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Ghillies spawn latest patch ? yes/no thread.

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okay folks, lets get this myth sorted...

DOES ghillies really spawn after latest patch ?

i know they are still in the game, that is not what i am asking, i am asking if they still spawn. People stored them in cars tents/ carried over from last patch.

discuss please...

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i do believe they still spawn at like places up north such as devils castle i found one there earlier today.

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i do believe they still spawn at like places up north such as devils castle i found one there earlier today.

Reeeeeeeeeaaaaaaallllly...

I thought no.

Hmmmmph. I don't see it in the loot tables using the map on dayzdb.com.

Interested in what further gets said here.

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I think they still spawn, but they removed the Ghillie suits from the heli crash sites.

Edited by Sincerely

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i still personally havnt seen any ghillies since 1.7.1.5 myself. i have seen livestreamers wearing some, but i know that they got them from camp/cars, or from killing some hacker. so we need proof.

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The only thing I know how to do is search dayzdb and it's showing nada.

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THEY ARE NOT SPAWNING!

I know of a place to get one but that is due to a tent bug, every time something is removed and the server restarts, it is put back in to the tent.

Also, some people haven't died so still have them from before the patch.

I had a ghillie but fucking lost it last night when I switched server, so annoying.

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I haven't yet found enough lootpiles to confirm that they don't spawn any longer considering their rarity, but I have found none, and I searched a lot of castles/deer stands/hangars/barns/supermarkets and regular residential buildings.

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I think they still spawn, but they removed the Ghillie suits from the heli crash sites.

A couple of days ago i found a heli crash with 2 boxes (like the hospitals boxes) with 5 ghillies, this is hacked or legit?

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They do not spawn period. They are no longer in ANY loot table in the 1.7.2.3 version. I have confirmed this by searching for both the sniper and camo skin, 0 results. Where as 1.7.1.5 has it in heli crash, residential etc.

Here is the complete loot table and all from the dayz_code.pbo config.bin file, be my guest to double check it:

class CfgLoot {

trash = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty"}, {1, 0.100000, 0.500000}};

civilian = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "8Rnd_9x18_Makarov", "7Rnd_45ACP_1911", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "ItemBandage", "ItemPainkiller"}, {0.090000, 0.090000, 0.090000, 0.120000, 0.090000, 0.050000, 0.050000, 0.050000, 0.050000, 0.070000, 0.050000, 0.050000, 0.050000, 0.060000, 0.060000}};

food = {{"TrashTinCan", "TrashJackDaniels", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemBandage"}, {0.130000, 0.130000, 0.130000, 0.090000, 0.130000, 0.090000, 0.090000, 0.090000, 0.090000, 0.040000}};

generic = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "TrashJackDaniels", "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "ItemWaterbottleUnfilled", "ItemWaterbottle", "ItemBandage", "7Rnd_45ACP_1911", "5x_22_LR_17_HMR", "10x_303", "6Rnd_45ACP", "2Rnd_shotgun_74Slug", "2Rnd_shotgun_74Pellets", "8Rnd_9x18_Makarov", "15Rnd_W1866_Slug", "BoltSteel", "HandRoadFlare", "ItemPainkiller", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.060000, 0.060000, 0.060000, 0.040000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.110000, 0.030000, 0.010000, 0.040000, 0.040000, 0.050000, 0.050000, 0.090000, 0.020000, 0.040000, 0.070000, 0.020000, 0.010000, 0.030000, 0.030000, 0.040000}};

medical = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemHeatPack"}, {1, 0.500000, 0.500000, 0.200000, 0.100000}};

hospital = {{"ItemBandage", "ItemPainkiller", "ItemMorphine", "ItemEpinephrine", "ItemBloodbag", "ItemAntibiotic"}, {0.430000, 0.170000, 0.130000, 0.090000, 0.170000, 0.020000}};

military = {{"TrashTinCan", "ItemSodaEmpty", "ItemSodaCoke", "ItemSodaPepsi", "ItemBandage", "ItemPainkiller", "ItemMorphine", "30Rnd_556x45_Stanag", "20Rnd_762x51_DMR", "17Rnd_9x19_glock17", "15Rnd_9x19_M9SD", "15Rnd_9x19_M9", "30Rnd_762x39_AK47", "30Rnd_545x39_AK", "5Rnd_762x51_M24", "10Rnd_127x99_m107", "8Rnd_B_Beneli_74Slug", "1Rnd_HE_M203", "FlareWhite_M203", "FlareGreen_M203", "1Rnd_Smoke_M203", "200Rnd_556x45_M249", "HandGrenade_west", "SmokeShell", "SmokeShellRed", "SmokeShellGreen", "8Rnd_B_Beneli_Pellets", "30Rnd_556x45_StanagSD", "30Rnd_9x19_MP5", "30Rnd_9x19_MP5SD", "100Rnd_762x51_M240", "HandChemGreen", "HandChemBlue", "HandChemRed", "ItemHeatPack"}, {0.180000, 0.090000, 0.010000, 0.010000, 0.040000, 0.040000, 0.010000, 0.040000, 0.040000, 0.050000, 0.010000, 0.020000, 0.040000, 0.040000, 0.010000, 0.010000, 0.040000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.010000, 0.040000, 0.020000, 0.020000, 0.040000, 0.010000, 0.020000, 0.010000, 0.010000, 0.020000, 0.020000, 0.020000, 0.040000}};

policeman = {{"ItemBandage", "7Rnd_45ACP_1911", "6Rnd_45ACP", "15Rnd_W1866_Slug", "8Rnd_B_Beneli_74Slug", "HandRoadFlare"}, {1, 0.800000, 0.300000, 0.300000, 0.500000, 0.300000}};

hunter = {{"ItemBandage", "5x_22_LR_17_HMR", "7Rnd_45ACP_1911", "10x_303", "ItemWaterbottleUnfilled", "BoltSteel", "ItemHeatPack"}, {1, 0.500000, 0.200000, 0.500000, 0.200000, 1, 0.200000}};

};

class CfgBuildingLoot {

class Default {

zombieChance = 0;

minRoaming = 0;

maxRoaming = 2;

zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_suit1", "z_suit2", "z_worker1", "z_worker2", "z_worker3", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0;

lootPos = {};

itemType = {};

itemChance = {};

hangPos = {};

vehPos = {};

};

class Master {

weapons = {"SMAW", "Javelin", "G36C", "Stinger"};

};

class Residential: Default {

zombieChance = 0.300000;

maxRoaming = 2;

zombieClass = {"zZombie_Base", "z_hunter", "z_teacher", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"ItemSodaMdew", "magazine"}, {"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "military"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_MeleeCrowbar", "object"}, {"MR43", "weapon"}};

itemChance = {0.010000, 0.150000, 0.050000, 0.030000, 0.130000, 0.050000, 0.030000, 0.080000, 0.060000, 2, 0.060000, 0.040000, 0.010000, 0.030000, 0.030000, 0.010000, 0.010000, 0.030000, 0.500000, 0.010000, 0.060000, 0.060000, 0.080000, 0.030000};

};

class Industrial: Default {

zombieChance = 0.400000;

zombieClass = {"z_worker1", "z_worker2", "z_worker3"};

maxRoaming = 2;

lootChance = 0.300000;

lootPos = {};

itemType = {{"", "generic"}, {"", "trash"}, {"", "military"}, {"WeaponHolder_PartGeneric", "object"}, {"WeaponHolder_PartWheel", "object"}, {"WeaponHolder_PartFueltank", "object"}, {"WeaponHolder_PartEngine", "object"}, {"WeaponHolder_PartGlass", "object"}, {"WeaponHolder_PartVRotor", "object"}, {"WeaponHolder_ItemJerrycan", "object"}, {"WeaponHolder_ItemHatchet", "object"}, {"ItemKnife", "military"}, {"ItemToolbox", "weapon"}, {"ItemWire", "magazine"}, {"ItemTankTrap", "magazine"}};

itemChance = {0.180000, 0.290000, 0.040000, 0.040000, 0.050000, 0.020000, 0.010000, 0.040000, 0.010000, 0.040000, 0.110000, 0.070000, 0.020000, 0.060000, 0.040000};

};

class Farm: Default {

zombieChance = 0.300000;

maxRoaming = 3;

zombieClass = {"zZombie_Base", "z_hunter", "z_hunter", "z_hunter", "z_villager1", "z_villager2", "z_villager3"};

lootChance = 0.500000;

lootPos = {};

itemType = {{"WeaponHolder_ItemJerrycan", "object"}, {"", "generic"}, {"huntingrifle", "weapon"}, {"LeeEnfield", "weapon"}, {"Winchester1866", "weapon"}, {"", "trash"}, {"Crossbow", "weapon"}, {"PartWoodPile", "magazine"}, {"WeaponHolder_ItemHatchet", "object"}, {"MR43", "weapon"}, {"TrapBear", "magazine"}};

itemChance = {0.060000, 0.280000, 0.010000, 0.040000, 0.030000, 0.220000, 0.030000, 0.110000, 0.170000, 0.060000, 0.010000};

};

class Supermarket: Default {

lootChance = 0.600000;

minRoaming = 2;

maxRoaming = 6;

zombieChance = 0.300000;

zombieClass = {"zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2"};

itemType = {{"ItemWatch", "generic"}, {"ItemCompass", "generic"}, {"ItemMap", "weapon"}, {"Makarov", "weapon"}, {"Colt1911", "weapon"}, {"ItemFlashlight", "generic"}, {"ItemKnife", "generic"}, {"ItemMatchbox", "generic"}, {"", "generic"}, {"LeeEnfield", "weapon"}, {"revolver_EP1", "weapon"}, {"CZ_VestPouch_EP1", "object"}, {"DZ_CivilBackpack_EP1", "object"}, {"DZ_ALICE_Pack_EP1", "object"}, {"Winchester1866", "weapon"}, {"WeaponHolder_ItemTent", "object"}, {"", "food"}, {"", "trash"}, {"Crossbow", "weapon"}, {"Binocular", "weapon"}, {"PartWoodPile", "magazine"}, {"MR43", "weapon"}};

itemChance = {0.150000, 0.010000, 0.050000, 0.020000, 0.020000, 0.050000, 0.020000, 0.050000, 0.050000, 0.010000, 0.010000, 0.010000, 0.020000, 0.030000, 0.010000, 0.010000, 0.300000, 0.150000, 0.010000, 0.050000, 0.020000, 0.010000};

};

class HeliCrash: Default {

zombieChance = 0;

maxRoaming = 2;

zombieClass = {"z_soldier_pilot"};

lootChance = 0.500000;

lootPos = {};

itemType = {{"FN_FAL", "weapon"}, {"bizon_silenced", "weapon"}, {"M14_EP1", "weapon"}, {"FN_FAL_ANPVS4", "weapon"}, {"M107_DZ", "weapon"}, {"BAF_AS50_scoped", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M249_DZ", "weapon"}, {"BAF_L85A2_RIS_CWS", "weapon"}, {"DMR", "weapon"}, {"", "military"}, {"", "medical"}, {"MedBox0", "object"}, {"NVGoggles", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}};

itemChance = {0.020000, 0.050000, 0.050000, 0.020000, 0.010000, 0.020000, 0.030000, 0.050000, 0.010000, 0.100000, 1, 0.500000, 0.100000, 0.010000, 0.100000, 0.100000};

};

class Hospital: Default {

zombieChance = 0.400000;

minRoaming = 2;

maxRoaming = 6;

zombieClass = {"z_doctor", "z_doctor", "z_doctor"};

lootChance = 1;

lootPos = {};

itemType = {{"", "trash"}, {"", "hospital"}, {"MedBox0", "object"}};

itemChance = {0.200000, 0.500000, 0.500000};

};

class Military: Default {

zombieChance = 0.300000;

maxRoaming = 6;

zombieClass = {"z_soldier", "z_soldier_heavy", "z_policeman"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"M9", "weapon"}, {"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M9SD", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"M1014", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"MP5A5", "weapon"}, {"MP5SD", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"ItemEtool", "weapon"}, {"ItemSandbag", "magazine"}};

itemChance = {0.050000, 0.050000, 0.010000, 0.020000, 0.200000, 0.150000, 0.010000, 0.080000, 0.050000, 0.050000, 0.010000, 0.100000, 0.010000, 0.020000, 0.010000, 0.050000, 0.080000, 0.100000, 0.040000, 0.020000, 0.010000, 0.060000, 0.100000, 0.100000, 0.010000, 0.050000, 0.060000, 0.040000, 0.020000, 0.100000, 1.000000, 2.500000, 0.050000, 0.020000};

};

class MilitarySpecial: Default {

zombieChance = 0.400000;

minRoaming = 2;

maxRoaming = 6;

zombieClass = {"z_soldier_heavy"};

lootChance = 0.400000;

lootPos = {};

itemType = {{"M16A2", "weapon"}, {"M16A2GL", "weapon"}, {"M249_DZ", "weapon"}, {"M9SD", "weapon"}, {"M136", "weapon"}, {"AK_47_M", "weapon"}, {"AK_74", "weapon"}, {"M4A1_Aim", "weapon"}, {"AKS_74_kobra", "weapon"}, {"AKS_74_U", "weapon"}, {"AK_47_M", "weapon"}, {"M24", "weapon"}, {"SVD_CAMO", "weapon"}, {"M1014", "weapon"}, {"M107_DZ", "weapon"}, {"DMR", "weapon"}, {"M4A1", "weapon"}, {"M14_EP1", "weapon"}, {"UZI_EP1", "weapon"}, {"Remington870_lamp", "weapon"}, {"glock17_EP1", "weapon"}, {"M240_DZ", "weapon"}, {"M4A1_AIM_SD_camo", "weapon"}, {"M16A4_ACG", "weapon"}, {"M4A1_HWS_GL_camo", "weapon"}, {"Mk_48_DZ", "weapon"}, {"M4A3_CCO_EP1", "weapon"}, {"AmmoBoxSmall_556", "object"}, {"AmmoBoxSmall_762", "object"}, {"NVGoggles", "weapon"}, {"Binocular", "weapon"}, {"ItemFlashlightRed", "military"}, {"ItemKnife", "military"}, {"ItemGPS", "weapon"}, {"ItemMap", "military"}, {"Binocular_Vector", "military"}, {"DZ_Assault_Pack_EP1", "object"}, {"DZ_Patrol_Pack_EP1", "object"}, {"DZ_Backpack_EP1", "object"}, {"", "medical"}, {"", "generic"}, {"", "military"}, {"PipeBomb", "magazine"}};

itemChance = {0.100000, 0.050000, 0.010000, 0.020000, 0.010000, 0.200000, 0.100000, 0.020000, 0.100000, 0.100000, 0.100000, 0.010000, 0.010000, 0.200000, 0.010000, 0.020000, 0.100000, 0.030000, 0.200000, 0.100000, 0.200000, 0.010000, 0.040000, 0.050000, 0.020000, 0.010000, 0.080000, 0.040000, 0.020000, 0.010000, 0.100000, 0.050000, 0.150000, 0.010000, 0.030000, 0.010000, 0.020000, 0.030000, 0.020000, 0.300000, 1.000000, 5.000000, 0.010000};

};

Edited by kicktd
  • Like 1

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A couple of days ago i found a heli crash with 2 boxes (like the hospitals boxes) with 5 ghillies, this is hacked or legit?

proof?

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They do not spawn period. They are no longer in ANY loot table in the 1.7.2.3 version. I have confirmed this by searching for both the sniper and camo skin, 0 results. Where as 1.7.1.5 has it in heli crash, residential etc.

Here is the complete loot table and all from the dayz_code.pbo config.bin file, be my guest to double check it:

Jesus Christ, someone who finally doesn't just say, "uh i think so :)))" or "no, i checked this location once and didn't see it, so they aren't in!!".

Now all we have to do is wait 5 more minutes before another retard starts a similar thread without using the search function and the same "herp derp" comments are posted.

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proof?

wtf? i dont take screenshots everytime i loot something, i found 5 ghillies in a box in a heli crash you can belive it or not, dont know if was hacked or legit, it was a box like the hospitals have inside

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A couple of days ago i found a heli crash with 2 boxes (like the hospitals boxes) with 5 ghillies, this is hacked or legit?

That do sound really weird and suspicious, i would say that's it probably the admin who did something or some one hacking. Im not 100% sure though. And how i got it, the Ghillie suits are still in the game, but they deleted them from the crash sites. Even though the Dayzdb isn't showing them.

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That do sound really weird and suspicious, i would say that's it probably the admin who did something or some one hacking. Im not 100% sure though. And how i got it, the Ghillie suits are still in the game, but they deleted them from the crash sites. Even though the Dayzdb isn't showing them.

Did you not even bother to read my post above? It shows the COMPLETE loot table for 1.7.2.3 for ALL types of buildings and heli crashes, the skins are called camo1 and sniper1, do you see them in any of the loot tables? No. They've been taken out due to bugs currently with them. IF you do find any, most likely either a player dropped it or it was hacked in. The only way to have them right now is if you had them PRE 1.7.2.1.

Edited by kicktd

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Did you not even bother to read my post above? It shows the COMPLETE loot table for 1.7.2.3 for ALL types of buildings and heli crashes, the skins are called camo1 and sniper1, do you see them in any of the loot tables? No. They've been taken out due to bugs currently with them. IF you do find any, most likely either a player dropped it or it was hacked in. The only way to have them right now is if you had them PRE 1.7.2.1.

I did read your post, but only because they're not in the loot table doesn't mean that they have been taken out of the game completely. Because i have seen players finding ghillie suits, and not ghillies that other people have dropped. It's really weird that they're not in loot table, but they're definitely not gone.

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A friend got a ghillie suit of some guy who was wearing a ghillie suit two days ago. Okay, that proves absolutely nothing about spawns.

However we looted a camo suit for me a few hours ago from a helicopter crash, so they definitely still spawn.

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Well, my camo clothing just disappeared off my body, so this is now a problem for me. I have not seen either clothing after the most recent patch.

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i have a few stashed i got from doing complete cherno runs.

Ill trade them from camo suits.. let me know :D

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i have a few stashed i got from doing complete cherno runs.

Ill trade them from camo suits.. let me know :D

did you get them off residential buildings where thet supposed to spawn ? :) after latest patch that is.

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