ratfever 27 Posted July 23, 2012 (edited) Nevermind Edited July 23, 2012 by Ratfever Share this post Link to post Share on other sites
Basshead 20 Posted July 23, 2012 I like it, as I would love to light up Elecktro and watch people fall in to a death trap. Share this post Link to post Share on other sites
ratfever 27 Posted July 23, 2012 Well, I'm not so sure it would work with cities, as most cities can't be entirely powered on one generator. But, perhaps a building or 2. Share this post Link to post Share on other sites
Basshead 20 Posted July 23, 2012 Maybe multiple generators, hospitals are required to have a back up generator. Share this post Link to post Share on other sites
CarloNord 29 Posted July 23, 2012 http://dayzmod.com/f...hl__electricitySearch Bar, she feels lonely, go comfort her, your beans are safe with me. 2 Share this post Link to post Share on other sites
ratfever 27 Posted July 23, 2012 http://dayzmod.com/f...hl__electricitySearch Bar, she feels lonely, go comfort her, your beans are safe with me.That post is about powering large areas of the map. I'd rather just have places, that would have a generator, such as airfields or hospitals. I believe there are enough differences to warrant a new thread. Share this post Link to post Share on other sites
Tracker (DayZ) 7 Posted July 23, 2012 it will draw players to it like insects to a bug zapperI love it. Share this post Link to post Share on other sites
AluCaRdBe 32 Posted July 23, 2012 If you would do this realisticly, and you really wanna refuel these generators with "jerrycans", you would realisticly get 3-4 minutes of power after a week of running back-and-forward with a bag full of jerrycans.I'm no zombie apocalypse expert, but the reason why you would wanna attract all the zombies in a 2000km2 square by doing so is something you'll need to enlighten me about Share this post Link to post Share on other sites
CarloNord 29 Posted July 23, 2012 That post is about powering large areas of the map. I'd rather just have places, that would have a generator, such as airfields or hospitals. I believe there are enough differences to warrant a new thread.If you read closer it talked about multiple types of generators, as in power plants, town generators, and portable generators. Share this post Link to post Share on other sites
DryGulch 32 Posted July 23, 2012 (edited) I'd like to see generators being very rare, but they canPower a limited area of a grid.This powered area will turn on certain facilites* dependant on where the generator is hooked upThe generator has to be topped up with fuel to continue running; it can be turned off or on.This would make them key items for clans /groups to fight over control. It would let group x thrive a little easier in their chosen area and give group y an added incentive to either raid group x or try to run them out of their patch.Supply lines from the fuel source to the area using the generator would also be ample territory for ambush etcPossibly, increase the chance of a random horde of whatever amount of zombies being attracted to the area, making the planning/defensive side of holding an area with a generator important.* What these facilities add to the area is a matter of debate and open for ideas. Edited July 23, 2012 by DryGulch Share this post Link to post Share on other sites
paradox. 12 Posted July 23, 2012 NevermindI've actually seen a hacker hack one in but it dosn't do anything.. i killed the hacker and tried to pick it up it was weird. Share this post Link to post Share on other sites
3rdparty 229 Posted July 23, 2012 Theyve already been announced havnt they? They are coming, just think of different ideas to use them for XD Share this post Link to post Share on other sites