w1n2k 2 Posted July 26, 2012 I'll have logs in my script.log_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_A25.07.2012 15:51:12: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #55 ffects_AirDestructionStage2",_int, _t];processInitCommands; };};25.07.2012 15:51:12: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #147 velocity _v select 2;if (_velz>1) then (_v setvelocity [velocity _v select 0,velocity _v select 1,025.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #36 locity [0,0,-0.1];if (local _v) then{_v setVehicleInit format ["[this, %1, %2,false,true]spawn BI25.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #55 true]spawn BIS_Effects_Burn",_int, _t];processInitCommands; [_v,_int,false] spawn BIS_Effects_Seco25.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #147 elocity _v select 2;if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}else {_v setvelocity [_25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #36 locity [0,0,-0.1];if (local _v) then{_v setVehicleInit format ["[this, %1, %2,false,true]spawn BI25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #55 true]spawn BIS_Effects_Burn",_int, _t];processInitCommands; [_v,_int,false] spawn BIS_Effects_Seco25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #147 elocity _v select 2;if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}else {_v setvelocity [_25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #36 1];sleep 0.05;I see that players spawn BIS_Effects_Burn and AirDestructionStage.How could i complain who spawning this effects to players ? Lot's of such logs. Share this post Link to post Share on other sites
chrispowdrill@yahoo.co.uk 10 Posted July 26, 2012 Think this maybe normal ive seen alot in my log aswell Share this post Link to post Share on other sites
w1n2k 2 Posted July 26, 2012 But players wrote, that in that period of time many people eventually killed.Another log is this:25.07.2012 16:41:37: [DZS]kA1 (188.123.248.***:62455) 50e78dbc8dde6a8716d5188287b1361a - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:10: [TALIBAN] Mahmud (89.112.3.***:2304) 1078f1873d91191774c341dd80****** - #140 dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";25.07.2012 16:42:36: [TALIBAN] Musa (188.134.43.***:2304) cb3cfb6aefce2c7ceebb49e622****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: xSizE (77.244.72.***:2346) a0bc5abb28cec50f8a2644b524****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: Impact (95.52.62.***:2346) a5b2f7e129389fab1a2c536ba5****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: jani (82.181.29.***:2346) 435f8243f64a606df6d2182754****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: no_sprite (94.242.164.***:2346) 46f177f8113a6a0be56b37355e****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: РўРёР·РѕРЅ (128.69.203.***:2304) 397a64a88388cb924c31acaed8****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: Guplo (82.141.116.***:2346) 2f02d6f9a012b33de8776f3b95****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate25.07.2012 16:42:36: Petr (62.192.230.***:62412) 62701f1d8e210b8010b6abd636****** - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];All players have a boken leg, is there is some way to admit who sending this scripts ? Share this post Link to post Share on other sites
ElRolle 97 Posted July 26, 2012 (edited) Well, there kind of is a way, but you'd have to online when this happens. Make a list of all the players online and filter out those who got their leg broken. The guy that is left is the cheater. Edited July 26, 2012 by Rolle Share this post Link to post Share on other sites
w1n2k 2 Posted July 26, 2012 Well, there kind of is a way, but you'd have to online when this happens. Make a list of all the players online and filter out those who got their leg broken. The guy that is left is the cheater.This is the way how i banned this cheater, but i'm not always online.Also, suspicious cheater bandwidth, too huge for playing about 5-10 minutes after login.But this way of ban - it's not a good way. It's too long, to decide and kick/ban player.It's a big problem, that ARMA doesn't have some Admin stuff like AMXMoD on HL servers.Life could be easier. Share this post Link to post Share on other sites