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Duckman404

Hotkeys.

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Alright, it's a fairly simple suggestion, but one that I haven't seen here before.

Why not add hotkeys into DayZ for things like eating, drinking, and using bandages?

Before you say 'Oh, but ARMA 2 already has a whole bunch of keys bound!', consider just how many of those keys you actually use in DayZ.

WASD and V for movement, G for inventory, Q and E for leaning, ZXC for position, ,./ for chat. M, K, O for navigation and time telling.

If there's a nice way that Rocket can make key binds seperated from ARMA 2's, then that'd make having a different set of binds even easier.

I propose that the number keys can be used to quickly do things that should be quick and easy tasks.

Say, 1 could be bound to eat food. 2 could be bound to drink. 3 could use bandages, 4 could use painkillers, 5 for morphine.

These could be customizable, like how Fallout treats its weapon selection keys, and would only work with things in your active inventory of course.

Any opinions?

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I agree with the hotkeys completely, but the idea needs to be refined a bit more, because there would be mistakes, like for example, you would hit 1 and it would drink that soda that you're waiting to drink after your water bottles, or eat the steak that you're not going to use until you get injured, and i'm fairly certain reworking ALL of the hotkeys would be a long, tiresome process and they could use the time better on other things. Of course this doesn't mean I don't support the idea but it would be better to implement this later on.

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