RiKShaw 8 Posted August 10, 2012 i like it the idea, in my opinion though, ropes can pull vehicles, hog tie? maybe but then you could replace that with handcuffs.As I just learnt about in my game design class, if you provide the user with a small amount of actions its limiting the variety. A large amount of actions means a large user interface. A contextual menu limits freedom. The best way is to have one action, many uses.This means that while you can include handcuffs, they would be able to only handcuff things, which means an entirely new object for one purpose, whereas here we are just adding one functionality to an object that already exists (kinda). Share this post Link to post Share on other sites
RiKShaw 8 Posted August 11, 2012 Woops. Had to fix the line which said it could be equipped in the pistol slot. Share this post Link to post Share on other sites
RiKShaw 8 Posted August 12, 2012 So, how does this get considered for the game? Share this post Link to post Share on other sites