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tarquinbb

gripe about client-side player skins

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i think my biggest concern with the game at the moment is the unfair advantage people can get from winning the diceroll and getting the green/black survivor clothing.

if you get bright blue/white, you're far more visible - almost impossible to miss.

i find it very unusual that it's not server side at the very least...

what about being able to choose your clothing? this might even have the added benefit of giving 'friendly' survivors a customary clothing choice like the blue/white. because bandits/looters are more likely to choose the darker clothes. this could mean that there's a 'slightly' higher chance that a blue/white guy will be friendly, so you won't necessarily have to shoot him on sight if you're a 'neutral' player.

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its random every time you play, meaning that the person that has the advantage in this hour, may not have it in the next hour.

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Not to mention that it's not consistent from client to client. Three people might see three different sets of clothing on one individual.

It's certainly not something you can rely on.

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its random every time you play, meaning that the person that has the advantage in this hour, may not have it in the next hour.

say you and another guy are near the barracks. he was lucky and his client gave you a blue/white, you were unlucky and your client gave him a black/green. he has a MASSIVE unfair/random advantage. he can see you prone in a bush 100m away, you can't see him. game over.

why is this not server side or why can you not change it? client side means that every player can see a different skin.

Edited by tarquinbb

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Not to mention that it's not consistent from client to client. Three people might see three different sets of clothing on one individual.

It's certainly not something you can rely on.

The problem has nothing to do with what the OP posted and has everything to do with this. Been shot twice after being asked what color clothes I'm wearing. Don't really understand why they can't at least just make all the survivors wear the same outfit, but I'm sure it has something to do with Arma 2 and some coding issue. Still, it is rather frustrating when I am trying to defend my teammates and I have no way to identify them from other people. This is probably the most unauthentic and unrealistic aspect of the mod.

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The problem has nothing to do with what the OP posted and has everything to do with this. Been shot twice after being asked what color clothes I'm wearing. Don't really understand why they can't at least just make all the survivors wear the same outfit, but I'm sure it has something to do with Arma 2 and some coding issue. Still, it is rather frustrating when I am trying to defend my teammates and I have no way to identify them from other people. This is probably the most unauthentic and unrealistic aspect of the mod.

technically, you describe the effect of 'client-side' player skins which has everything to do with my OP... i only pointed out the biggest issue that i've encountered with it. using player skin to recognise a teammate seems like a terrible idea anyway, i've always relied on communication and awareness.

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technically, you describe the effect of 'client-side' player skins which has everything to do with my OP... i only pointed out the biggest issue that i've encountered with it. using player skin to recognise a teammate seems like a terrible idea anyway, i've always relied on communication and awareness.

You misunderstand. The only thing relating to client-side skins in your post is the title of the thread. Your post didn't really have anything to do with client-side skins and had everything to do with random skin generation. While related, they are still two separate topics.

I rely on communication and awareness as well. And when 5 survivors are running at you, two hostile and three friendly, the only safe option we currently have is to shoot them all as there is no viable way to determine who is who. Same can be applied when providing overwatch for a group entering a building. Once inside it is impossible to separate friend from foe.

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You misunderstand. The only thing relating to client-side skins in your post is the title of the thread. Your post didn't really have anything to do with client-side skins and had everything to do with random skin generation. While related, they are still two separate topics.

I rely on communication and awareness as well. And when 5 survivors are running at you, two hostile and three friendly, the only safe option we currently have is to shoot them all as there is no viable way to determine who is who. Same can be applied when providing overwatch for a group entering a building. Once inside it is impossible to separate friend from foe.

random skin / client-side skin are effectively the same thing.

you see a random skin, other players see another random skin. therefore you don't necessarily see the same - because it's done client-side as opposed to server-side!

i agree it's extremely difficult to tell friend from foe - you need to tell your teammates to communicate and tell you when they're exiting the building into your line of sight etc. however, if your friend is wearing blue pants and a white shirt - what happens if you see an enemy which your client decided to give blue pants and a white shirt? it will cause you to hesitate in the confusion and will probably lead to your teammate getting killed.

it could also be called random because it adds a lot of randomness to the game. leading to unnecessary, unfair and confusing situations.

anyway i think you misunderstood and we're basically discussing semantics right now... my feeling is that if you can customise your face in your profile - why not your clothing? because the random/client-side skins are rediculous.

Edited by tarquinbb

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