austendude 3 Posted July 26, 2012 I usually dont play shooter games, and have never played anything to do with "zeroing". I know it's like the distance that the gun has perfect aim at, but how do i know how far something is? I just dont get it at all.. If you guys have tips for zeroing sniper rifles (i recently found a CZ so it would be very appreciated) i would love u forever :P Share this post Link to post Share on other sites
ssimmons 72 Posted July 26, 2012 Play the weapons tutorial included with ARMA2: Operation Arrowhead and you will learn how to use it. Share this post Link to post Share on other sites
schwifty 22 Posted July 26, 2012 (edited) You will learn how to judge distances... you can play around with opening your map, shift clicking on the map where an object is you can see and it will put a way point that tells you how far away it is.So if you are on the runway, open map, shift click on the ATC. Close map and the hud tells you the distance if the server allows 'show hud'. If it is 500m, press pgup/pgdwn until the zeroing says 500 and shoot. play with it till you learn then after a while you wont even need a range finder or this technique. I think DayZ does have range finders in it from arma 2 but they are super rare (heard they did, havent looked into it). They work like binoculars but have a lazer in them to aim at a target and tells you the exact distance.Also if the server doesnt allow hud and doesnt show you on map you can go to a building that appears on the map, look at another building. Open map and count the 100m lines between you and the target. This will also help you to learn to judge distances in game. Edited July 26, 2012 by Frostback Share this post Link to post Share on other sites
Dr. Fever 7 Posted July 26, 2012 The rifle sight's Zeroing adjusts the distance at wich the bullet should pass throught the aimpoint 1 Share this post Link to post Share on other sites
Abruz 12 Posted July 26, 2012 (edited) If your gun has adjustable zeroing and a target is X metres away then you set the zeroing to the same or closet value and you normally should be able to hit him/her without factoring in bullet drop. If the zeroing isn't adjustable and it's a sniper rifle with mildots then you need to know what distances the dots stand for. For example, with the DMR, aiming normally is 400m and the dots below increase the distance and the dots above lower the distance in certain increments.The exact values (according to the Wiki) are:0 - 400m1.3 - 500m2.7- 600m4.2 - 700m5.8 - 800mThat's how I've understood it and I've always been fine. It's a good idea to watch a few tutes so you can see someone explaining it in action. Edited July 26, 2012 by Abruzzi 1 Share this post Link to post Share on other sites
mr_seacucumber 81 Posted July 26, 2012 What everyone said, and use page up and down on your keyboard to change the zeroing, hope this helps :) Share this post Link to post Share on other sites
vasudan 5 Posted July 26, 2012 (edited) Let me put it this way.Your friend is standing at 600m with an apple on his head. You zero your CZ to 600 and aim for the apple, your friend is now covered in apple but alive and well.Now, same shot, you zero your rifle to 500... your friend is now dead but you can still eat the apple.I know you already knew that but I thought it was too god an explanation to pass up.Vas. Edited July 26, 2012 by Vasudan 4 Share this post Link to post Share on other sites
GulpinGulpin 40 Posted July 26, 2012 Just saying, ur avy is fucking awesome Share this post Link to post Share on other sites
Luke G 4 Posted July 26, 2012 Everything in the universe is attracted to another, we call this affect Gravity. When you shoot a bullet (contradictory to what Call of Duty might teach you) it is pulled down towards the Earth. At 100m you may not even notice this. However, the longer the bullet travels, the more of an effect the earth has on it's trajectory. For example, when you are playing catch using a baseball, and your partner is sixty feet away. If you were to throw the ball at his mitt the same you would if he was standing ten feet in front of you, it would hit his knees. This is why you will throw it higher, more towards his head so the ball can be pulled down by the earth into his glove. Same for sniper rifles. If you are 600m away, and you aim straight at his head, the bullet will be buried in the sand. But if you zero your gun in at 600m (so the scope is pointed down towards the ground, only slightly of course) when you put the crosshair on his head now the barrel will be slanted up so you can drop his sorry ass :) 1 Share this post Link to post Share on other sites
Bacon Surfboard 61 Posted July 26, 2012 Zeroing is simply put, elevating/lowering the angle of the scope to compensate for bullet drop. Share this post Link to post Share on other sites
LeOverlord 150 Posted July 26, 2012 (edited) For most scopes...Use this... For the SVD...Use this... Those video's also show how to find the ranges as well... Edited July 26, 2012 by LeOverlord Share this post Link to post Share on other sites
dallas 5195 Posted July 26, 2012 Zero at 300 meters: Share this post Link to post Share on other sites
austendude 3 Posted July 27, 2012 Let me put it this way.Your friend is standing at 600m with an apple on his head. You zero your CZ to 600 and aim for the apple, your friend is now covered in apple but alive and well.Now, same shot, you zero your rifle to 500... your friend is now dead but you can still eat the apple.I know you already knew that but I thought it was too god an explanation to pass up.Vas.Ok but lets say he is 600m away and i zero my CZ to 700m. Will i still hit the apple dead on?? Cause if thats the case then i should just use highest zeroing possible all the time, right? Share this post Link to post Share on other sites
DayZmarksman 10 Posted July 27, 2012 (edited) no, if he is at 600 and your zeroing is at 700, when you put your crosshairs on him, an shoot, the bullet will wiz above his head, because it needs to hit what you are aiming at, only 100 meters further than where your target is.Think of it as a golf game. Your bullet is your ball. Your target is the hole in the grass. The strength of your hit on the ball, is the zeroing. If the hole is 600 meters away from you, but you hit the ball hard enough for it to go 700 meters, then obviously the ball will land nowhere near the hole. If you hit with enough force to go 600, then the ball will drop near the hole or into the hole.So zeroing just sets your sights in such a way, that they compensate for the drop of the bullet at a given distance. Zeroing at 700 doesn't mean the bullet will shoot further, or stronger, it just means that the sights are moved in such a way, that when you train them on your target, the bullet will lend on it at 700 meters. Anything further, and the bullet will hit low, anything closer and the bullet will hit high. Edited July 27, 2012 by DayZmarksman Share this post Link to post Share on other sites
DayZmarksman 10 Posted July 27, 2012 (edited) I say, before messing with the zeroing, play with whatever is set on the rifle by default. You will see that the further target is away from you, the more bullet drops, the more you have to raise your sight UP to compensate for that drop. Zeroing does exactly that for you, but it adjusts optics (scope), so that it compensates for the drop, and you don't have to put your crosshairs all the way above targets head, to hit them at longer distances.P.S. Shameless self promotion, but maybe you'll find this useful. I will be covering AKM in the future, which has zeroing as well, but in the meanwhile this should get the concept across. http://dayzmod.com/forum/index.php?/topic/46898-dayz-marksmanship/ Edited July 27, 2012 by DayZmarksman Share this post Link to post Share on other sites
itscjftw@hotmail.co.uk 3 Posted July 27, 2012 Play the weapons tutorial included with ARMA2: Operation Arrowhead and you will learn how to use it.This. /End thread. Share this post Link to post Share on other sites