Jump to content
Sign in to follow this  
w1n2k

Cheating question

Recommended Posts

I'll have logs in my script.log

_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_A

25.07.2012 15:51:12: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #55 ffects_AirDestructionStage2",_int, _t];

processInitCommands;

};

};

25.07.2012 15:51:12: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #147 velocity _v select 2;

if (_velz>1) then (_v setvelocity [velocity _v select 0,velocity _v select 1,0

25.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #36 locity [0,0,-0.1];

if (local _v) then

{

_v setVehicleInit format ["[this, %1, %2,false,true]spawn BI

25.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #55 true]spawn BIS_Effects_Burn",_int, _t];

processInitCommands;

[_v,_int,false] spawn BIS_Effects_Seco

25.07.2012 15:51:19: GeeGuN (92.127.***.84:2304) 88ff134a65de46c6e5fc902a5******* - #147 elocity _v select 2;

if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}

else {_v setvelocity [_

25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #36 locity [0,0,-0.1];

if (local _v) then

{

_v setVehicleInit format ["[this, %1, %2,false,true]spawn BI

25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #55 true]spawn BIS_Effects_Burn",_int, _t];

processInitCommands;

[_v,_int,false] spawn BIS_Effects_Seco

25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #147 elocity _v select 2;

if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0]}

else {_v setvelocity [_

25.07.2012 15:51:25: geraldgreen (46.0.***.45:2304) 5588ba824389d4b7cda9cbad20****** - #36 1];

sleep 0.05;

I see that players spawn BIS_Effects_Burn and AirDestructionStage.

How could i complain who spawning this effects to players ? Lot's of such logs.

Share this post


Link to post
Share on other sites

But players wrote, that in that period of time many people eventually killed.

Another log is this:

25.07.2012 16:41:37: [DZS]kA1 (188.123.248.***:62455) 50e78dbc8dde6a8716d5188287b1361a - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:10: [TALIBAN] Mahmud (89.112.3.***:2304) 1078f1873d91191774c341dd80****** - #140 dummy"]; _dummy = [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";

25.07.2012 16:42:36: [TALIBAN] Musa (188.134.43.***:2304) cb3cfb6aefce2c7ceebb49e622****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: xSizE (77.244.72.***:2346) a0bc5abb28cec50f8a2644b524****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: Impact (95.52.62.***:2346) a5b2f7e129389fab1a2c536ba5****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: jani (82.181.29.***:2346) 435f8243f64a606df6d2182754****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: no_sprite (94.242.164.***:2346) 46f177f8113a6a0be56b37355e****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: РўРёР·РѕРЅ (128.69.203.***:2304) 397a64a88388cb924c31acaed8****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: Guplo (82.141.116.***:2346) 2f02d6f9a012b33de8776f3b95****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

player setVariable['medForceUpdate

25.07.2012 16:42:36: Petr (62.192.230.***:62412) 62701f1d8e210b8010b6abd636****** - #32 player setHit ['legs',1];

player setVariable ['hit_legs',2,true];

All players have a boken leg, is there is some way to admit who sending this scripts ?

Share this post


Link to post
Share on other sites

Well, there kind of is a way, but you'd have to online when this happens. Make a list of all the players online and filter out those who got their leg broken. The guy that is left is the cheater.

Edited by Rolle

Share this post


Link to post
Share on other sites

Well, there kind of is a way, but you'd have to online when this happens. Make a list of all the players online and filter out those who got their leg broken. The guy that is left is the cheater.

This is the way how i banned this cheater, but i'm not always online.

Also, suspicious cheater bandwidth, too huge for playing about 5-10 minutes after login.

But this way of ban - it's not a good way. It's too long, to decide and kick/ban player.

It's a big problem, that ARMA doesn't have some Admin stuff like AMXMoD on HL servers.

Life could be easier.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×