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RSF TheCapulet

Animation & AI behavior: Zombies smashing stuff

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I've watched a few youtube videos (And it's recently happened to me), where zombies would try to get to you through a building, trying to hit you through it, etc. Eventually this depletes the buildings hitpoints and the model swaps to the damaged or destroyed state I suggest a new animation set is made, having the zombies physically hitting the house or scanning the walls, rather than trying to attack the player outright between a wall. This would hopefully come with some sound effects of hitting stuff, breaking windows and doors, etc. And hopefully this would give the zombies a better ai behavior to exhibit when trying to get to someone indoors, rather than just morphing right through walls or outright just hitting and biting dudes through hard surfaces.

Also, it'd be a good to make it so when a house is demolished by zombies, it attracts every zombie in the area. A toppling house would make a ton of noise.

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