morphine, you aren't well equipped.

Look for it in deerstands, it's not that uncommon. The hospital in Berezino is also often relatively safe to visit.

I like the risk of breaking bones, and once you learn not to crawl through doors/inside it doesn't happen that often.

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