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Deathtrap

Skins Suggestion - Combat Medic

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I have recently changed my murderous ways from a shoot all on sight player to a offer medical assistance to all on sight player. Personally I feel that this offers more challenge and risk as I am forced to make contact with other players instead of just hiding from or shooting everyone I see. I typically play with a core group of friends and prefer to take the medic role for our group. I am also aware of the doctor whitelist of which I am in the process of trying to become a member.

My suggestion for the game would be a combat medic skin that could be obtained through various methods in the game.

My suggestion for obtaining the skin would be similar to how the bandit skin used to function but instead of skin changing on X amount of murders it would be applied to your character after X amount of medical care given to other players ie. 3 blood transfusions given, 5 broken legs repaired, 8 bandages applied, 10 rounds of painkillers administered etc. These numbers are just suggestions and the developers could tweek them as they see fit. It could also require a combination of different types of medical care to be given.

There could also be tiers to the skin based upon the amount of medical care you have given to other players that would accumulate on the player as he/she progressed. Tier 1 could be a simple Red Cross arm band. Tier 2 could include a Red Cross symbol on your helmet. Tier 3 could include a surgical mask and so on.

This skin would have the opposite effect of skins currently in the game where the camo and ghillie skins make the character harder to see the medic skin would make you stand out a bit more. That higher visibility would make you easier to be seen by bandits but would also signal to other players that you can be trusted on a certain level. I would also suggest that the skin can be lost by wearing a camo/ghillie skin or through murdering other players either with a overall number or with X amount of players being killed within a certain amount of time. There would have to be some balance to losing the skin as all players are forced to defend themselves from other players at some point.

Below is a sample picture I found that represents the general idea I am proposing ie. the helmet and armband.

did-a80066-1-lg.jpg

Thank you for taking the time to read this.

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+1

except the derpy face...

also, snipers will think "OH COOL! He painted a target for me"

Edited by zenatsu

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Bandit: Oh man I need medical supplies. Hey! That guy has a medic skin! *shoot shoot shoot shoot*

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Good idea. When you obtain medic status, it should be faster to give medical treatment than others.

Same goes for other roles: fix two individual cars? Get a mechanic skin with the ability to hold more car parts than the average person and repair faster. Raider (bandit class after xx murders), hunter (survivor class after xx zed kills), lawman (after so many bandit kills.)

Sorry for getting off topic a little but I definitely agree. I never want to shoot a medic.

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Nice in theory, but easily exploitable. A bandit who heals his bandit buddies is still a bandit and could be used to lure unsuspecting players back to those said buddies to get slaughtered with no ill effects for the evil medic.

Would really like for there to be some rewards for someone going out of thier way to be a good person in this hellhole, but the mechanics of trying to decipher good actions from bad are just too complicated.

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Nice in theory, but easily exploitable. A bandit who heals his bandit buddies is still a bandit and could be used to lure unsuspecting players back to those said buddies to get slaughtered with no ill effects for the evil medic.

Would really like for there to be some rewards for someone going out of thier way to be a good person in this hellhole, but the mechanics of trying to decipher good actions from bad are just too complicated.

Criminals sometimes dress up as a cop and kill ppl in today's world unfortunately.

If its done here, it should be allowed in a sandbox. We always must be careful.

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I have thought about this too and yeah, a bandit can go out of his way to become a doctor... but free will is what balances everything in this game.

That said I already get shot on sight by bandits, so anything to keep regular survivors from instantly shooting would help. I love "playing doctor" (man that sounds dirty) and have healed a few strangers... even when playing solo (everything is scarier when you dont have bodyguards).

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There IS a soldier skin that exists but doesn't spawn in-game yet.

(Found out from messing around with cheat engine on a friend's private server.)

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I do think they need to keep a track of how many people you've saved. Sometimes, people can acquire murders when not trying to kill people, so it would be nice if there was another tally of how nice we are.

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I always liked having more skins.

That, and Medics always scare the crap out of me. They appear when I least expect them with the same freaking question, "Do you require medical assistance?"

Freaking reminds me of the Terran Medic from Starcraft.

But I think it should be a random spawn skin, like Camo suits. I also think there should be more skins of other kinds as well. Personally, I understand that people can pretend to be goody-goodies with medic suits, but they are also bigger targets, and bigger threats when you are trying to kill a squad supported by a medic.

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This would be nice. Maybe when someone helps someone else 3-5 times they should be given the skin, but as soon as they have a murder it's taken away.

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There are + and - for everything, but I think this would be a great option for those who are worthy it.

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