stukilol 0 Posted July 22, 2012 Hi,we got a Server running since today we finally got our mission file and IDs.We rent a Gameserver from professional gameservers.So i got the server running and playable for everyone but i kept making changes in the server config and restarting.Now it says "Connecting failed" for everyone of us when we try to join even when i undo cfg changes.Server rpt says 23:45:28 NAT Negotiation failed - unable to communicate with the serverClient rpt says NAT Negotiation failed (NNThink - result 2)Server DayZ cfg //// server.cfg//// comments are written with "//" in front of them.// GLOBAL SETTINGShostname = "<3DE 607 Beastmode (v1.7.2.3/95208)"; // The name of the server that shall be displayed in the public server listpassword = ""; // Password for joining, eg connecting to the serverpasswordAdmin = "Not for the Forum"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation ArrowheadlogFile = "cfgdayz\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called// It can be several lines, separated by comma// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {"Still testing Server Settings. Frequent Restarts will Occur!!","Still testing Server Settings. Frequent Restarts will Occur!!","Still testing Server Settings. Frequent Restarts will Occur!!",};motdInterval = 120; // Time interval (in seconds)// JOINING RULESmaxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.requiredBuild = 95208; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect// VOTINGvoteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 10; // Quality from 1 to 10persistent = 1; // If 1, missions still run on even after the last player disconnected.timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 1; // Server to use BattlEye system// SCRIPTING ISSUESonUserConnected = ""; //onUserDisconnected = ""; //doubleIdDetected = ""; //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)"; // unsigned data detectedonHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detectedonDifferentData = ""; // data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions{class DayZ {//template = dayz_YOURIDHERE.Chernarus; template = dayz_not for share i think.Chernarus;difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid};};class Regular{class Flags{3rdPersonView=1;armor=1;autoAim=0;autoGuideAT=1;autoSpot=1;cameraShake=1;clockIndicator=1;deathMessages=1;enemyTag=0;friendlyTag=0;hud=1;hudGroupInfo=1;hudPerm=1;hudWp=1;hudWpPerm=1;map=1;netStats=1;tracers=1;ultraAI=0;unlimitedSaves=1;vonId=0;weaponCursor=1;};skillFriendly=1;precisionFriendly=1;skillEnemy=0.69999999;precisionEnemy=0.5; };class Veteran{class Flags{3rdPersonView = 1;armor = 1;// Cannot be changedautoAim = 0;// Cannot be changedautoGuideAT = 0;// Cannot be changedautoSpot = 0;// Cannot be changedcameraShake = 1;clockIndicator = 0;deathMessages = 1;enemyTag = 0;// Cannot be changedfriendlyTag = 0;// Cannot be changedhud = 1;hudGroupInfo = 0;hudPerm = 0;// Cannot be changedhudWp = 1;hudWpPerm = 0;// Cannot be changedmap = 1;netStats = 1;tracers = 0;// Cannot be changedultraAI = 0;unlimitedSaves = 0;vonId = 0;weaponCursor = 1;};skillFriendly=0.5;precisionFriendly=1;skillEnemy=1;precisionEnemy=1; };shadingQuality=7;shadowQuality=3;sceneComplexity=300000;viewDistance=1600;Well i have really no clue whats going wrong. Lets me point out again that the server worked until i restarted after editing the cfg via webinterface. So no changes in any data exept the cfg in which i have undone all changes to when it worked.Our server is DE 607. Any ideads? Thanks. Share this post Link to post Share on other sites
iogc_broadsword 33 Posted July 22, 2012 I have the exact same issue with UK26, after a reboot the server could not be joined "connection failed" same results in the RPT file. Share this post Link to post Share on other sites
Lith 80 Posted July 22, 2012 Had a BattlEye failure on our server and I rebooted it and couldn't reconnect to it until I fully exited my game and came back. Share this post Link to post Share on other sites
iogc_broadsword 33 Posted July 22, 2012 I did a full restart of the box and my game. Knowbody could connect to the server. Share this post Link to post Share on other sites
chrismgtis 55 Posted July 22, 2012 I'll tell you the issue: Arma 2 is developed by amateurs that aren't even qualified to flip burgers. It's the game. Not you. It's completely FUBAR. 1 Share this post Link to post Share on other sites