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DayZmarksman

DayZ Marksmanship

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Hello everybody.

I am myself by no means an expert with real firearms, however I've been playing with DayZ's arsenal in the editor, and found some really useful

and interesting stuff for myself.

This thread is for me to share what I discovered, and hopefully you'll find it useful as well.

The idea is to learn to identify the distance to the target, and compensate for the bullet drop (if needed), all using iron sights.

Sniper scopes come with markings to make this process much easier, and there are plenty of good tutorials on how to use sniper scopes properly.

However you can do similar sighting and range estimation, using regular iron sights on most of the weapons. Some are easier, some are a bit harder.

Obviously the range without a scope will be limited to around 600 - 800 meters. At 800 meters a standing target is just a few pixels tall, and a crouching one is almost invisible. However a shot is still possible even at these extreme ranges.

I believe this knowledge will help you greatly in becoming much more accurate with your gun.

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There's a few posts on this mate - some with some very detailed information about reticules and scopes.

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Lets start with Lee Enfield, as its very common and a good starter weapon.

At these ranges, it is assumed that you are engaging a player, as most of the time there is absolutely no need to shoot zombies from that far away.

Here is the video of Lee Enfield, and its landmarks for range finding, as well as compensation for the bullet drop at all those distances.

Hope you enjoy.

Edited by DayZmarksman
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Always gotta start somewhere with guides :)

Dinnerbell video is rather well done to,

Edited by thatguyjames

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long live the enfield, my favorite weapon, 200 - 300 meters no problem but beyond that I wasnt able to pull of shots, your guide might help

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Next should be Winchester as its the next most popular starter weapon, and its very different from Lee-Enfield.

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Seems pretty usefull :)

Are you doing this for most of the weapons? Must be a ton of work :x

Edited by Matze

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Hitting a man sized target from 800+ m is into the extreme levels of marksmanship. I believe to qualify as an expert marksman in the marines its a man sized target (or maybe a 12" circle, not sure) at 1000yrds.

Not that this has any relevance to what you're doing, just throwing that out there.

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Winchester is coming up, rendering the video for it. Next will be a Crossbow, as it seems to be a weapon that not a lot of people know how to use. Then AKM, followed by M162A. AK is also on the list, as well as the Kobra variant, it has a decent "Red Dot" that you can use to range the distance somewhat.

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Winchester

200 meters it the limit of its useful range. Beyond that, you are compensating for the drop so much, that you can not see the target and can not accurately aim at it.

Also keep in mind that at these ranges, you most probably won't kill a player in one hit. So multiple shots will be needed. Ranges beyond 200 meters are more for suppression fire, if you want them to duck and cover.

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I'd be interested in knowing this for the pistols... IRL I can shoot pretty well with them, but in DayZ I can't hit a barn ;)

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Nicely done videos!

What's the shooting range mission called and can you download it? Looking for one that has the crossbow in it to train my aiming.

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Pistols... hmm

I'll see if there is anything worth showing with them.

The videos are from my personal setups that I've done in the editor. The most basic placement of units, and giving player correct weapon and ammo. Pretty simple. There are tons of tutorials for Arma2 editor.

After I'm done with the weapons for stationary targets, I'll do some for moving and running targets, showing how much you should be leading, semi vs. burst vs. full, prone vs. kneeled, that sort of a thing.

Crossbow is coming.

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Regarding the pistols - from my limited use it seems they shoot high at close distances... or maybe they're just inaccurate, but I cannot for the life of me make headshots :(

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Regarding the pistols - from my limited use it seems they shoot high at close distances... or maybe they're just inaccurate, but I cannot for the life of me make headshots :(

Which sidearm do you use? Had that problem with my M1911 - 10m+, no chance. Even sometimes when a Z is in right my face it misses and generally I'm a good shot.

Killed my prone buddy today on accident with a headshot when a standing Z was hitting him and I aimed for his chest at ~15m - talking about absurd bad luck there. :wacko:

Switched to Revolver now (first sidearm I came across), first headshot try was a winner.

@DayZMarksman:

So the crossbow isn't a special DayZ weapon? Interesting, didn't know that. Thought that the Shooting Range 1.1 mission had all Arma2 weapons built in.

Edited by Teiwaz

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No Crossbow IS DayZ special, but if the mod is installed, you can pull mod's guns into editor just like vanilla's. Winchester is DayZ exclusive too.

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Pity the Enfield doesn't have sights like the real thing. You'd be able to zero them...

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