tickle_me_jesus 37 Posted July 24, 2012 (edited) Guys,I hope someone can help me or point me in the right direction how to read the actual scripts.log file.I admin a server through Vilayer host and within the control panel I can stream / download various log files. One of these is the scripts.log file.As I came to understand this is the file where BE writes to, right?Now, the file is really big (1.3 Gb) but the latest entries in the log file are from the last couple of days. I was looking through them and find all kinds of things are written but not all. My question would be; when does BE actually writes something to the scripts.log and do all the entries in there mean someone was being naughty / or trying to?One of the latest entries readssleep 0.5;player setDamage 1;0.1 fadeSound 0;_id = player spawn spawn24.07.2012 22:51:58: XXXXer (XX.XXX.68.121:2374) 7ead31af23ded272af5e23188f0c16c6 - #27 awn player_alertZombies;sleep 0.5;or this one?_id = player spawn spawn24.07.2012 22:33:01: XXXure (XX.XX.205.120:2304) 874eb2468a33294d5a265d4d4a792e55 - #27 1];if (_ent isKindOf "Animal") then {_ent setDamage 1;} else {_ent setHit ["legs",1];_ent setVWhat am I reading? Did this person tried to hack? Is it just a false positive?Any help would be much appreciated, before I start banning people that didn't deserve it :) Edited July 24, 2012 by tickle_me_jesus Share this post Link to post Share on other sites
Zerg00s 3 Posted July 28, 2012 (edited) hi!As to the the first script - this is absolutely normal.The second one looks suspicious. I've just banned the player who used it multiple times.Also, try to backup and delete your log file. Don't let it grow that big. It will be recreated after awhile. Edited July 28, 2012 by Zerg00s Share this post Link to post Share on other sites
Marklaar 1 Posted July 30, 2012 Hellow! Can you help me whith my problem? I have hosted a server and learn how to control it, but still cant find any of information where i can learn how to read logs (try to understand what happenning on my server) it will be realy awsome if smb can help me with my problem! Share this post Link to post Share on other sites
paronity 83 Posted July 30, 2012 Yea, the first one is normal. The second one looks like it is taking every object that is not an animal and hitting their leg with 1 damage (which means destroy completely), which I am assuming would attempt to break their leg. Looks like there is more to that script....can you post what it is/was? 1 Share this post Link to post Share on other sites
Zerg00s 3 Posted July 31, 2012 (edited) Yea, the first one is normal.The second one looks like it is taking every object that is not an animal and hitting their leg with 1 damage (which means destroy completely), which I am assuming would attempt to break their leg. Looks like there is more to that script....can you post what it is/was?Thank you, Scavenger! I've banned two players who used this script several times after reading your explanation.Update: We had to unban two people who used this script:if (_ent isKindOf "Animal") then { _ent setDamage 1; } else { _ent setHit ["legs",1]; _ent setVIn fact this is a harmless script. This is a trap that breaks legs. You can sometimes see multiple script entries. It only means that the trap worket multiple times due to the bug. Edited August 3, 2012 by Zerg00s Share this post Link to post Share on other sites
Zerg00s 3 Posted August 3, 2012 hi!As to the the first script - this is absolutely normal.UPDATE: The second one looks suspicious. This is a harmless script that works when the trap breaks someone's legs.Also, try to backup and delete your log file. Don't let it grow that big. It will be recreated after awhile. Share this post Link to post Share on other sites
kyriel 45 Posted August 3, 2012 (edited) Thank you, Scavenger! I've banned two players who used this script several times after reading your explanation.Update: We had to unban two people who used this script:if (_ent isKindOf "Animal") then {_ent setDamage 1;} else {_ent setHit ["legs",1];_ent setVIn fact this is a harmless script. This is a trap that breaks legs. You can sometimes see multiple script entries. It only means that the trap worket multiple times due to the bug.Like this? Everybody's leg broken between 18:02pm and 18:03pm31.07.2012 18:02:33: Eldhar (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: WolversteeN (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Golgath [GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Daniel LaRusso (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: [HF]Lexx (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: KeX (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Meech[Gang] IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Thorodin[GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: [AWOL] Mikespartian114 (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: TomeoftheUnknown (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Clay Figures (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: P0E[GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Hey Der Jer (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Kveak (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: E (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: [HF]Priceless (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: [HF]Kyriel (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:33: Travis (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Eldhar (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Daniel LaRusso (IP) 9GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Golgath [GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: KeX (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: WolversteeN (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Meech[Gang] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: [AWOL] Mikespartian114 (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: [HF]Lexx (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: P0E[GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: TomeoftheUnknown (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Clay Figures (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: [HF]Kyriel (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Kveak (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:37: Thorodin[GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:38: Hey Der Jer (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:38: [HF]Priceless (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:38: Travis (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:38: E (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:02:47: P0E[GANG] (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:03:08: ElectricDaisy (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate31.07.2012 18:03:08: ElectricDaisy (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];player setVariable['medForceUpdate(IP/GUIDs removed.)18:03:02 Admin [HF]Kyriel logged in.18:03:17 BattlEye Server: (Direct) Meech[Gang]: uhhhh18:03:24 BattlEye Server: RCon admin #0: (Global) restarting18:03:27 BattlEye Server: (Direct) Meech[Gang]: mah leg brke for no reasonServer wide leg-breaking for the win. Edited August 3, 2012 by kyriel Share this post Link to post Share on other sites
Guest Posted August 3, 2012 Like this? Everybody's leg broken between 18:02pm and 18:03pm31.07.2012 18:02:33: Eldhar (IP) GUID - #32 player setHit ['legs',1];player setVariable ['hit_legs',2,true];<cont>Server wide leg-breaking for the win.Yep, that's definitely a hack. This happened on my server a couple of weeks ago. Just be careful when bringing the server down as you don't want everyone to get a 5 minute timer :) Share this post Link to post Share on other sites
kyriel 45 Posted August 3, 2012 Yep, that's definitely a hack. This happened on my server a couple of weeks ago. Just be careful when bringing the server down as you don't want everyone to get a 5 minute timer :)2 of us were in the helichopper when this happened. Hah. I don't think any of us came back with a 5 minute timer, but that would have been a little funny ^_^ Share this post Link to post Share on other sites
Guest Posted August 3, 2012 2 of us were in the helichopper when this happened. Hah. I don't think any of us came back with a 5 minute timer, but that would have been a little funny ^_^that's good :D when it happened to our server everyone went into "shock" mode. I tried logging out and came back in with a 5 minute timer. A couple of other people didn't. not sure how that works! I just chalk it up to being another weird DayZ glitch ;) Share this post Link to post Share on other sites
sanctifieddevil 3 Posted September 9, 2012 You guys have any thought on this?09.09.2012 10:17:53: Jefersonfire (REMOVED IP AND GUID - #120 "i+1;sleep 0.2;};_pos=getpos _v;clearVehicleInit _v;deletevehicle _fl;deletevehicle _sm;if (surfaceiswater(_pos) && (_pos "09.09.2012 10:17:53: Jefersonfire REMOVED IP AND GUID - #133 ", _v];_sm setDropInterval 1;_i=0;_dr=0.2;_tv=11;removeallweapons _v;if (local _v) then {_expl="HelicopterExploSmall" c"09.09.2012 10:17:53: REMOVED IP AND GUID - #21 " select 2;_pos=getpos _v;_smoke = "#particlesource" createVehicleLocal _pos;_smoke attachto [_v,[0,0,0],"destructionEffect1""09.09.2012 10:17:53: Jefersonfire REMOVED IP AND GUID - #45 "irt;_v setvelocity [0,0,-0.1];if (local _v) then{_v setVehicleInit format ["[this, %1, %2,false,true]spawn BIS_Effects_Burn" Share this post Link to post Share on other sites