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We NEED some tweaks to the current system, like : an ammo system that allows you to loot boxes of ammo, then refill your precious, limited magazines from the boxes. With an ammo box system and rarity of magazines (new weapon spawns always have at least one mag, hope you get it before someone else does!) we'd have a dynamic that makes a bit of sense, instead of magically converting magazines that just aren't adaptable. (sorry I got off-topic, I just really want to see this).

I was thinking of adding this to my thread (the one in my sig) but didn't due to reading somewhere a while ago that it's just not worth doing in the ARMA2 engine. I was thinking that no ammo spawns as "STANAG mag" but instead is "30x 5.56x45mm rounds" and then you can convert them as you like into limited magazines or magic ones that appear out of thin air upon filling them if having limited magazines is unfeasable

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I do think we're arguing the same point; for example

"That would kinda work with the whole zombie apocalypse thing. You're always going to run out of ammo more than you run out of weapons to use them.

This would force players to roam around more to find more ammo/different weapons"

"They should add more of both and tweak the milgrade guns to be rare and the civ guns to be more common"

I'd like the military guns not only to be rare, but practical and realistic. I mean, come one, why would a prototype weapon or one that's never seen production or export outside of America be seen in the eastern european countryside?

I'm all for making the military guns rare and the hunting rifles, .22 rifles, and old WW2 guns be relatively common, but throwing in COD fantasy weapons goes against the setting and atmosphere of DayZ.

I was thinking of adding this to my thread (the one in my sig) but didn't due to reading somewhere a while ago that it's just not worth doing in the ARMA2 engine. I was thinking that no ammo spawns as "STANAG mag" but instead is "30x 5.56x45mm rounds" and then you can convert them as you like into limited magazines or magic ones that appear out of thin air upon filling them if having limited magazines is unfeasable

This kind of thing would be pretty useful as well. Thing is, I can see it working, if Rocket has actually made DayZ keep track of ammo count between log-ins.

It would kind of be like how water bottles are handled. You just treat magazines like water bottles; and instead of them magically disappearing once empty, you keep an empty magazine in your inventory.

This empty magazine, or a not-full one, can be filled up using rounds from another source, so long as the ammo type is the same. So, while you can't put 5.56mm SD rounds in a normal 5.56mm STANAG mag, you could reload it using, say, an M249 box mag, or another STANAG mag, or from a box of 5.56mm rounds.

I'd like to see ammo boxes be included in this game as a means of storing more rounds than a magazine normally does. I mean, look at the M249; one inventory slot can hold 100 rounds with it's belt, but an inventory slot also can only hold one 30 round STANAG mag. Being able to, say, carry a 50 or 100 round box of ammo in your inventory would be very useful, especially for pistol rounds. It'd mean you could keep about 5 or 6 magazines and keep filling them from that box of ammo, until it's empty.

This would also mean that sometimes you find empty magazines, or half full ones, or boxes with varying amounts of ammo in them, and either be a very lucky person or a very unlucky one.

Another example would be with the FAL: it and the DMR both use 20 round 7.62x51mm magazines, so if you had an empty FAL mag and a full DMR mag, what's to stop you swapping the rounds?

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You want to see more guns because you actually likes the skin of it, In ArmA, the guns dont have much difference, they mostly kills in 3 shots, and thats how its supposed to be, what changes on guns in arma is their skin and fire mode, saying again, this is not COD or BF3 to have all world military weapons, for me, only low gear military weapons should be added.

Get back to COD kiddo lol (joking)

Actually in ArmA there IS real difference between the guns. The bullet trajectories, iron sights, just how the weapon FEELS to fire. I often choose "poorer" choices of guns when it comes to terms of firepower because I feel more comfortable using them. So variety would definitely be welcome (reduced overall spawns though imo).

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IMO I'm sseing too many modern military weapons in that list. I'd like to see more hunting grade weapons, and cold war era weapons. AS someone suggested before, an SKS that takes AKM mags would be a good addition; as would some of the modern Russian military weapons already in game, like the AK-103 and the PKP.

USMC weapons should be kept low and rare.

Another problem(?) with adding more weapons is that it become increasingly difficult to get ammo other weapons (I no sure though, I quite like this game being as unforgiving as possible)

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Sure smells like COD in this thread...

G36, AUG, M416 and maybe the SCAR would be reasonable, since there's more than a few armies that use them. The SIG and TAR are not nearly as popular amongst military forces, and the ACR is barely in production.

They both use 7.62x51 NATO, yes, and the G3 is a suggestion that I would actually give credit to, since it's quite a popular rifle. The CZ 550 isn't chambered in .308, though (at least not in DayZ).

You're kidding. Right? A rifle that hasn't been in production since 1945, a lot of which were destroyed after the war, and is pretty damn rare with ammo that's even rarer? No, just no.

Why on earth would a Chinese firearm ever turn up in an eastern european state? Hell, except for the export version (which is, funnily enough, pretty damn rare), the QBZ shouldn't turn up in any place except China.

You're getting the Steyr ACR prototype and the Bushmaster ACR mixed up. The Steyr never entered production, and the ACR is just something I wouldn't ever expect to see lying around Chernarus.

P226, yes. Reasonable.

Glock 19. Why? The 17 is already in game, it uses the same caliber, it'd behave pretty much the same. Why not a Glock 22, which uses the somewhat more powerful .40 S&W?

FAMAE: Why on earth would a SMG that's only been used in Chile and Portugal end up as a common weapon in eastern europe?

MP5K: But we already have the MP5. We also have the PDW, which would act fairly similar.

UMP 45, yes. That's at least a decent suggestion, since it's a widely exported SMG.

Kriss: Hah. Haha. No. Like the ACR, this hasn't been put into any large quantities of production, especially outside the USA.

Finally, another reasonable suggestion.

Overall, this list seems to be more "Hey, what are some really cool looking weapons, and why can't I have them in a zombie apocalypse set in the eastern european countryside?", than "Hmm, what weapons would I expect to find in Russia or Czechoslovakia that are fairly common and would add variety to the game?"

What we should be asking for: Mausers, Mosin Nagants, Tokarevs, STENs, .22 rifles and handguns, revolvers in .38 special, CZ-75, Browning Hi-Power, some generic bolt action hunting rifles (in .300 Win Mag or .270 or .375 H&H, for example), or things like the PKM, RPK-74, and FN FNC for those who like the more modern military rifles.

Wanting to have super awesome advanced tacticool spec-ops weapons in DayZ is like wanting to see race cars at a horse rally: they would feel out of place.

Yea, you definitely wouldn't see any type of Chinese made weapons in Eastern Europe. You also wouldn't see a German made weapon in Russia? So being in Russia, or anywhere close to it, you wouldn't see M16s and M4s strown everywhere because they would most likely use Russian serviced weapons, not US weapons. Stop trolling my thread please :)

Edited by ByteSized

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Shotguns:

Winchester M1897

Mossberg 500

Remington 870

SPAS-12

remington 870 already in the game. i dont mind adding more shotguns, bu i`d like too see magazine fed one(siga, usas,aa-12, usas-12),to reduse frustration of using a shotgun because of arma`s ammo mechanics

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Yea, you definitely wouldn't see any type of Chinese made weapons in Eastern Europe. You also wouldn't see a German made weapon in Russia? So being in Russia, or anywhere close to it, you wouldn't see M16s and M4s strown everywhere because they would most likely use Russian serviced weapons, not US weapons. Stop trolling my thread please :)

If you'll turn your attention to my post here...

You could make the argument that there's already a lot of American high-end military weapons in this game, like the M4A3 Camo and the Mk 48, but if you asked me, I'd say two things. Either Rocket made some poor choices in selecting the weapons for testing the alpha, or in his head he imagines that the American military was occupying Chernarus before the zombies swept through it.

Basically, there's a somewhat shaky explanation of why US weapons could be in Chernarus. The US are the World Police, so occupying an eastern european country on a peacekeeping mission wouldn't be out of the question. The more likely thing is that Rocket just didn't bother putting in more Russian weapons from the ARMA 2 sources.

If it were a Chinese occupying force, then yes, Chinese military weapons instead of US weapons would make sense. If it was a German force, then predominant German weaponry (G36, MG3, etc etc) would make sense. As it is, the helicopter crashes appear to be a good site for British weapons, so presumably the British were also running operations around the area as allies of the US forces.

I'm not trolling your thread, I'm pointing out why adding rare fantasy guns to a gritty, down to earth game set in a rural coastal farmland area just doesn't make sense.


remington 870 already in the game. i dont mind adding more shotguns, bu i`d like too see magazine fed one(siga, usas,aa-12, usas-12),to reduse frustration of using a shotgun because of arma`s ammo mechanics

Actually, with the ARMA 2 ammo mechanics as they are now, all shotguns act as magazine fed: you don't reload shell by shell, you load a 'stack' of ammo into the shotgun all at once, which means you could use up 7 rounds in an 8 round stack, then reload a 5/8 round stack into the shotgun, and not be able to use that 1/8 round stack to get 6/8 rounds in the shotgun.

Edited by Duckman404

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